据我所知,就我检查boost :: asio文档和源代码而言,除了销毁上下文本身之外,没有其他方法可以明确销毁给定io_context上的所有挂起处理程序?
如果可能的话,我需要能够停止io_context,销毁io_context上待处理的处理程序,然后做一些其他事情,最后销毁与给定io_context和关联的所有io对象(计时器,管道等)。 io_context本身。
我知道我可以使用work_guard :: reset并让所有挂起的处理程序运行,然后io_context会自行停止,但是问题是许多处理程序可能会产生(发布/延迟/等)新的挂起处理程序等,例如,每个此类处理程序都需要使用“如果已停止”之类的保护措施。
我认为io_context :: shutdown确实可以做到这一点,但是除了继承之外,没有办法明确地调用shutdown函数,因为它不是公共的。
谢谢。
答案 0 :(得分:0)
使用受保护的shutdown
尝试您的建议会导致我的系统出现段错误。我认为它受到保护是有原因的:)
无论如何,restart
/ stop
/ reset
的明智组合似乎可以胜任。奇怪的是,某些处理程序队列显然停留在周围,除非执行(空)run
/ run_one
。实际上,即使一个poll_one
似乎也足够。因此,请务必包括在内。
这是我的测试平台代码,您可能会发现它很有用:
#include <boost/asio.hpp>
#include <iostream>
using namespace std::chrono_literals;
struct Handler {
void operator()(boost::system::error_code ec) { std::cout << "Handler invoked: " << ec.message() << std::endl; }
struct Instance { // logging only unique instance to avoid noise of moved handlers
Instance() { std::cout << "Created handler instance" << std::endl; }
~Instance() { std::cout << "Destroyed handler instance" << std::endl; }
};
std::unique_ptr<Instance> _instance = std::make_unique<Instance>();
};
int main()
{
struct Hack : boost::asio::io_context {
using boost::asio::io_context::shutdown;
} io;
auto work = make_work_guard(io);
std::cout << " -- run" << std::endl;
auto t = std::thread([&]{ io.run(); });
{
boost::asio::high_resolution_timer tim(io, 2s);
tim.async_wait(Handler{});
work.reset(); // no longer needed
std::this_thread::sleep_for(500ms);
#if 1
io.stop();
#else
io.shutdown(); // segfaults
#endif
}
std::cout << " -- timer destructed" << std::endl;
std::cout << " -- joining" << std::endl;
t.join();
std::cout << " -- empy run to flush handler queue" << std::endl;
io.reset();
//io.run();
//io.run_one();
io.poll_one();
std::cout << " -- bye" << std::endl;
}
打印
-- run
Created handler instance
-- timer destructed
-- joining
-- empy run to flush handler queue
Handler invoked: Operation canceled
Destroyed handler instance
-- bye
这是我最好的建议(除了not sharing io
外):
#include <boost/asio.hpp>
#include <iostream>
using namespace std::chrono_literals;
struct Handler {
void operator()(boost::system::error_code ec) { std::cout << "Handler invoked: " << ec.message() << std::endl; }
struct Instance { // logging only unique instance to avoid noise of moved handlers
Instance() { std::cout << "Created handler instance" << std::endl; }
~Instance() { std::cout << "Destroyed handler instance" << std::endl; }
};
std::unique_ptr<Instance> _instance = std::make_unique<Instance>();
};
int main()
{
std::unique_ptr<boost::asio::io_context> io;
int i = 1;
for (auto delay : { 1500ms, 500ms }) {
std::cout << " ------------------- reinitialized -------------- \n";
io = std::make_unique<boost::asio::io_context>();
boost::asio::high_resolution_timer tim(*io, 1s);
std::cout << i << " -- run" << std::endl;
auto t = std::thread([&]{ io->run(); });
tim.async_wait(Handler{});
std::this_thread::sleep_for(delay);
std::cout << i << " -- stop" << std::endl;
io->stop();
std::cout << i << " -- joining" << std::endl;
t.join();
std::cout << " ------------------- destruct ------------------- \n";
io.reset();
}
std::cout << "Bye" << std::endl;
}
打印
------------------- reinitialized --------------
1 -- run
Created handler instance
Handler invoked: Success
Destroyed handler instance
1 -- stop
1 -- joining
------------------- destruct -------------------
------------------- reinitialized --------------
1 -- run
Created handler instance
1 -- stop
1 -- joining
------------------- destruct -------------------
Destroyed handler instance
Bye