答案 0 :(得分:2)
创建自定义UIView并覆盖draw(_:)
函数。然后使用当前的CGContext
并根据您的首选大小进行绘制。基于给定图像的对齐方式的示例如下所示:
class CustomView: UIView {
override func draw(_ rect: CGRect) {
super.draw(rect)
guard let context = UIGraphicsGetCurrentContext() else {
return
}
let firstRect = CGRect(origin: CGPoint(x: rect.origin.x, y: rect.origin.y), size: CGSize(width: rect.size.width / 3, height: rect.size.height))
let middleRect = CGRect(origin: CGPoint(x: firstRect.maxX, y: rect.origin.y), size: CGSize(width: rect.size.width / 3, height: rect.size.height))
let lastRect = CGRect(origin: CGPoint(x: middleRect.maxX, y: rect.origin.y), size: CGSize(width: rect.size.width / 3, height: rect.size.height))
let arrayTuple: [(rect: CGRect, color: CGColor)] = [(firstRect, UIColor.red.cgColor), (middleRect, UIColor.green.cgColor), (lastRect, UIColor.blue.cgColor)]
for tuple in arrayTuple {
context.setFillColor(tuple.color)
context.fill(tuple.rect)
}
}
}
答案 1 :(得分:1)
在func下面使用此
func addSublayers (_ viewCustom : UIView){
let layer1 = CAShapeLayer()
let layer2 = CAShapeLayer()
let layer3 = CAShapeLayer()
layer1.frame = CGRect(origin: viewCustom.bounds.origin,
size: CGSize(width: viewCustom.frame.size.width/3,
height: viewCustom.frame.size.height))
layer2.frame = CGRect(x: layer1.frame.size.width,
y: layer1.frame.origin.y,
width: viewCustom.frame.size.width/3,
height: viewCustom.frame.size.height)
layer3.frame = CGRect(x: layer2.frame.size.width + layer2.frame.origin.x,
y: layer2.frame.origin.y,
width: viewCustom.frame.size.width/3,
height: viewCustom.frame.size.height)
layer1.backgroundColor = UIColor.red.cgColor
layer2.backgroundColor = UIColor.green.cgColor
layer3.backgroundColor = UIColor.blue.cgColor
viewCustom.layer.addSublayer(layer1)
viewCustom.layer.addSublayer(layer2)
viewCustom.layer.addSublayer(layer3)
}
输出:
答案 2 :(得分:0)
extension UIView {
func addMultipleColorsHorizontal(colors: [UIColor]) {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = self.bounds
var colorsArray: [CGColor] = []
var locationsArray: [NSNumber] = []
for (index, color) in colors.enumerated() {
colorsArray.append(color.cgColor)
colorsArray.append(color.cgColor)
locationsArray.append(NSNumber(value: (1.0 / Double(colors.count)) * Double(index)))
locationsArray.append(NSNumber(value: (1.0 / Double(colors.count)) * Double(index + 1)))
}
gradientLayer.colors = colorsArray
gradientLayer.locations = locationsArray
gradientLayer.startPoint = CGPoint(x: 0, y: 1)
gradientLayer.endPoint = CGPoint(x: 1, y: 1)
self.backgroundColor = .clear
self.layer.addSublayer(gradientLayer)
}
}