更改类时遇到问题。如果我将像素硬编码到样式更改中,但想要使用类和CSS的较干净版本,则可以使其工作。目标是使像素变化大小由于width的healthPercent值而变大和变小。此部分有效,但麻烦的部分是更改类以更改条形的颜色。由于某种原因,它不会正确通过if语句,而是保持绿色直到死亡(healthPercent为零或更少),然后达到零然后变为红色。我不太清楚为什么它要通过第一个if检查,但不能通过其余检查。有关如何解决此问题的任何想法?
编辑:我正在开发一个游戏。只是为了澄清。
JAVASCRIPT
displayLifeBar = function ()
{
pixelMod = 2.3; //added definition here but global on full code
healthPercent = 130; //added here for example but passed down
lifeBar = 'player_lifebar';
document.getElementById(lifeBar).style.width = healthPercent + 'px';
var criticalLife = 25 * pixelMod;
var lowLife = 50 * pixelMod;
var hurtLife = 75 * pixelMod;
if (healthPercent <= 0){
document.getElementById(lifeBar).className = '';
}
else if (healthPercent < criticalLife){
document.getElementById(lifeBar).className = 'lifebar critical';
}
else if (healthPercent < lowLife){
document.getElementById(lifeBar).className = 'lifebar low';
}
else if (healthPercent < hurtLife){
document.getElementById(lifeBar).className = 'lifebar hurt';
}
else
{
document.getElementById(lifeBar).className = 'lifebar';
}
}
CSS
/* LIFEBAR COLORS STARTS */
.lifebar{
height:20px;
background-color: forestgreen;
}
.lifebar.hurt{
background-color: gold;
}
.lifebar.low{
background-color: orange;
}
.lifebar.critical{
background-color: red;
}
/* LIFEBAR COLORS ENDS */
答案 0 :(得分:0)
您的代码段似乎可以按照您描述的方式工作-假设您的HTML看起来像<div id='player_lifebar'></div>
。
var pixelMod = 2.3;
var healthPercent = 10;
var lifeBar = 'player_lifebar';
displayLifeBar = function ()
{
document.getElementById(lifeBar).style.width = healthPercent + 'px';
var criticalLife = 25 * pixelMod;
var lowLife = 50 * pixelMod;
var hurtLife = 75 * pixelMod;
if (healthPercent <= 0){
document.getElementById(lifeBar).className = '';
} else if (healthPercent < criticalLife){
document.getElementById(lifeBar).className = 'lifebar critical';
} else if (healthPercent < lowLife){
document.getElementById(lifeBar).className = 'lifebar low';
} else if (healthPercent < hurtLife){
document.getElementById(lifeBar).className = 'lifebar hurt';
} else {
document.getElementById(lifeBar).className = 'lifebar';
}
}
displayLifeBar();
// for testing:
function modifyHealth(points) {
healthPercent = healthPercent + points;
displayLifeBar(); //re-render healthbar
}
document.getElementById('heal').addEventListener('click', function() { modifyHealth(10) });
document.getElementById('attack').addEventListener('click', function() { modifyHealth(-10) });
.lifebar{
height:20px;
background-color: forestgreen;
}
.lifebar.hurt{
background-color: gold;
}
.lifebar.low{
background-color: orange;
}
.lifebar.critical{
background-color: red;
}
<div id='player_lifebar'></div>
<!-- for testing -->
<br>
<button id='heal'>♡ heal (+10)</button>
<button id='attack'> attack (-10)</button>