我更改了代码的结构,但是当我崩溃时仍然遇到问题,我想重新启动游戏。我的想法是建立3个“屏幕”:主菜单,游戏,重新启动。运行程序时,进入主菜单没有问题,然后单击“开始”按钮或“退出”按钮。但是,当我进入游戏时,我崩溃了,然后单击“重新启动”按钮,但是出现错误。
代码如下:
import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((1200, 600))
clock = pygame.time.Clock()
BLUE = pygame.Color('dodgerblue3')
ORANGE = pygame.Color('sienna3')
BLACK = (0, 0, 0)
WHITE = (255,255,255)
RED = (255, 0, 0)
GREEN = (13, 255, 0)
YELLOW = (0, 255, 20)
BRIGHT_YELLOW = (255, 255, 20)
vel = 4
vel_left = 5
vel_right = -5
player = pygame.Rect(40, 45, 30, 30)
rotatingrects = [
pygame.Rect(630, 300, 250, 20),
pygame.Rect(920, 300, 250, 20)
]
walls = [
pygame.Rect(0, 0, 1200, 20), pygame.Rect(0, 0, 20, 600),
pygame.Rect(0, 580, 1200, 20), pygame.Rect(1180, 0, 20, 600),
pygame.Rect(300, 0, 20, 530), pygame.Rect(20, 100, 230, 20),
pygame.Rect(70, 200, 230, 20), pygame.Rect(20, 300, 230, 20),
pygame.Rect(70, 400, 230, 20), pygame.Rect(600, 100, 20, 500)
]
class MovingRect(pygame.Rect):
def __init__(self, x, y, w, h, vel):
# Calling the __init__ method of the parent class
super().__init__(x, y, w, h)
self.vel = vel
def update(self):
self.x += self.vel # Moving
if self.right > 600 or self.left < 320: # If it's not in this area
self.vel = -self.vel # Inverting the direction
movingrects = [
MovingRect(320, 120, 30, 30, vel_left),
MovingRect(320, 240, 30, 30, vel_left),
MovingRect(320, 360, 30, 30, vel_left),
MovingRect(570, 180, 30, 30, vel_right),
MovingRect(570, 300, 30, 30, vel_right),
MovingRect(570, 420, 30, 30, vel_right)
]
def quit_game():
pygame.quit()
sys.exit()
def text_objects(text, font):
textSurface = font.render(text, True, BLACK)
return textSurface, textSurface.get_rect()
def button(msg, x, y, w, h, ic, ac, action = None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + w > mouse[0] > x and y + h > mouse[1] > y:
pygame.draw.rect(screen, ac, (x, y, w, h))
if click[0] == 1 and action is not None:
action()
else:
pygame.draw.rect(screen, ic, (x, y, w, h))
smallText = pygame.font.Font("freesansbold.ttf",50)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ((x+(w/2)), (y+(h/2)))
screen.blit(textSurf, textRect)
def restart():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()
screen.fill(BLUE)
button("Restart", 525, 250, 150, 60, BRIGHT_YELLOW, YELLOW, menu)
pygame.display.update()
pygame.display.flip()
clock.tick(60)
def front_page():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()
screen.fill(WHITE)
button("Start", 525, 250, 150, 60, BRIGHT_YELLOW, YELLOW, menu)
button("Quit", 525, 350, 150, 60, BRIGHT_YELLOW, YELLOW, quit_game)
pygame.display.update()
pygame.display.flip()
clock.tick(60)
def menu():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()
keys = pygame.key.get_pressed()
# Player coordinates
if keys[pygame.K_LEFT] and player.x > 0:
player.x -= vel
if keys[pygame.K_RIGHT] and player.x < 1200 - player.width:
player.x += vel
if keys[pygame.K_UP] and player.y > 0:
player.y -= vel
if keys[pygame.K_DOWN] and player.y < 600 - player.height:
player.y += vel
for wall in walls:
# Check if the player rectangle collides with a wall rectangle
if player.colliderect(wall):
print("Game over")
restart()
for movingrect in movingrects:
movingrect.update() # Movement and bounds checking
if player.colliderect(movingrect):
print("Game over")
# TO DO #
for rotatingrect in rotatingrects:
if player.colliderect(rotatingrect):
print("Game over")
# Drawing everything
screen.fill(WHITE)
pygame.draw.rect(screen, RED, player)
# Drawing walls and moving objects
for rotatingrect in rotatingrects:
pygame.draw.rect(screen, BLACK, rotatingrect)
for wall in walls:
pygame.draw.rect(screen, BLACK, wall)
for movingrect in movingrects:
pygame.draw.rect(screen, GREEN, movingrect)
pygame.draw.rect(screen, RED, player)
pygame.display.update()
pygame.display.flip()
clock.tick(60)
def main():
scene = front_page
while scene is not None:
scene = scene()
main()
pygame.quit()
答案 0 :(得分:2)
之所以发生这种情况,是因为您的Unnamed
rect是一个全局变量,并且在重新启动游戏时它仍处于碰撞的位置。
将与游戏相关的变量移至player
函数(游戏函数),以便在您再次调用menu
时将它们重置为原始值。
menu