我目前在开发应用程序时遇到困难。为简单起见,它是一个允许您进行心理计算的应用程序。
我的问题是建议的计算结果,球员提供的结果以及计算结果的显示。实际上,当程序知道没有更多的计算可提出时,它将在包含for
循环的函数的“情况2”中启动,如果循环提供的结果调用CreatLabelJuste()
播放器是正确的,如果计算错误,则使用CreatLabelFAux()
函数。
这些函数创建标签。效果很好。问题是要重启游戏,我调用viewDidLoad()
函数来重置游戏。但是,当必须重新创建标签时,旧标签并没有将其从包含它们的视图中删除!
我不知道它是否足够清楚,但是如果有人知道是否有可能“销毁”这些标签,那么当游戏再次开始时,最后没有重叠。
func creatLabelJuste(TagX : Int) {
let labelJ = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
let labelForAnswerJ = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
let labelForResultJ = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
switch TagX {
case 0 :
labelJ.font = UIFont(name: "futura", size: 20)
labelJ.center = CGPoint(x: 96, y: yAxis)
labelJ.textAlignment = .center
labelJ.text = "\(memoriseCalcule[compter])³"
self.myView.addSubview(labelJ)
labelForAnswerJ.font = UIFont(name: "futura", size: 20)
labelForAnswerJ.center = CGPoint(x: 187, y: yAxis)
labelForAnswerJ.textAlignment = .center
labelForAnswerJ.text = "\(memoriseAnswer[compter])"
self.myView.addSubview(labelForAnswerJ)
labelForResultJ.font = UIFont(name: "futura", size: 20)
labelForResultJ.center = CGPoint(x: 278, y: yAxis)
labelForResultJ.textAlignment = .center
labelForResultJ.text = "\(memoriseResult[compter])"
self.myView.addSubview(labelForResultJ)
// print("/////////////////////////////////////CreateLabelJuste : LabelJ = \(labelJ.text)/ laberForAwnswerJ = \(labelForAnswerJ.text!)/ labelforResultJ+ = \(labelForResultJ.text) ////////////////////////////////////////////")
case 1 :
self.myView.removeFromSuperview()
default :
print("defaut")
}
}
func creatLabelFaux(Tag : Int) {
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
let labelForAnswer = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
let labelForResult = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
label.text = ""
labelForResult.text = ""
labelForAnswer.text = ""
switch Tag {
case 0:
label.font = UIFont(name: "futura", size: 20)
label.center = CGPoint(x: 96, y: yAxis)
label.textAlignment = .center
label.text = "\(memoriseCalcule[compter])³"
label.backgroundColor = UIColor(red: 238/255, green: 105/255, blue: 86/255, alpha: 1)
label.layer.cornerRadius = 10
label.clipsToBounds = true
self.myView.addSubview(label)
labelForAnswer.font = UIFont(name: "futura", size: 20)
labelForAnswer.center = CGPoint(x: 187, y: yAxis)
labelForAnswer.textAlignment = .center
labelForAnswer.backgroundColor = UIColor(red: 238/255, green: 105/255, blue: 86/255, alpha: 1)
labelForAnswer.text = "\(memoriseAnswer[compter])"
self.myView.addSubview(labelForAnswer)
labelForResult.font = UIFont(name: "futura", size: 20)
labelForResult.center = CGPoint(x: 278, y: yAxis)
labelForResult.textAlignment = .center
labelForResult.backgroundColor = UIColor(red: 238/255, green: 105/255, blue: 86/255, alpha: 1)
labelForResult.text = "\(memoriseResult[compter])"
labelForResult.layer.cornerRadius = 10
labelForResult.clipsToBounds = true
self.myView.addSubview(labelForResult)
case 1 :
// label.delete(true)
//labelForAnswer.delete(true)
//labelForResult.delete(true)
self.myView.removeFromSuperview()
default:
print("merde")
}
}
for _ in 0..<setLimite{
yAxis = yAxis + 30
if memoriseAnswer[compter] == memoriseResult[compter]{
creatLabelJuste(TagX: 0)
} else {//if memoriseAnswer[compter] != memoriseResult[compter] {
creatLabelFaux(Tag: 0)
}
compter = compter + 1
}
答案 0 :(得分:0)
您需要在类而不是函数中保留对标签的引用。这样您就可以使用
.removeFromSuperview()
删除标签,就像在这里一样:
self.myView.removeFromSuperview()
类似这样的东西:
var labelJ: UILabel!
var labelForAnswerJ: UILabel!
var labelForResultJ: UILabel!
func creatLabelJuste(TagX : Int) {
labelJ = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
labelForAnswerJ = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
labelForResultJ = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
...
...
...
}
此外,如果您手动拨打viewDidLoad()
-这不是一个好方法
只需在游戏重启逻辑中添加一些新功能,然后从viewDidLoad()
调用它
,当您需要重新启动游戏时,只需调用此函数即可代替viewDidLoad()
还为每个需要删除的标签添加label.removeFromSuperview()
并在需要重新启动游戏时致电restart()
将代码更改为此,替换myView
初始化
同时更改viewDidLoad()
和Replay()
。添加reset()
函数
var myView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
reset()
}
func reset() {
myView = UIView(frame: (CGRect(x: 0, y: 200, width: 375, height: 400)))
self.enterTextField.becomeFirstResponder()
// is Hidden ppt
ReplayBtn.isHidden = true
goBackBtn.isHidden = true
enterTextField.isHidden = false
nextBtn.isHidden = false
// set variables to 0
numberToCube = 0
result = 0
resultFromUser = ""
lenghtAnswer = 0
stats = 0
score = 0
limite = 0
scoreLbl.text = ""
displayNumberLbl.text = ""
displayResultLbl.text = ""
displayAnswerLbl.text = ""
memoriseCalcule.removeAll()
memoriseAnswer.removeAll()
memoriseResult.removeAll()
ListeNombre = "Asked :\n"
ListeAnswer = "Answer :\n"
ListeCanswer = "Correct :\n"
yAxis = 50
compter = 0
// Label Manager
scoreLbl.textColor = UIColor.black
NumberLbl.textColor = UIColor.black
scoreLbl.textAlignment = NSTextAlignment.center
self.NumberLbl.frame = CGRect(x: 26, y: 100, width: 322, height: (50))
self.scoreLbl.frame = CGRect(x: 26, y: 180, width: 322, height: (50))
NumberLbl.textColor = UIColor.white
// Launch func
number()
}
@IBAction func Replay(_ sender: Any) {
LabelJ.removeFromSuperview()
labelForAnswerJ.removeFromSuperview()
labelForResultJ.removeFromSuperview()
reset()
creatLabelFaux(Tag: 1)
creatLabelJuste(TagX: 1)
}