C#中的图像大小调整 - 确定调整大小尺寸(高度和宽度)的算法

时间:2011-03-07 17:09:11

标签: c# image-processing bitmap image-manipulation system.drawing

我需要缩小高度或宽度大于预定义像素值的图像。

我编写了一些代码来查看原始图像,检查宽度,高度或高度和宽度是否大于最大宽度/最大高度设置。

我现在需要根据后一个值的最大值来确定要调整大小的尺寸。

例如:如果图片为900h x 300w且MAX高度为700h,我需要将高度调整为700,将宽度调整为????< - - 这是我需要计算的..

创建和保存图像文件很简单,超出了本文的范围:

// First I get the max height and width allowed:

int resizeMaxHeight =  int.Parse(Utility.GetConfigValue("ResizeMaxHeight")); // in config: 700px
int resizeMaxWidth =  int.Parse(Utility.GetConfigValue("ResizeMaxWidth"));  //  in config: 500px

// Save original: 
try
{
    filebase.SaveAs(savedFileName);
}
catch (System.IO.DirectoryNotFoundException ex)
{
    Logger.Instance.LogException(ex, 0, "FileTransfer");
}

// Determin original dimensions:
Image image = System.Drawing.Image.FromFile(Server.MapPath(savedFileName));

int resizeHeight, resizeWidth;
bool doResize = true;

// both height and width are greater than the allowed height and width:
if (image.Width > resizeMaxWidth && image.Height > resizeMaxHeight)
{
    if (image.Height > image.Width) 
        resizeHeight = resizeMaxHeight;
    else
        resizeWidth = resizeMaxWidth;
}
else if (image.Width > resizeMaxWidth)
{
    // width is too great, but height is ok
    resizeWidth = resizeMaxWidth;
}
else if (image.Height > resizeMaxHeight)
{
    // height is too great, but width is ok
    resizeHeight = resizeMaxHeight;
}
else
{
    // image is ok size, don't resize:
    doResize = false;
}

创建缩略图: 这就是我现在正在工作的......不完整的:

if (doResize)
{
    ImageUtilities.ResizeImage(image, resizeWidth, resizeHeight);
}

5 个答案:

答案 0 :(得分:14)

如果图像高度大于图像宽度,Nathaniel发布的解决方案实际上失败了。以下示例生成正确的结果:

private Size ResizeFit(Size originalSize, Size maxSize)
{
    var widthRatio = (double)maxSize.Width / (double)originalSize.Width;
    var heightRatio = (double) maxSize.Height/(double) originalSize.Height;
    var minAspectRatio = Math.Min(widthRatio, heightRatio);
    if (minAspectRatio > 1)
        return originalSize;
    return new Size((int)(originalSize.Width*minAspectRatio), (int)(originalSize.Height*minAspectRatio));
}

答案 1 :(得分:7)

以下是进行此计算的两种方法。根据您对问题的看法,可能看起来比另一个更直观。它们在数学上等效于几个小数位。

两者对Math.Round都是安全的,但只有ConstrainVerbose产生的结果总是小于maxWidth / maxHeight。

SizeF ConstrainConcise(int imageWidth, int imageHeight, int maxWidth, int maxHeight){
    // Downscale by the smallest ratio (never upscale)
    var scale = Math.Min(1, Math.Min(maxWidth / (float)imageWidth, maxHeight / (float) imageHeight));
    return new SizeF(scale * imageWidth, scale * imageHeight);
}

SizeF ConstrainVerbose(int imageWidth, int imageHeight, int maxWidth, int maxHeight){
    // Coalculate the aspect ratios of the image and bounding box
    var maxAspect = (float) maxWidth / (float) maxHeight;
    var aspect =  (float) imageWidth / (float) imageHeight;
    // Bounding box aspect is narrower
    if (maxAspect <= aspect && imageWidth > maxWidth)
    {
        // Use the width bound and calculate the height
        return new SizeF(maxWidth, Math.Min(maxHeight, maxWidth / aspect));
    }
    else if (maxAspect > aspect && imageHeight > maxHeight)
    {
        // Use the height bound and calculate the width
        return new SizeF(Math.Min(maxWidth, maxHeight * aspect), maxHeight);
    }else{
        return new SizeF(imageWidth, imageHeight);
    }
}

Brute force unit-test here

答案 2 :(得分:6)

您可以使用一些整数技巧来避免计算纵横比(并使用双精度数)..

