我个人已经实现了画布生成类,我需要在特定时间内通过x和y坐标绘制图形。我能够正常执行绘图,但是我需要使视图不接受用户的触摸,即仅自动绘制绘图,而无需用户交互。
以下是我已经实现的一些重要的类和方法:
public class CanvasView extends View {
public int width;
public int height;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
Context mContext;
private Paint mPaint;
private float mX, mY;
private static final float TOLERANCE = 5;
public CanvasView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
this.mContext = context;
// we set a new Path
mPath = new Path();
// and we set a new Paint with the desired attributes
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeWidth(20f);
mPaint.setPathEffect(new DashPathEffect(new float[]{50, 20}, 0));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// your Canvas will draw onto the defined Bitmap
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// draw the mPath with the mPaint on the canvas when onDraw
canvas.drawPath(mPath, mPaint);
}
// when ACTION_DOWN start touch according to the x,y values
private void startTouch(float x, float y) {
mPath.moveTo(x, y);
mX = x;
mY = y;
}
// when ACTION_MOVE move touch according to the x,y values
private void moveTouch(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOLERANCE || dy >= TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
public void clearCanvas() {
mPath.reset();
invalidate();
}
// when ACTION_UP stop touch
private void upTouch() {
mPath.lineTo(mX, mY);
}
//override the onTouchEvent
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
startTouch(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
moveTouch(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
upTouch();
invalidate();
break;
}
return false;
}
}
我主要活动的一些方法:
public void shootEventTouch(int motionEventType, float coordinateX, float coordinateY) {
// Obtain MotionEvent object
long downTime = SystemClock.uptimeMillis();
long eventTime = SystemClock.uptimeMillis() + 100;
float x = coordinateX;
float y = coordinateY;
// List of meta states found here: developer.android.com/reference/android/view/KeyEvent.html#getMetaState()
int metaState = 0;
MotionEvent motionEvent = MotionEvent.obtain(
downTime,
eventTime,
motionEventType,
x,
y,
metaState
);
// Dispatch touch event to view
//canvasView.dispatchTouchEvent(motionEvent);
canvasView.onTouchEvent(motionEvent);
}
public void startDrawing() {
readFilesCoordinates();
final int size = (listCoordinateX.size() <= listCoordinateY.size()) ? listCoordinateX.size() : listCoordinateY.size();
shootEventTouch(MotionEvent.ACTION_DOWN, listCoordinateX.get(0) - 1, listCoordinateY.get(0) - 1);
CountDownTimer timer = new CountDownTimer(size * 200, 200) {
private int i = 0;
@Override
public void onTick(long millisUntilFinished) {
shootEventTouch(MotionEvent.ACTION_MOVE, listCoordinateX.get(i), listCoordinateY.get(i));
i++;
}
@Override
public void onFinish() {
shootEventTouch(MotionEvent.ACTION_DOWN, listCoordinateX.get(listCoordinateX.size()-1) + 1, listCoordinateY.get(listCoordinateY.size()-1) + 1);
}
};
timer.start();
}
“ readFilesCoordinates()”方法负责读取资产中我文件的x和y坐标。