用于waitForObject的函数如下。我希望每次使用此功能时都等待默认的秒数。
def login():
type(waitForObject(names.login_lineEditUserId_QLineEdit), "786")
答案 0 :(得分:6)
waitForObject()的默认超时为testSettings.waitForObjectTimeout。 可以在settings.xml或您的测试脚本中或从 “测试设置-AUT”标签(仅限Squish 6.4)。
https://doc.froglogic.com/squish/latest/rgs-squish.html#testSettings.waitForObjectTimeout-property
最好的问候
艾伦·埃斯特斯特
答案 1 :(得分:0)
如果您希望超时取决于代码行,请通过添加以毫秒为单位的超时作为 WaitForObject 函数的最后一个参数来修改调用。
例如,对于4秒钟的超时,请从更改代码:
type(waitForObject(names.login_lineEditUserId_QLineEdit), "786")
至:
type(waitForObject(names.login_lineEditUserId_QLineEdit, 4000), "786")
对于 WaitForObjectItem 和 WaitForObjectExists ,其工作方式相同。
注意:超时的默认值为20秒。
答案 2 :(得分:0)
我在import random
#Function for Player ones rolls
def rollP1():
#Player 1 rolls twice
print("\n\nPlayer 1's rolls:")
rollOne1 = random.randint(1,6)
rollTwo1 = random.randint(1,6)
#Checking if player 1 has a double, even total, or odd total
#if player has a double, player gets a bonus roll
if rollOne1 == rollTwo1:
print("You got a double. ", rollOne1, "and ", rollTwo1,", have a bonus roll!")
rollThree1 = random.randint(1,6)
print(rollThree1)
rollTotal1 = rollOne1 + rollTwo1 + rollThree1
print("Your total score for this round is ", rollTotal1, ". Well Done.")
#if player gets an even total, score increases by 10
elif (rollOne1 + rollTwo1)%2 == 0:
rollTotal1 = rollOne1 + rollTwo1 + 10
print("You got ", rollOne1, " and ", rollTwo1, ", your total is an even number, plus 10 points. Your total for this round is now ", rollTotal1, ". Well Done.")
#if player gets an odd total, score decreases by 5
elif (rollOne1 + rollTwo1)%2 != 0:
rollTotal1 = (rollOne1 + rollTwo1) - 5
print("You got ", rollOne1, " and ", rollTwo1, ". Unlucky, total is an odd number. Minus 5 points Your total for this round now ", rollTotal1, ". Better luck next time.")
#Returning the total score for Player one for the round.
return rollTotal1
#Function for Player twos' rolls
def rollP2():
#Player 2 rolls twice
print("\nPlayer 2's rolls:")
rollOne2 = random.randint(1,6)
rollTwo2 = random.randint(1,6)
#Checking if player 2 has a double, even total, or odd total
#if player has a double, player gets a bonus roll
if rollOne2 == rollTwo2:
print("You got a double. ", rollOne2," and", rollTwo2, ", have a bonus roll!")
rollThree2 = random.randint(1,6)
print(rollThree2)
rollTotal2 = rollOne2 + rollTwo2 + rollThree2
print("Your total score for this round is ", rollTotal2, ". Well Done.")
#if player gets an even total, score increases by 10
elif (rollOne2 + rollTwo2)%2 == 0:
rollTotal2 = rollOne2 + rollTwo2 + 10
print("You got ", rollOne2, " and ", rollTwo2, ". Your total is an even number, plus 10 points. Your total for this round is now ", rollTotal2, ". Well Done.")
#if player gets an odd total, score decreases by 5
elif (rollOne2 + rollTwo2)%2 != 0:
rollTotal2 = (rollOne2 + rollTwo2) - 5
print("You got ", rollOne2, " and ", rollTwo2, ". Unlucky, your total is an odd number. Minus 5 points Your total for this round is now ", rollTotal2, ". Better luck next time")
#Returning the total score for Player two for the round.
return rollTotal2
Total1 = 0
Total2 = 0
rounds = 1
while rounds < 6:
print("Round ", rounds)
rolledP1 = rollP1()
rolledP2 = rollP2()
rollTotal1 = rolledP1
rollTotal2 = rolledP1
print("Player 1's score for this round is ", rollTotal1, " and player 2's score for this round is ", rollTotal2)
Total1 = Total1 + rollTotal1
Total2 = Total2 + rollTotal2
print("Player 1's total so far is ", Total1, ", Player 2's total so far is ", rollTotal2, ". Round Over\n\n")
rounds = rounds + 1
和所有其他AUT设置中进行了所有必要的更改(除了在两者之间实际使用贪睡功能外,对我没有任何帮助)。
当前,我仅使用settings.xml
,因为40是一个神奇的数字,您可以在全局文件中声明它们,并在每次要使用这些对象时调用它。
请明确说明:
time.sleep(40)
//这样,系统将在执行第2行之前等待30秒Time.sleep(30)
//避免使用坐标,因为如果对象或窗口移动了这些位置,则测试将通过映射对象而失败,squish只会找到具有特定id的对象)请不要忘记在程序的开头添加type(waitForObject(names.login_lineEditUserId_QLineEdit), "786")
。