WindowManager不允许通过触摸

时间:2018-08-20 06:05:09

标签: android ontouchlistener android-windowmanager

  

我已经使用WindowManager绘制了一个覆盖图。它的宽度和高度为WindowManager.LayoutParams.MATCH_PARENT,背景透明。

我的视图必须与父视图匹配并处理圆形触摸侦听器,并将其余触摸传递到以下屏幕

我有两个小的circle in left and right corner。我让它们在屏幕上可拖动,效果很好。但是当我单击可见的主屏幕按钮时。 WindowManager不要让可见项可点击。

        int LAYOUT_FLAG = Build.VERSION.SDK_INT >= Build.VERSION_CODES.O ? WindowManager.
                LayoutParams.TYPE_APPLICATION_OVERLAY : WindowManager.LayoutParams.TYPE_PHONE;

        final WindowManager.LayoutParams params = new WindowManager.LayoutParams(
                WindowManager.LayoutParams.MATCH_PARENT,//changed it to full
                WindowManager.LayoutParams.MATCH_PARENT,
                LAYOUT_FLAG,

                WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
                |WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH,
                ///| WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE, this flag can make it in touchable.
                ///WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
                PixelFormat.TRANSLUCENT);

        mFloatingView = LayoutInflater.from(this).inflate(R.layout.item_circle_dragging, null);

        mFloatingView.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View view, MotionEvent motionEvent) {
                return false;
            }
        });
        //Add the view to the window
        mWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
        mWindowManager.addView(mFloatingView,params);

item_circle_dragging.xm l

<?xml version="1.0" encoding="utf-8"?>
<customviewpracticing.CircleDraggingView xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

</customviewpracticing.CircleDraggingView>

CircleDragginView onTouchEvent

@Override
public boolean onTouchEvent(MotionEvent event) {

   switch (event.getAction()) {
      case MotionEvent.ACTION_DOWN:
          if(isPointInside(event.getRawX(),event.getRawY()))
            isAllowedToDrag = true;
          Log.d(TAG, "ACTION_DOWN:getRawX= " + event.getRawX() + " getRawY= " + event.getRawY() + " getX= "
                + event.getX() + " getY= " + event.getY());
          break;
        ///return true;
      case MotionEvent.ACTION_MOVE:
          Log.d(TAG, "ACTION_MOVE:getRawX= " + event.getRawX() + " getRawY= " + event.getRawY() + " getX= "
                + event.getX() + " getY= " + event.getY());
          if(isAllowedToDrag){
            center_circle_X = event.getRawX() ;
            center_circle_Y = event.getRawY();
            }/*this.animate().x(event.getRawX()).y(event.getRawY())
                    .setDuration(50).start();*/
          break;
      case MotionEvent.ACTION_UP:
         if(isAllowedToDrag)
            isAllowedToDrag = false;
         break;
      default:
        return true;//I changed it
   }
    // Force a view to draw again
    ///postInvalidate();
    invalidate();
    return true;
}

还尝试了onTouchEvent的{​​{1}}中的返回假,还尝试使用主 mFloatingView (根视图)。

1 个答案:

答案 0 :(得分:1)

恐怕你不能在同一个视图上这样做,因为触摸事件要么进入你的视图,要么没有。您是否使用拦截,返回 false 等...它们都取决于事件是否确实到达您的视图,即使如此,返回 false 也不会将事件传递到下面的屏幕,因为它们是不同的过程。在您的情况下,该事件不会到达您的窗口,这意味着您根本无法处理该事件。

我不完全确定父级做了什么,我相信您在触摸它后尝试通过拖动操作或某种方式将圆形视图移动到此处。因此,我将举例说明如何做到这一点。

可以在您创建的布局参数中指定在左右角添加视图。例如,左上角看起来像这样:

params.x = 0;
paramx.y = 0;

右上角看起来像这样:

WindowManager manager = (WindowManager) getSystemService(Context.WINDOW_SERVICE);

Point size = new Point();

// Get the screen dimensions here
manager.getDefaultDisplay().getSize(point);
int screenWidth = point.x;

// Assuming your view has a 40 dp width and height,
// calculate its pixel variant
int circleWidth = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DP, 40, getResources().getDisplayMetrics());

// Target the top-right corner of the screen.
params.x = screenWidth - circleWidth;

// Y coordinate would be 0.
params.y = 0;

视图参数如下所示:

// Assuming your view has a 40 dp width and height,
// calculate its pixel variant
int circleSize = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DP, 40, getResources().getDisplayMetrics());

WindowManager.LayoutParams params = new WindowManager.LayoutParams(circleSize /* width */, 
circleSize /* height */,
 0 /* x */,
 0 /* y */,
WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY /* windowType */,
 WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH /* outsideTouch */,
 PixelFormat.TRANSLUCENT /* format */);

之后,移动视图实际上需要更改您的布局参数并更新视图布局。在您的 onTouchEvent 中,您可以执行以下操作:

// Assuming you know the new x and y values of the view, you can
// update the layout params of the view like this:
((WindowManager.LayoutParams) getLayoutParams()).x = targetX;
((WindowManager.LayoutParams) getLayoutParams()).y = targetY;

// To update the view, you need to either call requestLayout() or
// do it from window manager directly.

// If the first way doesn't work, 2nd will work.

// First way:
requestLayout();

// Second way:

// This will get the same window manager the service has.
WindowManager manager = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE);

// Update the view layout afterwards.
manager.updateViewLayout(this, getLayoutParams());

这样,您可以使用触摸事件移动视图。

需要注意的几点:

  1. 如果你能捕捉到 onTouchEvent,你就知道你已经触及了圆,所以你不需要使用原始值来执行坐标检查(我指的是 isPointInside() 函数)。从所有这些返回 true 将帮助您接收所有事件,但这不是必需的。无论如何,您可能知道生命周期的工作原理。
  2. 每个圆都必须以 root 身份添加到窗口管理器中,并使用 WindowManager.addView() 以便触摸不会相互干扰,触摸圆不在的点会将事件传递到下面的屏幕。

这将是您的要求的开始,我认为您可以满足您的需求。