我正在尝试解决一个标头中的函数问题,该标头要求结构作为参数,其中包含与该函数相同的标头中的结构。这是代码:
/**
* Nintendo.h - Nintendo Entertainment System
*
* This header file is the struct that cotains every component of our
* Ninetendo Entertainment System. This is the core file, so to speak,
* that brings together components such as the CPU, PPU, and APU, along
* with some other smaller components.
*/
#ifndef _NINTENDO_H
#define _NINTENDO_H
#include "Registers.h"
typedef struct Nintendo
{
Registers reg;
} Nintendo;
#endif /* _NINTENDO_H */
#ifndef _REGISTERS_H
#define _REGISTERS_H
#include "Constants.h"
#include "Nintendo.h"
typedef struct Registers
{
/* Special Purpose Registers */
Uint16 pc; /* Program Counter */
Uint8 sp; /* Stack Pointer */
/* Bit 7 - Negative Flag N
Bit 6 - Overflow Flag V
Bit 5 - Unused
Bit 4 - Break Command B
Bit 3 - Decimal Mode D
Bit 2 - Interrupt Disable I
Bit 1 - Zero Flag Z
Bit 0 - Carry Flag C
*/
Uint8 p; /* Processor Status */
/* General Purpose Registers */
Uint8 a; /* Accumulator */
Uint8 x;
Uint8 y;
} Registers;
void InitializeRegisters(Nintendo *nes);
#endif /* _REGISTERS_H */
如您所见,“ InitializeRegisters”函数采用Nintendo结构作为参数,但该Nintendo结构在其定义中包括Registers结构。这导致循环依赖问题。
我知道我可以通过使参数采用Registers *并通过&Nintendo.reg来解决此问题,但我宁愿不这样做。
以下是错误输出:
In file included from source/Nintendo.h:13:
source/Registers.h:31:26: error: unknown type name 'Nintendo'
void InitializeRegisters(Nintendo *nes);
^
1 error generated.
In file included from source/Registers.h:5:
source/Nintendo.h:17:5: error: unknown type name 'Registers'
Registers reg;
^
1 error generated.
/bin/ld: /bin/../lib64/gcc/x86_64-pc-linux-gnu/8.2.0/../../../../lib64/Scrt1.o: in function `_start':
(.text+0x24): undefined reference to `main'
clang-6.0: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [Makefile:2: test] Error 1
答案 0 :(得分:0)
最简单的答案是添加以下行:
typedef struct Nintendo Nintendo;
靠近registers.h的顶部(对头文件使用大小写混合是一个非常糟糕的主意)。 C的一个特点是,只要所有类型一致,都可以重复这些typedef语句,并且这些语句可以用作“转发声明”,这正是您所需要的。
如果您想变态,可以将其放置在#ifndef行上方的nintendo.h中,但是如果那是您的事,还有其他方法可以使您高兴。