using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Prefab : EditorWindow
{
[SerializeField] private GameObject prefab;
List<Transform> transformSelection = new List<Transform>();
int transformsCount = 0;
[MenuItem("Tools/Prefab")]
static void CreatePrefab()
{
EditorWindow.GetWindow<Prefab>();
//GetWindow<Prefab>().position = new Rect(980, 380, 322, 278);
GetWindow<Prefab>().position = new Rect(Screen.width / 2, Screen.height / 2, 322, 278);
}
这会将窗口按宽度居中放置,但位于屏幕顶部。
我不确定宽度是否在中间。但是高度在顶部。
白色大矩形是窗口。
答案 0 :(得分:0)
工作解决方案:
int width = 322;
int height = 278;
int x = (Screen.currentResolution.width - width) / 2;
int y = (Screen.currentResolution.height - height) / 2;
GetWindow<Prefab>().position = new Rect(x, y, width, height);