Safari在css中注册悬停事件似乎有些问题。如果运行下面的代码片段并将光标从蓝色拖到绿色,则应该发生两件事。在所有浏览器上,绿色div会在悬停时变为红色。在非Safari浏览器(firefox和chrome,均为最新)上,当从蓝色拖动到绿色时,当光标进入时,绿色div将变为红色。在Safari(也是最新的)上,将光标从蓝色div拖动到绿色div时,绿色div不会变成红色。当鼠标已经按下时,识别悬停似乎是一个问题。我尝试了许多不同的变体和其他解决方案,但是它们不起作用(设置其他css属性以使其重新绘制等等)。谁能解释这种奇怪的行为以及如何解决/解决它?
div {
position: fixed;
color: white;
-webkit-user-select: none;
user-select: none;
}
div.blue {
top: 0;
left: 0;
width: 50%;
height: 100%;
background-color: blue;
}
div.green {
top: 0;
left: 50%;
width: 50%;
height: 100%;
background-color: green;
}
.green:hover {
background-color: red !important;
}
<div class="blue">CLICK HERE</div>
<div class="green">AND DRAG HERE</div>
答案 0 :(得分:1)
经过更多搜索后,我发现我必须使用javascript鼠标进入和鼠标离开事件来更改颜色。似乎是故意将Safari悬停为无法将拖动识别为悬停。
'use strict';
function random(min, max) {
return Math.random() * (max - min) + min;
}
/*
* ------------------------------------------
* *-----------------------------
* User Event
* *-----------------------------
* ------------------------------------------
*/
class UserEvent {
constructor(canvasBody) {
this.UP_ARROW = 38 || 87,
this.RIGHT_ARROW =39 || 68,
this.DOWN_ARROW = 37 || 83,
this.LEFT_ARROW = 40 || 65,
this.keys = []
canvasBody.addEventListener('keydown', (e) => {
this.keys[e.keyCode] = true;
});
canvasBody.addEventListener('keyup', (e) => {
this.keys[e.keyCode] = false;
});
}
checkKey(key) {
return this.keys[key];
}
// ufoMove() {
// this.canvasBody.checkKey(this.UP_ARROW)
// this.canvasBody.checkKey(this.RIGHT_ARROW)
// this.canvasBodycheckKey(this.DOWN_ARROW)
// this.canvasBody.checkKey(this.LEFT_ARROW)
// console.log(this.canvasBody.leftArrow = this.checkKey(this.LEFT_ARROW))
// if(this.UP_ARROW) {
// this.x += this.x * this.velocity.x
// }
// }
}
/*
* ------------------------------------------
* *-----------------------------
* UFO
* *-----------------------------
* ------------------------------------------
*/
class Ufo {
constructor(x, y) {
this.x = x,
this.y = y,
this.velocity = {
x: 3,
y: 3
}
}
draw(c) {
c.save()
c.beginPath()
c.arc(this.x, this.y, 50, 0, Math.PI * 2, false)
c.fillStyle = "#fff";
c.shadowColor = "#e3eaef";
c.shadowBlur = 20;
c.fill()
c.closePath()
c.restore()
}
update(c) {
this.draw(c)
// Get the keys first
// this.EventUser.ufoMove(c);
this.x = this.x + random(-5,5);
this.y = this.y + random(-5,5);
// this.x = this.x + this.velocity.x;
// }
}
}
/*
* ------------------------------------------
* *-----------------------------
* Canvas
* *-----------------------------
* ------------------------------------------
*/
class CanvasDisplay {
constructor() {
this.canvas = document.querySelector('canvas');
this.ctx = this.canvas.getContext('2d');
this.stageConfig = {
width: window.innerWidth,
height: window.innerHeight
};
this.canvas.width = this.stageConfig.width;
this.canvas.height = this.stageConfig.height;
this.backgroundGradient = this.ctx.createLinearGradient(0, 0, 0, this.canvas.height);
this.backgroundGradient.addColorStop(0, '#171e26');
this.backgroundGradient.addColorStop(1, '#3f586b');
this.Ufo = new Ufo(this.canvas.width / 2, this.canvas.height / 2);
this.UserEvent = new UserEvent(document.body);
}
animate() {
this.ctx.fillStyle = this.backgroundGradient;
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.Ufo.update(this.ctx)
window.requestAnimationFrame(this.animate);
}
}
let canvasDisplay = new CanvasDisplay();
canvasDisplay.animate();
document.getElementsByTagName('div')[1].onmouseenter = () => {
document.getElementsByTagName('div')[1].classList.add('hover')
}
document.getElementsByTagName('div')[1].onmouseleave = () => {
document.getElementsByTagName('div')[1].classList.remove('hover')
}
div {
position: fixed;
color: white;
-webkit-user-select: none;
user-select: none;
}
div.blue {
top: 0;
left: 0;
width: 50%;
height: 100%;
background-color: blue;
}
div.green {
top: 0;
left: 50%;
width: 50%;
height: 100%;
background-color: green;
}
.green:hover, .green.hover {
background-color: red !important;
}