我正在创建游戏Pong,现在正在创建桨。
当我按下向下键移动拨片时,拨片会移动,但也会增大。
我不知道为什么它会增长。
我该如何解决这个问题?
代码尚未完成;我现在正专注于桨。
# Implementation of classic arcade game Pong
import simplegui
import random
# initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 200
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True
ball_pos = [WIDTH / 2, HEIGHT / 2]
ball_vel = [3 , 4]
score1 = 0
score2 = 0
paddle1_pos = 100
paddle2_pos = 100
paddle1_vel = 0
paddle2_vel = 0
# initialize ball_pos and ball_vel for new bal in middle of table
# if direction is RIGHT, the ball's velocity is upper right, else upper left
def spawn_ball(direction):
global ball_pos, ball_vel # these are vectors stored as lists
if direction is RIGHT:
ball_pos = [WIDTH / 2, HEIGHT / 2]
ball_vel[0] = random.randrange(2,6)
ball_vel[1] = random.randrange(-3,-2)
if direction is LEFT:
ball_pos = [WIDTH / 2, HEIGHT / 2]
ball_vel[0] = random.randrange(-6,-2)
ball_vel[1] = random.randrange(2,3)
# define event handlers
def new_game():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel # these are numbers
global score1, score2 # these are ints
score1 = 0
score2 = 0
paddle1_pos = 100
paddle2_pos = 100
return spawn_ball(RIGHT)
def draw(canvas):
global score1, score2, paddle1_pos, paddle2_pos, ball_pos, ball_vel
# draw mid line and gutters
canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
canvas.draw_line([WIDTH - PAD_WIDTH, 0 ],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
# update ball
ball_pos[0] += ball_vel[0]
ball_pos[1] += ball_vel[1]
if ball_pos[1] >= HEIGHT - BALL_RADIUS:
ball_vel[1] = random.randrange(- 5, -3)
ball_vel[0] = random.choice([-3,3])
elif ball_pos[1] <= BALL_RADIUS:
ball_vel[1] = random.randrange(3,5)
ball_vel[0] = random.choice([-3,3])
elif ball_pos[0] >= WIDTH - BALL_RADIUS:
ball_vel[0] = random.randrange(- 5, -3)
ball_vel[1] = random.choice([-3,3])
score1 += 1
return spawn_ball(LEFT)
elif ball_pos[0] <= BALL_RADIUS:
ball_vel[0] = random.randrange(3,5)
ball_vel[1] = random.choice([-3,3])
score2 += 1
return spawn_ball(RIGHT)
# draw ball
canvas.draw_circle(ball_pos, BALL_RADIUS, 2, "White", "White")
# update paddle's vertical position, keep paddle on the screen
paddle1_pos += paddle1_vel
paddle2_pos += paddle2_vel
# draw paddles
canvas.draw_line((0,paddle1_pos),(0, paddle1_pos*2),PAD_WIDTH,"White")
canvas.draw_line((WIDTH, paddle2_pos) ,(WIDTH, paddle2_pos*2),PAD_WIDTH,"White")
# determine whether paddle and ball collide
# draw scores
def keydown(key):
acc = 1
global paddle1_vel, paddle2_vel, paddle1_pos
if key == simplegui.KEY_MAP["s"]:
paddle1_vel += acc
if key == simplegui.KEY_MAP["down"]:
paddle2_vel += acc
def keyup(key):
acc = 1
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP["s"]:
paddle1_vel -= acc
if key == simplegui.KEY_MAP["down"]:
paddle2_vel -= acc
# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_button("New Game",new_game)
# start frame
new_game()
frame.start()
答案 0 :(得分:0)
问题恰好在这两行
canvas.draw_line((0,paddle1_pos),(0, paddle1_pos*2),PAD_WIDTH,"White")
canvas.draw_line((WIDTH, paddle2_pos) ,(WIDTH, paddle2_pos*2),PAD_WIDTH,"White")
您在paddle1_pos*2
或paddle2_pos*2
那里,所以上部以标准速度(0,paddle1_pos)
下降,但是下部以两倍的速度(0, paddle1_pos*2)
下降。
正确的方法是这样
canvas.draw_line((0,paddle1_pos),(0, paddle1_pos + 100),PAD_WIDTH,"White")
canvas.draw_line((WIDTH, paddle2_pos) ,(WIDTH, paddle2_pos + 100),PAD_WIDTH,"White")
因此paddle1_pos + 100
和paddle2_pos + 100
,其中100
表示您想要多高的拨片。