这是我的计算机不落后于Three.js上创建的15个球体的最大顶点数。如果我将它们放得更球形,有什么方法可以解决这个问题?增强顶点
var geometry = new THREE.SphereBufferGeometry(15);
for (var i = 0; i < 20; i++) {
var material = new THREE.ParticleBasicMaterial({
color: 0xffffff,
transparent: true,
opacity: 1,
wireframe: true,
wireframeColor: 0xffff00,
wireframeLinewidth: 2,
wireframeLinejoin: 'round',
wireframeLinecap: 'round'
});
var object = new THREE.Mesh(geometry, material);