Numericupdown mousewheel事件会使十进制增加多于一个增量

时间:2011-03-07 23:40:43

标签: c# winforms mousewheel numericupdown

我正在尝试覆盖鼠标滚轮控件,这样当鼠标滚轮向上或向下移动时,它只会将numericupdown字段中的值增加1.我相信它当前正在使用存储在控制面板中的内容并增加/每次减少3个值。

我正在使用以下代码。即使numberOfTextLinesToMove只有1,我看到txtPrice.Value按预期填充,其他东西会覆盖它,因为我设置的值不是数字下拉框中显示的值

void txtPrice_MouseWheel(object sender, MouseEventArgs e)
        {
            int numberOfTextLinesToMove = e.Delta  / 120;
            if (numberOfTextLinesToMove > 0)
            {
                txtPrice.Value = txtPrice.Value + (txtPrice.Increment * numberOfTextLinesToMove);
            }
            else 
            {

                txtPrice.Value = txtPrice.Value - (txtPrice.Increment * numberOfTextLinesToMove);
            }

        }

7 个答案:

答案 0 :(得分:8)

我最近遇到了这个问题,并通过改变增量来解决这个问题。

numericUpDown1.Increment = 1m / SystemInformation.MouseWheelScrollLines;

编辑:如果您只想使用鼠标滚轮更改值,这只是一个很好的解决方案。要解决所有情况,必须覆盖该类。这是一个简单的版本。

public class NumericUpDownFix : System.Windows.Forms.NumericUpDown
{
    protected override void OnMouseWheel(MouseEventArgs e)
    {
        HandledMouseEventArgs hme = e as HandledMouseEventArgs;
        if (hme != null)
            hme.Handled = true;

        if (e.Delta > 0)
            this.Value += this.Increment;
        else if (e.Delta < 0)
            this.Value -= this.Increment;
    }
}

答案 1 :(得分:4)

我接受了Hans Passant的建议并将NumericUpDown子类添加为添加此功能。它为OnMouseWheel方法使用Reflector代码的修改版本。以下是我对任何感兴趣的人的最终结果。

using System;
using System.ComponentModel;
using System.Windows.Forms;

/// <summary>
/// Extends the NumericUpDown control by providing a property to 
/// set the number of steps that are added to or subtracted from
/// the value when the mouse wheel is scrolled.
/// </summary>
public class NumericUpDownExt : NumericUpDown
{
    private int wheelDelta = 0;
    private int mouseWheelScrollLines = 1;

    /// <summary>
    /// Gets or sets the number of step sizes to increment or 
    /// decrement from the value when the mouse wheel is scrolled.
    /// Set this value to -1 to use the system default.
    /// </summary>
    [DefaultValue(1)]
    [Description("Gets or sets the number of step sizes to increment or decrement from the value when the mouse wheel is scrolled. Set this value to -1 to use the system default.")]
    public Int32 MouseWheelScrollLines {
        get { return mouseWheelScrollLines; }
        set {
            if (value < -1)
                throw new ArgumentOutOfRangeException("value must be greater than or equal to -1.");
            if (value == -1)
                mouseWheelScrollLines = SystemInformation.MouseWheelScrollLines;
            else
                mouseWheelScrollLines = value;
        }
    }

    protected override void OnMouseWheel(MouseEventArgs e) {
        HandledMouseEventArgs args = e as HandledMouseEventArgs;
        if (args != null) {
            if (args.Handled) {
                base.OnMouseWheel(e);
                return;
            }
            args.Handled = true;
        }

        base.OnMouseWheel(e);

        if ((Control.ModifierKeys & (Keys.Alt | Keys.Shift)) == Keys.None && Control.MouseButtons == MouseButtons.None) {
            if (mouseWheelScrollLines != 0) {
                this.wheelDelta += e.Delta;
                float num2 = (float)this.wheelDelta / 120f;
                if (mouseWheelScrollLines == -1) 
                    mouseWheelScrollLines = 1;
                int num3 = (int)(mouseWheelScrollLines * num2);
                if (num3 != 0) {
                    int num4;
                    if (num3 > 0) {
                        for (num4 = num3; num4 > 0; num4--) 
                            this.UpButton();
                        this.wheelDelta -= (int)(num3 * (120f / (float)mouseWheelScrollLines));
                    } else {
                        for (num4 = -num3; num4 > 0; num4--) 
                            this.DownButton();
                        this.wheelDelta -= (int)(num3 * (120f / (float)mouseWheelScrollLines));
                    }
                }
            }
        }
    }
}

