在其他帖子中,我尝试采用各种解决方案来解决同一问题,但似乎没有一种适用于我的代码。
我将警报合并到我的应用中,我的目标是在用户点击警报本地通知时进入NewMapViewController
并调用checkAlerts2()
函数,该功能通常是通过应用菜单转到该VC时不被调用的。
感谢您一如既往的帮助。
这是我的AppDelegate:
import UIKit
import CoreData
import Foundation
import AudioToolbox
import AVFoundation
import Firebase
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate,AVAudioPlayerDelegate, AlarmApplicationDelegate {
var window: UIWindow?
var audioPlayer: AVAudioPlayer?
let alarmScheduler: AlarmSchedulerDelegate = Scheduler()
var alarmModel: Alarms = Alarms()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
var error: NSError?
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
} catch let error1 as NSError{
error = error1
print("could not set session. err:\(error!.localizedDescription)")
}
do {
try AVAudioSession.sharedInstance().setActive(true)
} catch let error1 as NSError{
error = error1
print("could not active session. err:\(error!.localizedDescription)")
}
window?.tintColor = UIColor.blue
FirebaseApp.configure()
return true
}
//receive local notification when app in foreground
func application(_ application: UIApplication, didReceive notification: UILocalNotification) {
//show an alert window
let storageController = UIAlertController(title: "Check route for alerts?", message: nil, preferredStyle: .alert)
var isSnooze: Bool = false
var soundName: String = ""
var routeName: String = ""
var index: Int = -1
if let userInfo = notification.userInfo {
isSnooze = userInfo["snooze"] as! Bool
soundName = userInfo["soundName"] as! String
routeName = userInfo["routeName"] as! String
index = userInfo["index"] as! Int
}
playSound(soundName)
//schedule notification for snooze
if isSnooze {
let snoozeOption = UIAlertAction(title: "Snooze", style: .default) {
(action:UIAlertAction)->Void in self.audioPlayer?.stop()
self.alarmScheduler.setNotificationForSnooze(snoozeMinute: 9, soundName: soundName, routeName: routeName, index: index)
}
storageController.addAction(snoozeOption)
}
let stopOption = UIAlertAction(title: "OK", style: .default) {
(action:UIAlertAction)->Void in self.audioPlayer?.stop()
AudioServicesRemoveSystemSoundCompletion(kSystemSoundID_Vibrate)
self.alarmModel = Alarms()
self.alarmModel.alarms[index].onSnooze = false
//change UI
var mainVC = self.window?.visibleViewController as? MainAlarmViewController
// var mainVC = self.window?.visibleViewController as? NewMapViewController
if mainVC == nil {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
mainVC = storyboard.instantiateViewController(withIdentifier: "Alarm") as? MainAlarmViewController
// mainVC = storyboard.instantiateViewController(withIdentifier: "Alarm") as? NewMapViewController
}
mainVC!.changeSwitchButtonState(index: index)
// MainAlarmViewController?.changeSwitchButtonState(index: index)
}
storageController.addAction(stopOption)
window?.visibleViewController?.navigationController?.present(storageController, animated: true, completion: nil)
}
//snooze notification handler when app in background
func application(_ application: UIApplication, handleActionWithIdentifier identifier: String?, for notification: UILocalNotification, completionHandler: @escaping () -> Void) {
var index: Int = -1
var soundName: String = ""
var routeName: String = ""
if let userInfo = notification.userInfo {
soundName = userInfo["soundName"] as! String
routeName = userInfo["routeName"] as!String
index = userInfo["index"] as! Int
}
self.alarmModel = Alarms()
self.alarmModel.alarms[index].onSnooze = false
if identifier == Id.snoozeIdentifier {
alarmScheduler.setNotificationForSnooze(snoozeMinute: 9, soundName: soundName, routeName: routeName, index: index)
self.alarmModel.alarms[index].onSnooze = true
}
completionHandler()
}
//AlarmApplicationDelegate protocol
func playSound(_ soundName: String) {
//vibrate phone first
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
//set vibrate callback
AudioServicesAddSystemSoundCompletion(SystemSoundID(kSystemSoundID_Vibrate),nil,
nil,
{ (_:SystemSoundID, _:UnsafeMutableRawPointer?) -> Void in
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
},
nil)
let url = URL(fileURLWithPath: Bundle.main.path(forResource: soundName, ofType: "mp3")!)
var error: NSError?
do {
audioPlayer = try AVAudioPlayer(contentsOf: url)
} catch let error1 as NSError {
error = error1
audioPlayer = nil
}
if let err = error {
print("audioPlayer error \(err.localizedDescription)")
return
} else {
audioPlayer!.delegate = self
audioPlayer!.prepareToPlay()
}
//negative number means loop infinity
audioPlayer!.numberOfLoops = -1
audioPlayer!.play()
}
//AVAudioPlayerDelegate protocol
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
}
func audioPlayerDecodeErrorDidOccur(_ player: AVAudioPlayer, error: Error?) {
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
// audioPlayer?.play()
alarmScheduler.checkNotification()
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// MARK: - Core Data stack
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "fix-it mapView")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}