stackoverflow是我最后的机会。我希望你能帮助我。我的应用程序中存在一个倒计时,设置为2小时30分钟。当它达到0时,它开始计数最多30分钟。 30分钟结束后,倒计时返回2:30。除了定时器从倒数部分切换到倒数部分时,其他所有部分都工作正常。问题出在这里:计时器为零时变为负数。
@objc func startTimer() {
print("Countdown : \(totalTime)")
countdownTimer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(updateTime), userInfo: nil, repeats: true)
}
@objc func updateTime() {
if (totalTime > 10800) {
totalTime = totalTime - 10800
}
totalTime -= 1
var time = totalTime
//When in session...
if (time > 9000) {
//Calculate CountUP
time = 10800 - time
//if session has started
if(isSessionActive == false) {
isSessionActive = true
lastFiveMinutes = false
self.setSessionStarted()
}
} else {
//If session has ended...
if(isSessionActive == true) {
isSessionActive = false
lastFiveMinutes = false
self.setSessionEnded()
}
//If last 5 minutes have started
if(time < 300 && lastFiveMinutes == false) {
lastFiveMinutes = true
self.setLastFiveMinutes()
}
}
countdownLabel.text = "\(timeFormatted(time))"
//update Participant Count every x second, ONLY if in last 5 Minutes or Session is active
if (lastFiveMinutes == true || isSessionActive == true) {
if (totalTime % 5 == 0) {
setParticipants(n: httpController.getPar())
}
} else {
setParticipants(n: "...")
}
}
我知道,“ var time = totalTime”部分不是必需的。
在Android中,除了-= 1部分外,代码完全相同,但可以正常工作。
*更新*
totalTime的初始值: @objc var totalTime = 0
这是获得真实价值的下一部分。
@objc func initCountdown() {
var currentSec = 0.0
// Get Current Time from Server
serverTimeReturn { (getResDate) -> Void in
let dFormatter = DateFormatter()
dFormatter.dateStyle = DateFormatter.Style.long
dFormatter.timeStyle = DateFormatter.Style.long
dFormatter.timeZone = NSTimeZone(abbreviation: "GMT")! as TimeZone
let dateGet = dFormatter.string(from: getResDate! as Date)
currentSec = Double((getResDate?.timeIntervalSince1970)!)
print("Formatted Hour : \(dateGet)")
let todaySec = Int(currentSec) % 86400
print("Today Sec Hour : \(todaySec)")
let countDownSec = 10800 - todaySec % 10800
// Check status to init
if(countDownSec > 9000) {
self.isSessionActive = true
self.setSessionStarted()
} else {
self.setSessionEnded()
}
if(countDownSec < 300) {
self.setLastFiveMinutes()
self.lastFiveMinutes = true
}
self.totalTime = countDownSec
}
print("Formatted Hour : \(totalTime)")
startTimer()
}
答案 0 :(得分:0)
我看不到任何代码可以加计数,所以我不奇怪它不起作用。我将介绍一个布尔属性isCountingDown
来跟踪如何处理计时器,然后使用上下两个单独的方法
var isCountingDown: boolean
@objc func initCountdown() {
//existing code
isCountingDown = true
startTimer()
}
@objc func updateTime() {
if isCountingDown {
doCountDown()
} else {
doCountUp()
}
}
然后在doCountDown()
和doCountUp()
中检查时间是0还是30,并相应地更新isCountingDown
func doCountDown {
if (totalTime > 10800) {
totalTime = totalTime - 10800
}
totalTime -= 1
if totalTime == 0 {
isCountingDown = false
//Maybe return here?
}
var time = totalTime
//rest of code
}
func doCountUp() {
totalTime += 1
if totalTime == 30 {
isCountingDown = true
//Maybe return here?
}
//rest of code
}