希望您星期一过得愉快!我非常困住。以前从未见过此错误,并且在Google上找不到太多内容。我正在尝试在youtube上完成本教程,链接> https://www.youtube.com/watch?v=GPzTSpZwFoU&list=PLWweaDaGRHjvQlpLV0yZDmRKVBdy6rSlg&index=3。我遇到奇怪的模拟器错误,并希望得到专家意见。
package com.example.smiey.game;
import android.graphics.Bitmap;
import android.graphics.Canvas;
public class Background {
private Bitmap image;
private int x, y, dx;
public Background(Bitmap res)
{
image = res;
}
public void update()
{
x+=dx;
if(x<-GamePanel.WIDTH){
x=0;
}
}
public void draw(Canvas canvas)
{
canvas.drawBitmap(image, x, y,null);
if(x<0)
{
canvas.drawBitmap(image, x+GamePanel.WIDTH, y, null);
}
}
public void setVector(int dx)
{
this.dx = dx;
}
}
package com.example.smiey.game;
import android.graphics.Canvas;
import android.view.SurfaceHolder;
public class MainThread extends Thread
{
private int FPS = 30;
private double averageFPS;
private SurfaceHolder surfaceHolder;
private GamePanel gamePanel;
private boolean running;
public static Canvas canvas;
public MainThread(SurfaceHolder surfaceHolder, GamePanel gamePanel)
{
super();
this.surfaceHolder = surfaceHolder;
this.gamePanel = gamePanel;
}
@Override
public void run()
{
long startTime;
long timeMillis;
long waitTime;
long totalTime = 0;
int frameCount =0;
long targetTime = 1000/FPS;
while(running) {
startTime = System.nanoTime();
canvas = null;
//try locking the canvas for pixel editing
try {
canvas = this.surfaceHolder.lockCanvas();
synchronized (surfaceHolder) {
this.gamePanel.update();
this.gamePanel.draw(canvas);
}
} catch (Exception e) {
}
finally{
if(canvas!=null)
{
try {
surfaceHolder.unlockCanvasAndPost(canvas);
}
catch(Exception e){e.printStackTrace();}
}
}
timeMillis = (System.nanoTime() - startTime) / 1000000;
waitTime = targetTime-timeMillis;
try{
this.sleep(waitTime);
}catch(Exception e){}
totalTime += System.nanoTime()-startTime;
frameCount++;
if(frameCount == FPS)
{
averageFPS = 1000/((totalTime/frameCount)/1000000);
frameCount =0;
totalTime = 0;
System.out.println(averageFPS);
}
}
}
public void setRunning(boolean b)
{
running=b;
}
}
package com.example.smiey.game;
import android.content.Context;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class GamePanel extends SurfaceView implements SurfaceHolder.Callback
{
public static final int WIDTH = 360;
public static final int HEIGHT = 360;
private MainThread thread;
private Background bg;
public GamePanel(Context context)
{
super(context);
//add the callback to the surfaceholder to intercept events
getHolder().addCallback(this);
thread = new MainThread(getHolder(), this);
//make gamePanel focusable so it can handle events
setFocusable(true);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height){}
@Override
public void surfaceDestroyed(SurfaceHolder holder){
boolean retry = true;
while(retry)
{
try{thread.setRunning(false);
thread.join();
}catch(InterruptedException e){e.printStackTrace();}
retry = false;
}
}
@Override
public void surfaceCreated(SurfaceHolder holder){
bg = new Background(BitmapFactory.decodeResource(getResources(), R.drawable.grassbg1));
bg.setVector(-5);
//we can safely start the game loop
thread.setRunning(true);
thread.start();
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
return super.onTouchEvent(event);
}
public void update()
{
bg.update();
}
@Override
public void draw(Canvas canvas)
{
// super.draw(canvas);
final float scaleFactorX = (float)getWidth() / WIDTH;
final float scaleFactorY = (float)getHeight() / HEIGHT;
if(canvas!=null) {
final int savedState = canvas.save();
canvas.scale(scaleFactorX, scaleFactorY);
bg.draw(canvas);
canvas.restoreToCount(savedState);
}
// super.draw(canvas);
}
}
package com.example.smiey.game;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.Window;
import android.view.WindowManager;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//turn title off
requestWindowFeature(Window.FEATURE_NO_TITLE);
//set to full screen
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(new GamePanel(this));
}
错误= 11:49 AM仿真器:glTexImage2D:得到了err pre :( 0x502内部0x1907格式0x1907类型0x1401
也不能在我的真实手机上工作。我想知道它是否可以在您的任何设备上使用?