我正在尝试创建UIView的子类,以使视图在其上平移。它应该以这种方式工作:如果用户将锅平移到顶部,则视图的高度会减小,而如果锅平移到底部,则应该增加。为了实现该功能,我试图将UIPanGestureRecognizer添加到视图中,但是它似乎不起作用。我这样做是这样的:
第一个代码段是uiView子类声明
class ExpandibleView: UIView {
//Here I create the reference to the recognizer
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
//And here I set its minimumNumberOfTouches and maximumNumberOfTouches properties and add it to the view
func initialize() {
panGestureRecognizer.minimumNumberOfTouches = 1
panGestureRecognizer.maximumNumberOfTouches = 1
self.addGestureRecognizer(panGestureRecognizer)
}
//here's the function that should handle the pan but who instead doesn't seem to been called at all
@objc func handlePan(_ sender:UIPanGestureRecognizer) {
//Here's I handle the Pan
}
}
第二个是视图控制器内部的实现。
class MapViewController: UIViewController {
@IBOutlet weak var profileView: ExpandibleView!
//MARK: - ViewController Delegate Methods
override func viewDidLoad() {
super.viewDidLoad()
//Here I set the View
profileView.isUserInteractionEnabled = true
profileView.initialize()
profileView.minHeight = 100
profileView.maxHeight = 190
}
}
我在情节提要板中将视图的类设置为我创建的子类,但识别器并未在所有处理程序上触发。
答案 0 :(得分:1)
您遇到的问题是由于您在此处的类定义中定义了panGestureRecognizer
变量:
//Here I create the reference to the recognizer
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
您可以通过这种方式对其进行初始化,但是创建此变量时似乎未设置self
。因此,您的操作永远不会被注册。
有几种方法可以使用代码解决此问题,可以继续将其初始化为实例变量,但是您需要在initialize()
函数中设置目标/操作
let panGestureRecognizer = UIPanGestureRecognizer()
func initialize() {
// add your target/action here
panGestureRecognizer.addTarget(self, action: #selector(handlePan(_:)))
panGestureRecognizer.minimumNumberOfTouches = 1
panGestureRecognizer.maximumNumberOfTouches = 1
addGestureRecognizer(panGestureRecognizer)
}
或者您可以只在初始化函数中初始化手势识别器,而不使用实例变量
func initialize() {
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
panGestureRecognizer.minimumNumberOfTouches = 1
panGestureRecognizer.maximumNumberOfTouches = 1
addGestureRecognizer(panGestureRecognizer)
}
我的原始答案
这是一个解决方案,可以使用情节提要中定义的视图或直接操纵框架来使用约束。
带有约束的示例
import UIKit
// Delegate protocol for managing constraint updates if needed
protocol MorphDelegate: class {
// tells the delegate to change its size constraints
func morph(x: CGFloat, y: CGFloat)
}
class ExpandableView: UIView {
var delegate: MorphDelegate?
init() {
// frame is set later if needed by creator when using this init method
super.init(frame: CGRect.zero)
configureGestureRecognizers()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
configureGestureRecognizers()
}
override init(frame: CGRect) {
super.init(frame: frame)
configureGestureRecognizers()
}
// setup UIPanGestureRecognizer
internal func configureGestureRecognizers() {
let panGR = UIPanGestureRecognizer.init(target: self, action: #selector(didPan(_:)))
addGestureRecognizer(panGR)
}
@objc func didPan(_ panGR: UIPanGestureRecognizer) {
// get the translation
let translation = panGR.translation(in: self).applying(transform)
if let delegate = delegate {
// tell delegate to change the constraints using this translation
delegate.morph(x: translation.x, y: translation.y)
} else {
// If you want the view to expand/contract in opposite direction
// of drag then swap the + and - in the 2 lines below
let newOriginY = frame.origin.y + translation.y
let newHeight = frame.size.height - translation.y
// expand self via frame manipulation
let newFrame = CGRect(x: frame.origin.x, y: newOriginY, width: frame.size.width, height: newHeight)
frame = newFrame
}
// reset translation
panGR.setTranslation(CGPoint.zero, in: self)
}
}
如果您想通过在情节提要中定义该类并操纵其约束来使用此类,则可以像这样处理它。
首先在情节提要中定义您的视图,并限制其宽度和高度。对于演示,我将其限制在视图中心的x位置,将其限制在SafeArea.bottom的底部。
为视图创建一个IBOutlet,并将其设置为ViewController文件的高度限制。
在此示例中,我将背景色设置为蓝色。
在视图控制器中,我定义了一个用于设置视图的函数(当前仅设置用于约束操作回调的委托),然后定义了扩展以处理用于更新约束的委托调用。
class ViewController: UIViewController {
@IBOutlet weak var expandingView: ExpandableView!
@IBOutlet weak var constraint_expViewHeight: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
// call to configure our expanding view
configureExpandingView()
}
// this sets the delegate for an expanding view defined in the storyboard
func configureExpandingView() {
expandingView.delegate = self
}
}
// setup the delegate callback to handle constraint manipulation
extension ViewController: MorphDelegate {
func morph(x: CGFloat, y: CGFloat) {
// this will update the view's height based on the amount
// you drag your finger in the view. You can '+=' below if
// you want to reverse the expanding behavior based on pan
// movements.
constraint_expViewHeight.constant -= y
}
}
通过约束来执行此操作使我在运行项目时能够做到这一点:
具有帧操作的示例
要使用此属性并仅使用frame属性来控制高度,则视图控制器可以实现类似以下的视图创建:
override func viewDidLoad() {
super.viewDidLoad()
setupExpandingView()
}
func setupExpandingView() {
let newView = ExpandableView()
newView.backgroundColor = .red
newView.frame = CGRect(x: 20, y: 200, width: 100, height: 100)
view.addSubview(newView)
}
仅使用帧操作,我得到以下信息:
答案 1 :(得分:0)
尝试更改此内容
class ExpandibleView: UIView {
func initialize() {
}
//here's the function that should handle the pan but who instead doesn't seem to been called at all
func handlePan() {
//your function
}
}
class MapViewController: UIViewController {
@IBOutlet weak var profileView: ExpandibleView!
//MARK: - ViewController Delegate Methods
override func viewDidLoad() {
super.viewDidLoad()
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
panGestureRecognizer.minimumNumberOfTouches = 1
panGestureRecognizer.maximumNumberOfTouches = 1
profileView.addGestureRecognizer(panGestureRecognizer)
//Here I set the View
profileView.isUserInteractionEnabled = true
profileView.initialize()
profileView.minHeight = 100
profileView.maxHeight = 190
}
@objc func handlePan(_ sender:UIPanGestureRecognizer) {
profileView.handlePan()
}
}
或者您可以在其他视图中创建呼叫委托。
祝你好运!