我加载了一个从Sketchup导出的.obj,它代表一个简单的矩形。 我想在加载的.obj的正面上应用视频纹理,但是它不起作用,并且在控制台上没有错误。我很困,可能是紫外线的问题,但是我什么也找不到。我尝试使用VideoTexture,但存在相同的问题。 这是我的代码:
<div id="ThreeJS" style="position: absolute; left:0px; top:0px"></div>
<video id="video" autoplay muted loop crossOrigin="anonymous" webkit-playsinline style="display:none">
<source src="assets/output.mp4" type='video/mp4'>
</video>
<script>
var AMOUNT = 100;
var container;
var camera, scene, renderer;
var video, image, imageContext,
imageReflection, imageReflectionContext, imageReflectionGradient,
texture, textureReflection;
var mesh;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );
video = document.createElement( 'video' );
// video.id = 'video';
// video.type = ' video/ogg; codecs="theora, vorbis" ';
video.src = "assets/output.mp4";
video.load(); // must call after setting/changing source
video.muted = true;
video.play();
//
image = document.createElement( 'canvas' );
image.width = 480;
image.height = 204;
imageContext = image.getContext( '2d' );
imageContext.fillStyle = '#000000';
imageContext.fillRect( 0, 0, 480, 204 );
texture = new THREE.Texture( image );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
imageReflection = document.createElement( 'canvas' );
imageReflection.width = 480;
imageReflection.height = 204;
imageReflectionContext = imageReflection.getContext( '2d' );
imageReflectionContext.fillStyle = '#000000';
imageReflectionContext.fillRect( 0, 0, 480, 204 );
imageReflectionGradient = imageReflectionContext.createLinearGradient( 0, 0, 0, 204 );
imageReflectionGradient.addColorStop( 0.2, 'rgba(240, 240, 240, 1)' );
imageReflectionGradient.addColorStop( 1, 'rgba(240, 240, 240, 0.8)' );
textureReflection = new THREE.Texture( imageReflection );
var materialReflection = new THREE.MeshBasicMaterial( { map: textureReflection, side: THREE.BackSide, overdraw: 0.5 } );
// var plane = new THREE.PlaneBufferGeometry( 480, 204, 4, 4 );
// mesh = new THREE.Mesh( plane, material );
// mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
// scene.add(mesh);
// mesh = new THREE.Mesh( plane, materialReflection );
// mesh.position.y = -306;
// mesh.rotation.x = - Math.PI;
// mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5;
// scene.add( mesh );
// this works
//model
var loader = new THREE.OBJLoader();
loader.load( 'assets/model3D.obj', function (object) {
var instance;
object.traverse( function (child) {
if ( child instanceof THREE.Mesh ) {
child.material = materialReflection;
child.material.needsUpdate = true;
// this doesn't works
}
});
object.position.y = - 80;
scene.add( object );
});
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY ) * 0.2;
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
camera.lookAt( scene.position );
if ( video.readyState === video.HAVE_ENOUGH_DATA ) {
imageContext.drawImage( video, 0, 0 );
if ( texture ) texture.needsUpdate = true;
if ( textureReflection ) textureReflection.needsUpdate = true;
}
imageReflectionContext.drawImage( image, 0, 0 );
imageReflectionContext.fillStyle = imageReflectionGradient;
imageReflectionContext.fillRect( 0, 0, 480, 204 );
renderer.render( scene, camera );
}
</script>
这里是我的.obj:
# Alias OBJ Model File
# Exported from SketchUp, (c) 2000-2012 Trimble Navigation Limited
# File units = meters
g Mesh1 Model
usemtl FrontColor
v 12.4942 0 7.12249
vt 491.898 280.413
vn 0 -1 0
v 1.26421 0 7.12249
vt 49.7719 280.413
v 1.26421 0 0.472495
vt 49.7719 18.6021
v 12.4942 0 0.472495
vt 491.898 18.6021
f 1/1/1 2/2/1 3/3/1 4/4/1
ps:我是Three.js的初学者