反应有什么意义。我们有道具的readOnly角色,我无法对其进行编辑,而且我们也有状态无法从课外空间进行编辑?!
我遵循教程...
如果我设置{this.state.myStyle},则myStale变成只读的吗?!
这是全班学生:
import * as React from "react";
import { CSSProperties } from "react";
import * as ReactDOM from "react-dom";
import { Label } from "../../components/label/label";
import IApp from "../../interfaces/global-interfaces";
import Services from "../../services/services";
import { HeaderI, HeaderStateI } from "./header-interface";
// import { myStyle } from "./style";
enum myEventList {
iNeedSomeUpdate = "i-need-some-update",
}
export class Header extends React.Component< HeaderI, HeaderStateI , any > {
public myEvent = Services.CreateEvent(myEventList.iNeedSomeUpdate, {self: this} );
public myRef: React.RefObject<HTMLDivElement>;
public myDOM: Element | Text;
private myStyle: IApp.MyMinimumCssInterface = {
display: "block",
background: "#559d96",
height: "100px",
textAlign: "center",
};
constructor(args: any) {
super(args);
this.state = { enabledComponent : true,
visibility: true,
debugView: false,
background: args.background,
elements: [],
// tslint:disable-next-line:object-literal-shorthand
myStyle: this.myStyle,
};
// e.detail.data.self..background = this.state.background;
this.myRef = React.createRef();
this.add = this.add.bind(this);
}
// Override func
public componentDidMount() {
this.myDOM = this.myRef.current;
this.myDOM.addEventListener(myEventList.iNeedSomeUpdate, this.updateOnMyEvent);
}
public updateOnMyEvent(e: CustomEvent) {
e.detail.data.self.printMe();
console.log("My custom event is done!");
e.detail.data.self.adapt();
}
public printMe() {
console.log("Layout Header is active and update is on");
}
public render() {
if ( this.state.debugView === false ) {
return (
<div ref={this.myRef} style={this.state.myStyle} onClick={this.TestEvent.bind(this)} >
<Label name="headerName" text="i am header paragraph!" />
{this.state.elements.map((i: any) => {
return <span key={i} >{i}</span>;
})}
</div>
);
} else {
this.printMe();
return (
<div style={this.state.myStyle} ref={this.myRef} >
<Label name="headerName" text="i am header paragraph!"/>
{this.state.elements.map((i: any) => {
return <li key={i} >{i}</li>;
})}
</div>
);
}
}
public componentDidUpdate(prevProps: any) {
// Typical usage (don't forget to compare props):
console.warn("prevProps name is: " + prevProps.name);
if (this.props.background !== prevProps.background) {
this.printMe();
} else {
console.log("Background is same no update.");
}
}
public add = (id: number, content: any, event: any ) => {
let localArr: any[] = [];
localArr = this.state.elements;
localArr.push(React.createElement("div", { key: id , onClick : null }, content));
this.setState(
{
elements: localArr,
visibility : false,
},
);
// tslint:disable-next-line:no-unused-expression
console.log(" add from class in state elements, visible is " , this.state.visibility );
}
public TestEvent(event: MouseEvent) {
this.add( 1 , "fffff", null);
this.add( 2 , "zzzzzz", null);
this.myDOM.dispatchEvent(this.myEvent);
}
public adapt() {
this.myStyle.background = "lime";
this.setState({
myStyle: this.myStyle,
});
}
}
答案 0 :(得分:2)
由于myStyle是“冻结的”,因此您需要克隆对象,进行更改,然后使用setState
写回。
在ES6中,您可以使用以下模式:
public adapt() {
const {myStyle} = this.state
let newMyStyle = {...myStyle}
newMyStyle.background = "lime";
this.setState({
myStyle: newMyStyle,
});
}
答案 1 :(得分:0)
several ways种管理方法,即
const myStyle = Object.assign({}, this.state.myStyle, { background: "lime" })
this.setState({ myStyle })