捕获音频数据(使用javascript)并以MP3格式上传到服务器上

时间:2018-09-03 06:43:55

标签: javascript audio ffmpeg html5-audio web-mediarecorder

根据互联网上的大量资源,我试图构建一个简单的网页,在这里我可以去录制一些东西(我的声音),然后从录音中制作一个mp3文件,最后将该文件上传到服务器。

这时我既可以录音,也可以播放,但是我还没有上传,似乎我什至无法在本地制作mp3文件。 有人可以告诉我我做错了什么,还是顺序错了?

下面是我现在拥有的所有代码。

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
<div>
    <h2>Audio record and playback</h2>
    <p>
        <button id=startRecord><h3>Start</h3></button>
        <button id=stopRecord disabled><h3>Stop</h3></button>
        <audio id="player" controls></audio>
        <a id=audioDownload></a>
    </p>
</div>

<script>
  var player = document.getElementById('player');

  var handleSuccess = function(stream) {
    rec = new MediaRecorder(stream);

    rec.ondataavailable = e => {
        audioChunks.push(e.data);
        if (rec.state == "inactive") {
            let blob = new Blob(audioChunks,{type:'audio/x-mpeg-3'});
            player.src = URL.createObjectURL(blob);
            player.controls=true;
            player.autoplay=true;
            // audioDownload.href = player.src;
            // audioDownload.download = 'sound.data';
            // audioDownload.innerHTML = 'Download';
            mp3Build();
        }
    }

    player.src = stream;
  };

  navigator.mediaDevices.getUserMedia({audio:true/*, video: false */})
      .then(handleSuccess);

startRecord.onclick = e => {
  startRecord.disabled = true;
  stopRecord.disabled=false;
  audioChunks = [];
  rec.start();
}

stopRecord.onclick = e => {
  startRecord.disabled = false;
  stopRecord.disabled=true;
  rec.stop();
}


var ffmpeg = require('ffmpeg');

function mp3Build() {
try {
    var process = new ffmpeg('sound.data');
    process.then(function (audio) {
        // Callback mode.
        audio.fnExtractSoundToMP3('sound.mp3', function (error, file) {
            if (!error) {
                console.log('Audio file: ' + file);
        audioDownload.href = player.src;
        audioDownload.download = 'sound.mp3';
        audioDownload.innerHTML = 'Download';
      } else {
        console.log('Error-fnExtractSoundToMP3: ' + error);
      }
        });
    }, function (err) {
        console.log('Error: ' + err);
    });
} catch (e) {
    console.log(e.code);
    console.log(e.msg);
}
}

</script>

</body>
</html>

当我尝试使用Web控制台中的调试器进行调查并查看正在发生什么时;在行上:

var process = new ffmpeg('sound.data');

我收到此消息:

Paused on exception
TypeError ffmpeg is not a contructor.

然后在线:

var ffmpeg = require('ffmpeg');

我收到此消息:

Paused on exception
ReferenceError require is not defined.

当我观看ffmpeg表达式时,我可以看到:

ffmpeg: undefined

经过进一步调查,并使用browserify,我使用以下代码:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
<div>
    <h2>Audio record and playback</h2>
    <p>
        <button id=startRecord><h3>Start</h3></button>
        <button id=stopRecord disabled><h3>Stop</h3></button>
        <audio id="player" controls></audio>
        <a id=audioDownload></a>
    </p>
</div>

<script src="bundle.js"></script>
<script>
  var player = document.getElementById('player');

  var handleSuccess = function(stream) {
    rec = new MediaRecorder(stream);

    rec.ondataavailable = e => {
        if (rec.state == "inactive") {
            let blob = new Blob(audioChunks,{type:'audio/x-mpeg-3'});
            //player.src = URL.createObjectURL(blob);
            //player.srcObject = URL.createObjectURL(blob);
            //player.srcObject = blob;
            player.srcObject = stream;
            player.controls=true;
            player.autoplay=true;
            // audioDownload.href = player.src;
            // audioDownload.download = 'sound.data';
            // audioDownload.innerHTML = 'Download';
            mp3Build();
        }
    }

    //player.src = stream;
    player.srcObject = stream;
  };

  navigator.mediaDevices.getUserMedia({audio:true/*, video: false */})
      .then(handleSuccess);

startRecord.onclick = e => {
  startRecord.disabled = true;
  stopRecord.disabled=false;
  audioChunks = [];
  rec.start();
}

stopRecord.onclick = e => {
  startRecord.disabled = false;
  stopRecord.disabled=true;
  rec.stop();
}


var ffmpeg = require('ffmpeg');

function mp3Build() {
try {
    var process = new ffmpeg('sound.data');
    process.then(function (audio) {
        // Callback mode.
        audio.fnExtractSoundToMP3('sound.mp3', function (error, file) {
            if (!error) {
                console.log('Audio file: ' + file);
        //audioDownload.href = player.src;
        audioDownload.href = player.srcObject;
        audioDownload.download = 'sound.mp3';
        audioDownload.innerHTML = 'Download';
      } else {
        console.log('Error-fnExtractSoundToMP3: ' + error);
      }
        });
    }, function (err) {
        console.log('Error: ' + err);
    });
} catch (e) {
    console.log(e.code);
    console.log(e.msg);
}
}

</script>

</body>
</html>

解决了以下问题:

the expression ffmpeg being: undefined

但是播放不再起作用。我可能没有对 player.srcObject 做正确的事情,也许还有其他一些事情。

当我使用此行时:

player.srcObject = URL.createObjectURL(blob);

我收到此消息:

Paused on exception
TypeError: Value being assigned to HTMLMediaElement.srcObject is not an object.

当我使用此行时:

player.srcObject = blob;

我收到此消息:

Paused on exception
TypeError: Value being assigned to HTMLMediaElement.srcObject does not implement interface MediaStream.

最后,如果我使用这个:

player.srcObject = stream;

我没有收到任何错误消息,但是语音记录仍然无法正常工作。

1 个答案:

答案 0 :(得分:1)

require在浏览器中不起作用。

您应使用“ browserify”,这是其github页面https://github.com/browserify/browserify

最好(如果没有必要)在新的Blob中使用浏览器支持的MediaRecorder音频类型,请检查此链接https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder/isTypeSupported%22

最后,您的代码中不需要player.src = stream;(我说的是第二个代码),加上检查此https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/srcObject#Basic_example会给您带来错误

这是一个小编辑

    var handleSuccess = function(stream) {
    rec = new MediaRecorder(stream);

    rec.ondataavailable = e => {
        if (rec.state == "inactive") {
            let blob = new Blob(audioChunks,{type:'audio/x-mpeg-3'});
            player.src = URL.createObjectURL(blob);
            player.controls=true;
            player.autoplay=true;
            audioDownload.href = player.src;
            audioDownload.download = 'sound.data';
            audioDownload.innerHTML = 'Download';
            mp3Build();
        }
    }

    //No need to put anything here
  };