JavaScript:在Firefox上调整窗口大小时会触发mousemove

时间:2018-08-26 15:01:44

标签: javascript firefox mousemove pointerlock

当我使用Firefox时,画布调用requestPointerLock,然后按F11键进行全屏显示-我看到事件mousemove被触发。这使一些必须移动的东西必须是静态的,因为鼠标没有移动。

我尝试创建一个演示,但出现错误Blocked pointer lock on an element because the element's frame is sandboxed and the 'allow-pointer-lock' permission is not set.

这是一个至少可以阅读的代码示例。

HTML部分:

<canvas id="canvas" width="800" height="600"></canvas>

JavaScript部分:

canvas = document.getElementById('canvas');

document.addEventListener("click", function(e) {
  canvas.requestPointerLock = canvas.requestPointerLock    ||
                              canvas.mozRequestPointerLock ||
                              canvas.webkitRequestPointerLock;

  if (canvas.requestPointerLock)
      canvas.requestPointerLock();
}, false);


document.addEventListener("pointerlockchange",    plChange, false);
document.addEventListener("mozpointerlockchange", plChange, false);


function plChange(e) {
  var controlEnabled = (document.mozPointerLockElement ===    canvas ||
                        document.webkitPointerLockElement === canvas ||
                        document.pointerLockElement ===       canvas);

  if (!controlEnabled) {
    window.removeEventListener("mousemove", mouseMove);
  } else {
    window.addEventListener("mousemove", mouseMove, false);
  }
}


function mouseMove(e) {
    // This is being executed on window resize
    console.log(e.movementY);
}

结果是,当窗口进入全屏状态(Firefox完全将其打开)时-我在控制台中打印了 e.movementY ,并且值并非总是 0

问题是我该如何阻止Firefox的“功能”,以便不触发鼠标移动事件?

1 个答案:

答案 0 :(得分:1)

找到了减轻该问题的解决方案。不幸的是,没有可行的解决方案可以真正解决问题,因为每当Firefox调整窗口大小时,鼠标都会以某种方式拖动,以使指针相对于左上角的位置保持不变。但是,由于它在屏幕上移动,因此触发了虚假的mousemove事件。

减轻这种情况的一种方法是在窗口对象中添加resize处理程序,以检查是否正在调整窗口大小-如果是,则设置一个标志并使用它来使鼠标移动处理程序摆脱困境。不幸的是,当鼠标移动时,您不能仅重置此标志,因为您仍然会偶尔收到虚假的mousemove事件。相反,当您可以相对确定浏览器窗口的大小已完全调整时,必须设置一个超时,最终将重置该标志。

我设法通过如下所示的测试用例完成了该任务:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml"
      xml:lang="en">
<head>
<title>canvas Test Case</title>
<style type="text/css">
body {
  background-color: silver;
  }

canvas {
  background-color: white;
  }
</style>
<script type="application/javascript">
/* <![CDATA[ */
'use strict';

var canvas;
var this_timeout = null;

document.addEventListener('DOMContentLoaded', function (p_event) {
  canvas = document.getElementById('canvas');

  document.addEventListener("click", function (p_event) {
    canvas.requestPointerLock = canvas.requestPointerLock    ||
                                canvas.mozRequestPointerLock ||
                                canvas.webkitRequestPointerLock;

    if (canvas.requestPointerLock)
        canvas.requestPointerLock();
    }, false);

  document.addEventListener("pointerlockchange",    plChange, false);
  document.addEventListener("mozpointerlockchange", plChange, false);

  window.addEventListener('resize', function (p_event) {
// Use this handler to set a flag that a resize event is taking place.
// Using the timeout ID actually hits two birds with one stone: It serves as a
// flag that a resize is actually taking place, plus it allows us to reset the
// timeout if it hasn't expired when another one fires.
    if(this_timeout)
      clearTimeout(this_timeout);
    this_timeout = setTimeout(function () { this_timeout = null; }, 250);
    console.log('Resizing...'); }, true);
  }, false);

function stoppedResize() {
// If the timeout expires, reset the timeout id to show that we are done resizing.
  this_timeout = null;
  }

function plChange(p_event) {
  var controlEnabled = (document.mozPointerLockElement ===    canvas ||
                        document.webkitPointerLockElement === canvas ||
                        document.pointerLockElement ===       canvas);

  if (!controlEnabled) {
    console.log('Disabling mouse tracker...');
    window.removeEventListener("mousemove", mouseMove);
  } else {
    console.log('Enabling mouse tracker...');
    window.addEventListener("mousemove", mouseMove, false);
  }
}

function mouseMove(p_event) {
// Check whether there's a timeout running. If yes, just bail out...
  if(this_timeout)
    {
    console.log('Skipping...');
    return;
    }

  console.log('Mouse movement detected!');
}
/* ]]> */
</script>
</head>
<body>
<header><h1>canvas Test Case</h1></header>
<main>
<canvas id="canvas" width="800" height="600" />
</main>
</body>
</html>

通过这样做,您可以轻松缓解此问题。不幸的是,这不是我会首选的干净解决方案,但是鉴于种种情况,这是解决我可能想到的问题的最佳方法。

关于您的其他问题,我想您想在此处发布示例吗?如果是,我认为您已经对代码施加了一些限制。由于一切似乎都发生在iframe中,因此我认为某些操作是不允许的。附加某些事件处理程序显然会受到影响。