我是使用OpenGL的新手,正在尝试使用jogl。我可以毫无问题地绘制三角形,但是当我尝试绘制四边形(在许多教程中使用)时,eclipse一直告诉我GL.GL_QUADS无法解析。
gl.glBegin(GL.GL_QUADS);
不确定我做错了什么。
谢谢,
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.*;
import javax.media.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.*;
public class SimpleScene implements GLEventListener {
public static void main(String[] args) {
GLProfile glp = GLProfile.getDefault();
GLCapabilities caps = new GLCapabilities(glp);
GLCanvas canvas = new GLCanvas(caps);
final Frame frame = new Frame("AWT Window Test");
frame.setSize(300, 300);
frame.add(canvas);
frame.setVisible(true);
// by default, an AWT Frame doesn't do anything when you click
// the close button; this bit of code will terminate the program when
// the window is asked to close
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
frame.dispose();
System.exit(0);
}
});
canvas.addGLEventListener(new SimpleScene());
FPSAnimator animator = new FPSAnimator(canvas, 60);
animator.add(canvas);
animator.start();
}
@Override
public void display(GLAutoDrawable arg0) {
update();
render(arg0);
}
private void update() {
// TODO Auto-generated method stub
}
private void render(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
// gl.glViewport(0, 0, 300, 300); //Possibly use to move around object
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glPushMatrix();
gl.glTranslatef(-1.5f,1.5f,0.0f); // Move left 1.5 units, up 1.5 units, and back 8 units
gl.glBegin(GL.GL_TRIANGLES);
gl.glColor3f(10, 0, 0);
// Begin drawing triangles
gl.glVertex3f( 0.0f, 1.0f, 0.0f); // Top vertex
gl.glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom left vertex
gl.glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom right vertex
gl.glEnd(); // Finish drawing triangles
gl.glPopMatrix();
}
@Override
public void dispose(GLAutoDrawable arg0) {
// TODO Auto-generated method stub
}
@Override
public void init(GLAutoDrawable arg0) {
// TODO Auto-generated method stub
}
@Override
public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3,
int arg4) {
// TODO Auto-generated method stub
}
}
答案 0 :(得分:5)
javax.media.opengl.GL接口包含GL 3,GL 2,GL ES 2.0和GL ES 1.x通用的OpenGL子集,而GL_QUADS不属于此子集。
如果您使用javax.media.opengl.GL2,则会获得GL2.GL_QUADS。
答案 1 :(得分:2)
它是GL2
类中的静态常量。你需要打电话:
gl.glBegin(GL2.GL_QUADS);
而不是:
gl.glBegin(GL.GL_QUADS);