// You have the new height, you need the new width
int orgHeight = 1200;
int orgWidth = 1920;

int newHeight = 400;
int newWidth = (newHeight * orgWidth) / orgHeight; // 640

...或

// You have the new width, you need the new height.
int orgWidth = 1920;
int orgHeight = 1200;

int newWidth = 800;
int newHeight = (newWidth * orgHeight) / orgWidth; // 500

以下示例将图像大小调整为任何所需的矩形(desWidth和desHeight),并将图像置于该矩形内。

static Image ResizeImage(Image image, int desWidth, int desHeight)
{
    int x, y, w, h;

    if (image.Height > image.Width)
    {
        w = (image.Width * desHeight) / image.Height;
        h = desHeight;
        x = (desWidth - w) / 2;
        y = 0;
    }
    else
    {
        w = desWidth;
        h = (image.Height * desWidth) / image.Width;
        x = 0;
        y = (desHeight - h) / 2;
    }

    var bmp = new Bitmap(desWidth, desHeight);

    using (Graphics g = Graphics.FromImage(bmp))
    {
        g.CompositingQuality = CompositingQuality.HighQuality;
        g.InterpolationMode = InterpolationMode.HighQualityBicubic;
        g.DrawImage(image, x, y, w, h);
    }

    return bmp;
}

答案 3 :(得分:2)

我为Bitmaps做了类似的事情,但想法是一样的:

1. get image height and width
2. get current screen resolution
3. calculate aspect ratio (ASR) from image size

Handle following cases:

4. if ASR >=1 and image width > image height
    if image width > screen width {}
        if image height > screen height {}
        else if image width > screen width {}
    else {}
   else
    if image height > screen height {}
    else if image width > screen width {}
    else {}

// SCREEN_SIZE是可配置的; Defs.SCREEN_SIZE = 100; //并且boolPixelAR为true;

请尝试以下代码:

            // PERCENTAGE OF IMAGE -> TODO: Configurable? IMAZE ZOOM / SCREEN PERCENTAGE
            Double HScale = __bmp.Width;// *Defs.SCREEN_SIZE / 100;
            Double VScale = __bmp.Height;// *Defs.SCREEN_SIZE / 100;
            Double __aspectRatio;
            Double __screenRatio = _currentScreenSize.Width / _currentScreenSize.Height;

            // PERCENTAGE OF SCREEN
            if (!_boolPixelAR) {
                HScale = _currentScreenSize.Width * Defs.SCREEN_SIZE / 100;
                VScale = _currentScreenSize.Height * Defs.SCREEN_SIZE / 100;
            }
            else {
                __aspectRatio = HScale / VScale;
                if( __aspectRatio >= 1)
                    if (HScale >= _currentScreenSize.Width) {  // Long Edge is WIDTH. For 100%, HScale = WIDTH
                        VScale = ((VScale * _currentScreenSize.Width) / HScale) * Defs.SCREEN_SIZE / 100;
                        HScale = _currentScreenSize.Width * Defs.SCREEN_SIZE / 100;