答案 2 :(得分:4)

user3610013的答案非常有效。这是一个小小的修改,对某人来说可能很方便。

private void ScrollHandlerFunction(object sender, MouseEventArgs e)
{
    NumericUpDown control = (NumericUpDown)sender;
    ((HandledMouseEventArgs)e).Handled = true;
    decimal value = control.Value + ((e.Delta > 0) ? control.Increment : -control.Increment);
    control.Value = Math.Max(control.Minimum, Math.Min(value, control.Maximum));
}

答案 3 :(得分:3)

在查看类似的问题后,我发现你也可以在不创建子类的情况下解决这个问题 - 例如,这段代码会给你一个只能滚动一个的numericUpDown(只有当控件有焦点时)。

在容器的构造函数中设置委托:

numericUpDown1.MouseWheel += new MouseEventHandler(this.ScrollHandlerFunction);

...然后在类的其他地方定义函数:

private void ScrollHandlerFunction(object sender, MouseEventArgs e)
{
    HandledMouseEventArgs handledArgs = e as HandledMouseEventArgs;
    handledArgs.Handled = true;
    numericUpDown1.Value += (handledArgs.Delta > 0) ? 1 : -1;
}

你还应该检查以确保你没有试图滚出控件的范围,因为那会崩溃。

答案 4 :(得分:0)

根据Jay Riggs的回答,这是一个更清洁的版本(我认为):

namespace MyControls
{
    public partial class NumericUpDown : System.Windows.Forms.NumericUpDown
    {
        public Decimal MouseWheelIncrement { get; set; }

        public NumericUpDown()
        {
            MouseWheelIncrement = 1;
            InitializeComponent();
        }

        protected override void OnMouseWheel(MouseEventArgs e)
        {
            decimal newValue = Value;
            if (e.Delta > 0)
                newValue += MouseWheelIncrement;
            else
                newValue -= MouseWheelIncrement;
            if (newValue > Maximum)
                newValue = Maximum;
            else
                if (newValue < Minimum)
                    newValue = Minimum;
            Value = newValue;
        }
    }
}

答案 5 :(得分:0)

下面的代码将遍历您的整个表单,并修复每个多余的NumericUpDown控件。

根据this进行了重写 和this

将以下代码添加到您的类(或某些实用程序类)中:

static void FixNumericUpDownMouseWheel(Control c) {
    foreach (var num in c.Controls.OfType<NumericUpDown>())
        num.MouseWheel += FixNumericUpDownMouseWheelHandler;

    foreach (var child in c.Controls.OfType<Control>())
        FixNumericUpDownMouseWheel(child);
}

static private void FixNumericUpDownMouseWheelHandler(object sender, MouseEventArgs e) {
    ((HandledMouseEventArgs)e).Handled = true;
    var self = ((NumericUpDown)sender);
    self.Value = Math.Max(Math.Min(
        self.Value + ((e.Delta > 0) ? self.Increment : -self.Increment), self.Maximum), self.Minimum);

}

然后在InitializeComponent()后面的形式的构造函数中,插入行:

FixNumericUpDownMouseWheel(this);

答案 6 :(得分:-1)

这是此处报告的错误:NumericUpDown - use of mouse wheel may result in different increment

微软在2007年2月的回复表明他们无法解决这个Visual Studio 2008。

有两个发布的解决方法,两个都是子类NumericUpDown。检查链接上的“变通方法”选项卡。

我试过的那个为我工作过(由'NanoWizard'发布):

using System;
using System.Windows.Forms;

internal class NumericUpDownControl : NumericUpDown
{
#region Constants
protected const String UpKey = "{UP}";
protected const String DownKey = "{DOWN}";
#endregion Constants

#region Base Class Overrides
protected override void OnMouseWheel(MouseEventArgs e_)
{
    String key = GetKey(e_.Delta);
    SendKeys.Send(key);
}
#endregion Base Class Overrides

#region Protected Methods
protected static String GetKey(int delta_)
{
    String key = (delta_ < 0) ? DownKey : UpKey;
    return key;
}
#endregion Protected Methods
}