假设我有2张卡,并且一次在屏幕上显示一张。我有一个按钮,可将当前卡替换为其他卡。现在假设卡1上有一些数据,卡2上有一些数据,我不想破坏每个数据,或者我不想再次重建它们中的任何一个。
我尝试使用Stack Widget,并将其中一个重叠在顶部卡上的布尔值上。当按下按钮时,通过调用setstate可以反转此布尔值。问题是,一旦我按下按钮,新的卡就会重新构建一遍,然后显示出来,或者再次调用initState,这是我不想要的。有解决方案吗?
编辑:示例代码:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
var toggleFlag = false;
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: toggleFlag
? CustomWidget(color: Colors.blue)
: CustomWidget(color: Colors.red),
),
floatingActionButton: new FloatingActionButton(
onPressed: _toggleCard,
tooltip: 'Increment',
child: new Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
void _toggleCard() {
setState(() {
toggleFlag = !toggleFlag;
});
}
}
class CustomWidget extends StatefulWidget {
var color;
CustomWidget({this.color});
@override
State<StatefulWidget> createState() {
return new MyState();
}
}
class MyState extends State<CustomWidget> {
@override //I Dont want this to be called again and again
Widget build(BuildContext context) {
return new Container(
height: 100.0,
width: 100.0,
color: widget.color,
);
}
}
答案 0 :(得分:2)
1-解决方案: 你有这样的小部件数组
final widgetList[widget1(), widget2()]
int currentIndex = 0;
IndexedStack (
index: currentIndex,
children: widgetList,
));
2-解决方案:
使用Stack
小部件
int currentIndex = 0;
Stack(
children: [
Offstage(
offstage: currentIndex != 0,
child: bodyList[0],
),
Offstage(
offstage: currentIndex != 1,
child: bodyList[1],
),
Offstage(
offstage: currentIndex != 2,
child: bodyList[2],
),
],
)
3-解决方案: 您需要将其添加到有状态的小部件状态
AutomaticKeepAliveClientMixin <Widgetname> like this
class _WidgetState extends State <Widgetname> with AutomaticKeepAliveClientMixin <Widgetname> {
@override
bool get wantKeepAlive => true;
}
答案 1 :(得分:0)
无状态小部件始终被认为是易腐烂的。如果要保留状态,请使用StatefulWidget和State子类。