更改前的状态如下:
foreignBases: [
{
base: {
id: "5b8125ec14bb4f35f8f01aa9",
...
},
baseuser: {
userId: "tester1",
...
}
},
{ base: { ... }, baseuser: { ... } }
]
通过分派用户将baseuser
键中的布尔值更改为true
,然后应该让reducer为该特定键值对更新状态,但是我似乎无法得到它正确与此:
for (let i = 0; i < state.foreignBases.length; i++) {
if (action.baseUser.created === state.foreignBases[i].baseuser.created) {
return Object.assign({}, state, {
foreignBases: [
...state.foreignBases,
{
base: { ...state.foreignBases[i].base },
baseuser: action.baseUser
}
]
});
}
当我真的只需要在一个对象中替换一个基本用户的布尔值时,这只会向状态添加另一个对象
答案 0 :(得分:1)
请确保在下面检查更新。
spread运算符正在重新插入整个foreignBase,然后您添加了另一个我假设是您想要的突变的对象。
我在想你的意思是这样(未经测试)
for (let i = 0; i < state.foreignBases.length; i++) {
if (action.baseUser.created === state.foreignBases[i].baseuser.created) {
let foreignBases = [...state.foreignBases];
foreignBases[i].baseuser = action.baseUser;
return Object.assign({}, state, {foreignBases});
}
}
更新 :@devserkan提醒我,散布运算符“不进行深层复制”,这在Redux中是不行的!所以我去寻找the updating an item in an array official pattern,我相信它是这样使用的(再次未经测试):
let foreignBases = state.foreignBases.map((foreignBase) => {
if (action.baseUser.created === foreignBase.baseuser.created) {
return {action.baseUser};
} else {
return foreignBase
}
});
return Object.assign({}, state, {
...foreignBase,
baseuser: action.baseUser
});
更新2 :注释中的@devserkan再次提供了宝贵的见解,这次,通过嵌套在状态对象的某些部分中,修复了原始的for循环。类似于突变。这种方法可以避免这种情况,并允许您仍然使用for循环。
for (let i = 0; i < state.foreignBases.length; i++) {
if (action.baseUser.created === state.foreignBases[i].baseuser.created) {
const newItem = {
...state.foreignBases[i],
baseuser: action.baseUser
};
const newforeignBases = Object.assign([], state.foreignBases, {
[i]: newItem
});
return Object.assign({}, state, { foreignBases: newforeignBases });
}
}