现在我有一个无边框窗口,可以处理鼠标按下事件以移动和调整自身大小。但是如何在没有焦点的情况下处理鼠标按下事件?
答案 0 :(得分:6)
您的自定义视图必须实施-acceptsFirstMouse:
方法并返回YES
。
答案 1 :(得分:2)
[NSWindow windowNumberAtPoint:mouseDownCoordinates belowWindowWithWindowNumber:0];
传递mouseDownCoordinates
,您将通过Quartz Event Services捕获。它将返回鼠标悬停在其上的窗口编号。抓住那个窗口然后移动/调整大小。
示例实现(主要取自here):
#import <ApplicationServices/ApplicationServices.h>
// Required globals/ivars:
// 1) CGEventTap eventTap is an ivar or other global
// 2) NSInteger (or int) myWindowNumber is the window
// number of your borderless window
void createEventTap(void)
{
CFRunLoopSourceRef runLoopSource;
CGEventMask eventMask = NSLeftMouseDownMask; // mouseDown event
//create the event tap
eventTap = CGEventTapCreate(kCGSessionEventTap,
kCGHeadInsertEventTap, // triggers before other event taps do
kCGEventTapOptionDefault,
eventMask,
myCGEventCallback, //the callback we receive when the event fires
nil);
// Create a run loop source.
runLoopSource =
CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
// Add to the current run loop.
CFRunLoopAddSource(CFRunLoopGetCurrent(),
runLoopSource,
kCFRunLoopCommonModes);
// Enable the event tap.
CGEventTapEnable(eventTap, true);
}
//the CGEvent callback that does the heavy lifting
CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef theEvent, void *refcon)
{
// handle the event here
if([NSWindow windowNumberAtPoint:CGEventGetLocation(theEvent)
belowWindowWithWindowNumber:0] == myWindowNumber)
{
// now we know our window is the one under the cursor
}
// If you do the move/resize at this point,
// then return NULL to prevent anything else
// from responding to the event,
// otherwise return theEvent.
return theEvent;
}