                        if (VScale > _currentScreenSize.Height) {                  // Long Edge is HEIGHT. For 100%, VScale = HEIGHT
                            //__aspectRatio = VScale / HScale;
                            HScale = ((HScale * _currentScreenSize.Height) / VScale) * Defs.SCREEN_SIZE / 100;
                            VScale = _currentScreenSize.Height * Defs.SCREEN_SIZE / 100;
                        }
                    }
                    else if (VScale > _currentScreenSize.Height) {                  // Long Edge is HEIGHT. For 100%, VScale = HEIGHT
                        //__aspectRatio = VScale / HScale;
                        HScale = ((HScale * _currentScreenSize.Height) / VScale) * Defs.SCREEN_SIZE / 100;
                        VScale = _currentScreenSize.Height * Defs.SCREEN_SIZE / 100;
                    } 
                    else {
                        //Do nothing... Just set Zoom.
                        HScale = HScale * Defs.SCREEN_SIZE / 100;
                        VScale = VScale * Defs.SCREEN_SIZE / 100;
                    }
                else 
                    if (VScale > _currentScreenSize.Height) {                  // Long Edge is HEIGHT. For 100%, VScale = HEIGHT
                        //__aspectRatio = VScale / HScale;
                        HScale = ((HScale * _currentScreenSize.Height) / VScale) * Defs.SCREEN_SIZE / 100;
                        VScale = _currentScreenSize.Height * Defs.SCREEN_SIZE / 100;
                    }
                    else if (HScale >= _currentScreenSize.Width) {  // Long Edge is WIDTH. For 100%, HScale = WIDTH
                        VScale = ((VScale * _currentScreenSize.Width) / HScale) * Defs.SCREEN_SIZE / 100;
                        HScale = _currentScreenSize.Width * Defs.SCREEN_SIZE / 100;
                    } 
                    else {
                        //Do nothing... Just set Zoom.
                        HScale = HScale * Defs.SCREEN_SIZE / 100;
                        VScale = VScale * Defs.SCREEN_SIZE / 100;
                    }

                ////__aspectRatio = VScale / HScale;
                //HScale = ((HScale * _currentScreenSize.Height) / VScale) * Defs.SCREEN_SIZE / 100;
                //VScale = _currentScreenSize.Height * Defs.SCREEN_SIZE / 100;
            }

            Bitmap scaledBmp = GraphicsFactory.ResizeImage(
                                        __bmp,
                                        Convert.ToInt32(HScale),
                                        Convert.ToInt32(VScale));

答案 4 :(得分:0)

将图像拟合为新尺寸需要两个操作:

  1. 调整大小 - 调整源图像的大小以恰好适合一个维度(宽度或高度 - 比率较小的那个)

  2. 裁剪 - 将上一个操作的结果裁剪为目标尺寸

  3. 这是一个小样本:

        private static Image Resize(Image img, int width, int height)
        {
            Bitmap b = new Bitmap(width, height);
            using (Graphics g = Graphics.FromImage((Image)b))
            {
                g.DrawImage(img, 0, 0, width, height);
            }
    
            return (Image)b;
        }
    
        public static Image Crop(Image image, int width, int height)
        {
            int cropx = image.Width > width ? image.Width / 2 - width / 2 : 0;
            int cropy = image.Height > height ? image.Height / 2 - height / 2 : 0;
            width = image.Width > width ? width : image.Width;
            height = image.Height > height ? height : image.Height;
    
            Rectangle cropRect = new Rectangle(cropx, cropy, width, height);
    
            var target = new Bitmap(cropRect.Width, cropRect.Height);
    
            using (Graphics g = Graphics.FromImage(target))
            {
                g.DrawImage(image, new Rectangle(0, 0, target.Width, target.Height), cropRect, GraphicsUnit.Pixel);
            }
    
            return target;
        }
    
        public static Image FitToSize(Image image, int width, int height)
        {
            var wratio = 1.0 * image.Width / width;
            var hratio = 1.0 * image.Height / height;
    
            int wresize;
            int hresize;
    
            if (wratio >= hratio && wratio > 1)
            {
                wresize = (int)Math.Round((double)image.Width / hratio);
                hresize = height;
    
                image = Resize(image, wresize, hresize);
                image = Crop(image, width, height);  
            }
            else if (hratio >= wratio && hratio > 1)
            {
                hresize = (int)Math.Round((double)image.Height / wratio);
                wresize = width;
    
                image = Resize(image, wresize, hresize);
                image = Crop(image, width, height);
            }
            return image;
    
        }