这是我第一次尝试为3ds max编写脚本。我正在尝试将所选对象的枢轴点旋转设置为(90,0,0)。到目前为止,每次运行脚本时,我都设法将旋转值增加了90。然后,我在线找到了一个解决方案,但出现错误:“未知属性objectoffsetrot”。这是脚本:
(
fn RotatePivotOnly obj rotation = (
local rotValInv=inverse (rotation as quat)
animate off in coordsys local obj.rotation = RotValInv
obj.objectoffsetrot *=RotValInv
obj.objectoffsetpos *= RotValInv
)
fn RotatePivotAbsolute obj rotation =
(
currentRot=obj.objectoffsetrot as quat
wantRot = rotation
needRot =(currentRot as quat - wantRot as quat) as eulerangles
RotatePivotOnly obj needRot
)
if (b = selection as array)[1] == undefined then
b = box()
b.pivot=[0,0,0]
RotatePivotAbsolute b (EulerAngles 90 0 0)
)
答案 0 :(得分:0)
尝试这两个步骤的方法。转换obj,然后将其旋转回去:
slider.Template