我要在启动屏幕中运行动画序列,因为启动数据正在加载到应用程序中。在将动画放入asyncTask
之前,它可以正常工作,但是在加载启动数据之前不应运行动画。因此,我为此进行了asyncTask
API调用。在onPreExecute()
内部,我想开始动画序列,在doInBackground()
中,是startupRequest()
。
此解决方案的问题->如果我启动了初始屏幕,动画将开始(我检查了它),但是当我移至doInBackground()
方法时,它立即冻结了->不调用第二个动画。
我什至尝试在runOnUiThread()
方法内调用动画(这是没有用的,因为onPreExecute()应该在UI线程上运行-用于ProgressBar
或类似的东西)。
AsyncTask调用和Animation方法:
fun splashScreen(splashActivity: Splash){
class GetSplashAsync: AsyncTask<Void, Void, Boolean>() {
override fun onPreExecute() {
createLog("SplashScreen: ", "Starting onPreExecute() --> anim on UIThread")
splashActivity.runOnUiThread {
splashActivity.splashAnimation()
}
}
override fun doInBackground(vararg params: Void?): Boolean {
return splashActivity.startupRequest()
}
}
GetSplashAsync().execute()
}
fun splashAnimation(){
val firstAnim = AnimationUtils.loadAnimation(this, R.anim.splash_first_anim)
val secondAnim = AnimationUtils.loadAnimation(this, R.anim.splash_second_anim)
firstAnimImg.visibility = View.INVISIBLE
secondAnimImg.visibility = View.INVISIBLE
createLog("SplashScreenAnim: ", "Starting anim 1")
firstAnimImg.startAnimation(firstAnim)
firstAnim.setAnimationListener(object: Animation.AnimationListener{
override fun onAnimationStart(p0: Animation?) {
firstAnimImg.visibility = View.VISIBLE
}
override fun onAnimationRepeat(p0: Animation?) {
}
override fun onAnimationEnd(p0: Animation?) {
createLog("SplashScreenAnim: ", "Starting anim 2")
secondAnimImg.startAnimation(secondAnim)
}
})
secondAnim.setAnimationListener(object: Animation.AnimationListener{
override fun onAnimationStart(p0: Animation?) {
secondAnimImg.visibility = View.VISIBLE
}
override fun onAnimationRepeat(p0: Animation?) {
}
override fun onAnimationEnd(p0: Animation?) {
}
})
}
答案 0 :(得分:0)
考虑像下面的方法splashAnimation()
中那样更改执行顺序:
fun splashAnimation(){
val firstAnim = AnimationUtils.loadAnimation(this, R.anim.splash_first_anim)
val secondAnim = AnimationUtils.loadAnimation(this, R.anim.splash_second_anim)
firstAnimImg.visibility = View.INVISIBLE
secondAnimImg.visibility = View.INVISIBLE
firstAnim.setAnimationListener(object: Animation.AnimationListener{
override fun onAnimationStart(p0: Animation?) {
firstAnimImg.visibility = View.VISIBLE
}
override fun onAnimationRepeat(p0: Animation?) {
}
override fun onAnimationEnd(p0: Animation?) {
createLog("SplashScreenAnim: ", "Starting anim 2")
secondAnimImg.startAnimation(secondAnim)
}
})
secondAnim.setAnimationListener(object: Animation.AnimationListener{
override fun onAnimationStart(p0: Animation?) {
secondAnimImg.visibility = View.VISIBLE
}
override fun onAnimationRepeat(p0: Animation?) {
}
override fun onAnimationEnd(p0: Animation?) {
}
})
createLog("SplashScreenAnim: ", "Starting anim 1")
firstAnimImg.startAnimation(firstAnim) //Started this animation at last after setting up all animation listener, be sure if you've duration in xml.
}