如何使行星不仅受到太阳的引力影响,还受到其他行星的引力的影响?

时间:2018-09-06 20:41:37

标签: python for-loop math astronomy vpython

我为一个太阳系编程。 ATM上所有行星与太阳相互作用(引力)。现在,我还希望每个行星都与所有其他行星相互作用(现实中的情况)。我以为我可以使用双重for循环来做到这一点。我尝试了一下,但是没有用。你可以帮帮我吗?我认为错误与太阳有关,这是行星有一个固定点。但是现在,它一直都是行星之间的行星。但是我真的不知道 这是我的代码:

    from vpython import *

    #Konstanten zum rechnen
    s_rad0 = 6.9e8
    s_rad1 = 30 * s_rad0
    e_rad = s_rad1 * 0.9
    m_rad = e_rad * 0.4
    ae = 200 * s_rad0   #1 Astr. Einheit bezieht sich auf Ent. Sonne-Erde
    ae2 = 200 * s_rad0  #bezieht sich auf Ent. Sonne-Mond
    g = 6.6725e-11 

    framerate = 100




  #array liste von Planeten
planets = []


class Sphere(object):
    def __init__(self, pos, radius, make_trail):
        self.pos = pos
        self.radius = radius
        self.make_trail = make_trail



class planet(Sphere):
    def __init__(self, pos, radius, make_trail, mass, velocity):
        super().__init__(pos, radius, make_trail)
        self.mass = mass
        self.velocity = velocity
        planetSphere = sphere (pos = self.pos, radius = self.radius, make_trail = self.make_trail, mass = self.mass, velocity = self.velocity)


sun = planet(pos=vec(0,0,0),radius=s_rad1*1.5, make_trail=True, mass=2e30, velocity=vec(0,0,0))
mercury = planet(pos=vec(ae/3,0,0), radius=s_rad1/1.5, make_trail=True, mass=3.25e23, velocity=vec(0,0,-47000))
venus = planet(pos=vec(ae/1.6,0,0), radius=s_rad1/1.3, make_trail=True, mass=4.9e24, velocity=vec(0,0,-35000))
earth = planet(pos=vec(ae,0,0), radius=e_rad, mass=5.9e24, make_trail=True, velocity=vec(0,0,-25000))
mars =  planet(pos=vec(ae*1.52,0,0), radius=s_rad1/1.8, make_trail=True, mass=6.4e23, velocity=vec(0,0,-24000))
jupiter = planet(pos=vec(ae*5.18,0,0), radius=s_rad1/1.2, make_trail=True, mass=10e27, velocity=vec(0,0,-9678))
saturn = planet(pos=vec(ae*9.5,0,0), radius=s_rad1/1.4, make_trail=True, mass=5.7e26, velocity=vec(0,0,-7678))
uranus = planet(pos=vec(ae*19.13,0,0), radius=s_rad1/1.7, make_trail=True, mass=8.7e25, velocity=vec(0,0,-6772))
neptun = planet(pos=vec(ae*30,0,0), radius=s_rad1/1.7, make_trail=True, mass=1.02e26, velocity=vec(0,0,-5344))
pluto = planet(pos=vec(ae*39.37,0,0), radius=s_rad1/2.4, make_trail=True, mass=1.3e22, velocity=vec(0,0,-4740))

planets.extend((mercury,venus,earth,mars,jupiter,saturn,uranus,neptun,pluto))

dt = 10000
time = 0.1


    while (True):

        rate(framerate) 

        #for-Schlaufe für Berechnung jedes einzelnen Planeten

        g_forceS = vec(0,0,0)

        for planet in planets:
            g_force = g * sun.mass * planet.mass * (sun.pos - planet.pos).norm()  / (sun.pos - planet.pos).mag2


             for planet in planets:
                 g_force = g * planet.mass * planet.mass * (planet.pos - planet.pos).norm()  / (planet.pos - planet.pos).mag2




            #Sonne
            g_forceS -= g_force




            #print(sun.pos)

            #Änderung des Velocity Vektor wird zum alten addiert
            #Da a=F/m // V = a*t(a*dt) 2 Geschw. vektoriell durch F/m ausgedrückt.
            planet.velocity = planet.velocity + ( g_force / planet.mass) * dt #Richtungsänderung

            #Diese Änderung wird zur alten Position addiert = neue Position
            planet.pos += planet.velocity * dt 



        sun.velocity = sun.velocity + ( g_forceS / sun.mass) * dt #Richtungsänderung
        sun.pos += sun.velocity * dt 

2 个答案:

答案 0 :(得分:2)

您的问题中的缩进全部弄乱了,但就目前而言,看来您在做循环错误。

for planet in planets:
    g_force = g * sun.mass * planet.mass * (sun.pos - planet.pos).norm()  / (sun.pos - planet.pos).mag2

    for planet in planets:
        g_force = g * planet.mass * planet.mass * (planet.pos - planet.pos).norm()  / (planet.pos - planet.pos).mag2

    g_forceS -= g_force

这里有几个错误。您应该逐步检查自己的代码以了解结果。添加打印语句将有助于理解。不过要注意两件事。一:内部循环中的变量名称与外部循环中的变量名称相同。外部循环每次planet都设置g_forceS,但是内部循环会覆盖它。您需要在单独的变量中维护一个主体和 other 主体的概念。二:您只更新一次planet,在内部循环运行之后 ,所以这仅使用for body in bodies: # Update each of the bodies in turn. force = np.zeros(3) # We need to work out the force on the body. for other_body in bodies: # The force is the result of all the other bodies. if other_body is not body: # The main body doesn't count as another body. force += gravity(body, other_body) body.update(force) # Update the body according to the force on it. 的最新值进行更新,而不是更新9次。

重写代码以具有以下结构:

{{1}}

答案 1 :(得分:0)

我现在有了这个解决方案,并且可以正常工作

dt = 10000
time = 0.1

while (True):

    rate(framerate) 



    for planet in planets:
        g_force = vec(0,0,0)
        for planet1 in planets:
            if planet != planet1:
                g_force += g * planet1.mass * planet.mass * (planet1.pos - planet.pos).norm()  / (planet1.pos - planet.pos).mag2
        #print((sun.pos - planet.pos).mag2)






        #Änderung des Velocity Vektor wird zum alten addiert
        #Da a=F/m // V = a*t(a*dt) 2 Geschw. vektoriell durch F/m ausgedrückt.
        planet.velocity = planet.velocity + ( (g_force) / planet.mass) * dt 

        #Diese Änderung wird zur alten Position addiert = neue Position
        planet.pos += planet.velocity * dt