Mayavi:如何翻转场景的Z轴?

时间:2018-08-29 11:24:39

标签: python 3d axis volume mayavi

我正在尝试在mayavi体积3D图中翻转Z轴。我知道如何旋转相机等,但这不是我想要的。我只想翻转Z轴的方向。无需操纵数据本身

#Minimum working example

import numpy as np
from mayavi import mlab

x, y, z = np.ogrid[-5:5:64j, -5:5:64j, -5:5:64j] #Generate XYZ
data = np.arange(x.shape[0])
x = x.ravel()
y = y.ravel()
z = z.ravel()
mlab.points3d(x, y, z, data) #Produce volumetric plot
mlab.axes(xlabel='X', ylabel='Y', zlabel='Z') #Display axis
mlab.orientation_axes()
mlab.show()

1 个答案:

答案 0 :(得分:0)

请通过此示例说明使用非对称数据的含义。 您是否希望负数z位于顶部? 为什么旋转相机不能产生想要的结果?

您可以从宏编辑器中添加代码(如下所述)。

import numpy as np
from mayavi import mlab

x, y, z = np.ogrid[-5:5:64j, -5:5:64j, -5:5:64j] #Generate XYZ
data = np.arange(x.shape[0])
x = x.ravel()
y = y.ravel()
z = z.ravel()

# Recorded script from Mayavi2
from numpy import array
try:
    engine = mayavi.engine
except (AttributeError, NameError):
    from mayavi.api import Engine
    engine = Engine()
    engine.start()
if len(engine.scenes) == 0:
    engine.new_scene()
# -------------------------------------------
scene = engine.scenes[0]
scene.scene.camera.position = [20.68813263960946, 20.334388554161922, 20.518300376103046]
scene.scene.camera.focal_point = [0.24373197555541992, 0.24373197555541992, 0.25]
scene.scene.camera.view_angle = 30.0
scene.scene.camera.view_up = [-0.41179533881878827, -0.4046701524210215, 0.81649658092772626]
scene.scene.camera.clipping_range = [15.729834995160559, 58.864284541884331]
scene.scene.camera.compute_view_plane_normal()
scene.scene.render()

mlab.points3d(x, y, z, data) #Produce volumetric plot
mlab.axes(xlabel='X', ylabel='Y', zlabel='Z') #Display axis
mlab.orientation_axes()

mlab.show()

如果您确实可以手动设置所需的视图,则只需执行此操作。 要获得正确的坐标传递给mlab.view(),请在旋转场景时从交互式绘图中读取它们:

enter image description here