如果线程退出父进程也会退出?当我运行服务器一切都很好。它坐在并听取套接字。当客户端连接服务器线程以提供服务时。当他们来回交谈时,客户端会退出,服务器也会退出。我正在使用pthread.h进行线程处理。他们来了!
首先是客户:
#include <netinet/in.h>
#include <netdb.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <string>
#include <unistd.h>
#include <fcntl.h>
#include <pthread.h>
#define CLIENT_CONNECTED 0
#define CLIENT_NOT_CONNECTED 1
#define PORT 9999
#define MAX_CLIENTS 100
using namespace std;
struct client {
int socket;
int state;
pthread_t tid;
};
int
connectToServer (char *address )
{
struct hostent *hostinfo;
struct sockaddr_in name;
int s;
int rc = 0;
if ( ( s = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
cerr<<"Client could not declare socket"<<"\n";
exit( 1 );
}
name.sin_family = AF_INET;
name.sin_port = htons ( ( unsigned short int ) PORT );
name.sin_addr.s_addr = htonl( INADDR_ANY );
hostinfo = gethostbyname ( address );
if ( hostinfo == NULL )
{
cerr<<"Host unknown"<<"\n";
exit( 1 );
}
name.sin_addr = *( struct in_addr * ) hostinfo->h_addr;
if ( connect( s, ( const sockaddr * ) &name, sizeof( name ) ) < 0 )
{
cerr<<"Could not connect to host"<<"\n";
exit( 1 );
}
else
{
/* if( fcntl( s, F_SETFL, O_NONBLOCK ) == -1 )
{
perror( "fcntl" );
exit( 1 );
} */
char readbuf[1024];
char message[ ] = "START";
rc = send( s, message, strlen(message), 0 );
cout<<"RC on send() was "<<rc<<"\n";
if ( rc > 0 )
{
cout<<"using recv...\n";
while( ( rc = recv( s, readbuf, 1, 0 ) ) > 0 )
{
readbuf[ rc ] = '\0';
cout<<"Server responds with: "<<readbuf<<"\n";
}
return true;
}
else
{
return false;
}
}
}
void
killsignal( int param )
{
fprintf( stderr, "Disconnecting." );
exit( 1 );
}
int
main ( )
{
signal( SIGKILL, killsignal );
signal( SIGINT, killsignal );
char address[] = "localhost";
connectToServer( address );
}
服务器:
#include <netinet/in.h>
#include <netdb.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <string>
#include <unistd.h>
#include <fcntl.h>
#include <pthread.h>
#define CLIENT_CONNECTED 0
#define CLIENT_NOT_CONNECTED 1
#define PORT 9999
#define MAX_CLIENTS 100
using namespace std;
struct client {
int socket;
int state;
pthread_t tid;
};
int
sendClient( char *message, int *socket )
{
int rc = 0;
cout<<message<<"\n";
rc = send( *socket, message, strlen(message), 0 );
cout<<"send RC is: "<<rc<<"\n";
}
void
strtochrstr( char **to, string from )
{
int len = from.size( );
*to = ( char * )malloc( ( len + 1 ) * sizeof( char ) );
if ( to == NULL ){
cout<<"out of memory!\n";
exit( 1 );
}
*to[ 0 ] = '\0';
strcpy( *to, from.c_str( ) );
}
int
createSocket ( int *s )
{
struct sockaddr_in name;
if ( ( *s = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
cerr<<"Server: Socket"<<"\n";
}
name.sin_family = AF_INET;
name.sin_port = htons( (unsigned short int) PORT );
name.sin_addr.s_addr = htonl( INADDR_ANY );
if ( bind( *s, ( struct sockaddr * ) &name, sizeof( name ) ) < 0 )
{
cerr<<"Could not bind to socket."<<"\n";
exit( 1 );
}
return *s;
}
void *
serveClient( void *clientState )
{
int c;
int rc = 0;
char readbuf[ 2 ];
char message[ ] = "Message to client";//( char * ) malloc( 300 * sizeof( char ) );
struct client *mystate = ( struct client * ) clientState;
/* Set socket tot NONBLOCKING */
if( fcntl( mystate->socket , F_SETFL, O_NONBLOCK ) == -1 )
{
perror( "fcntl" );
exit( 1 );
}
while ( true )
{
while ( ( rc = recv( mystate->socket, readbuf, 1 , 0 ) ) > 0 )
{
readbuf[ 1 ] = '\0';
cout<<readbuf<<"\n";
}
sendClient( message, &( mystate->socket ) );
}
}
int
listenUp ( int *s )
{
int i = 0;
int error = 0;
pthread_t clientIds[MAX_CLIENTS];
struct client clients[MAX_CLIENTS];
struct sockaddr_in fsaun[MAX_CLIENTS];
int fromlen[MAX_CLIENTS];
while ( i++ < MAX_CLIENTS )
clients[i].state = CLIENT_NOT_CONNECTED;
if ( listen( *s, 10 ) < 0 )
{
cerr<<"Could not listen on socket"<<"\n";
exit( 1 );
}
while ( true )
{
while ( ( clients[i++].state == CLIENT_CONNECTED && i < MAX_CLIENTS ) );
if ( ( clients[i].socket = accept(
*s,
( sockaddr * ) &fsaun[i],
( socklen_t * ) &fromlen[i] ) ) < 0 )
{
cerr<<"Could not accept connection "<<i<<"\n";
}
else
{
error = pthread_create(
&clients[i].tid,
NULL,
serveClient,
(void *)&clients[i]
);
}
i = 0;
}
}
void
killsignal( int param )
{
fprintf( stderr, "Disconnecting.\n" );
}
void
intsignal( int param )
{
fprintf( stderr, "Write error.\n" );
}
int
main ( )
{
signal( SIGKILL, killsignal );
signal( SIGINT, intsignal );
int mySock = createSocket( &mySock );
listenUp( &mySock );
}
答案 0 :(得分:6)
您的服务器不断向客户端发送数据。 当您的客户端退出时,它还没有读取套接字上要读取的所有数据。
此条件将生成TCP RST,当接收到TCP RST时,* nixes上的默认行为是将SIGPIPE信号传递给进程。 SIGPIPE信号的默认行为是退出程序。
对于TCP服务器,它常见于忽略SIGPIPE信号,忽略SIGPIPE write()/ send()将在上述条件(客户端退出或关闭具有挂起数据的套接字)时返回错误并将errno设置为EPIPE
在服务器的main()中添加:
signal(SIGPIPE,SIG_IGN);
可以找到更多信息here
答案 1 :(得分:3)
exit
终止进程,包括您在同一进程中生成的所有线程。你应该从你的线程函数返回而不调用exit。
答案 2 :(得分:2)
exit()
杀死整个进程,这会杀死构成它的所有线程。你可以互换地使用“线程”和“过程”这两个词,这表明你们两人之间可能会有一些混淆。
多个线程可以在单个进程中执行,但如果进程终止,则所有线程都会死掉。