所附的代码显示了如何选择(单击)画布上的绘制对象,然后双击移动对象以单击位置,或在移动之前/之后通过双击取消选择对象。
我已经尝试了好几天,但是无法弄清楚如何通过循环(通过类构造函数+原型设计)将此函数应用于类或数组中的所有对象。我希望能够选择或取消选择屏幕上的任何对象。
我们将非常感谢您的帮助。谢谢。
<!DOCTYPE html>
<html>
<head>
<style type="text/css">
canvas {
display: block;
margin: 0px;
}
body {
margin: 0px;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<input id="click1" type ="button" value="x" style="position: fixed; top: 0px; left: 650px; position: absolute;"></input>
<input id="click2" type ="button" value="y" style="position: fixed; top: 0px; left: 750px; position: absolute;"></input>
<script>
window.onload = function(){
var canvas = document.getElementById("canvas");
context = canvas.getContext("2d");
width = canvas.width = window.innerWidth;
height = canvas.height = window.innerHeight;
let strokeColor;
let color;
let mouse_x;
let mouse_y;
let x;
let y;
let w;
let h;
let selected = false;
x = 50;
y = 50;
w = 50;
h = 50;
color="green";
strokeColor = "green";
document.getElementById('canvas').addEventListener("mousemove",go);
document.getElementById('canvas').addEventListener("mouseup",mouseUp);
document.getElementById('canvas').addEventListener("dblclick",dblClick);
document.getElementById('canvas').addEventListener("dblclick",move);
function move(){
if(selected == true){
x = mouse_x;
y = mouse_y;
}
}
function mouseUp(){
if(mouse_x > x && mouse_x < x+w && mouse_y > y && mouse_y < y+w){
strokeColor = "black";
selected = true;
console.log(selected);
}
}
function dblClick(){
if(mouse_x > x && mouse_x < x+w && mouse_y > y && mouse_y < y+w){
color = "green";
strokeColor = color;
selected = false;
console.log(selected);
}
}
function go(e){
mouse_x = e.clientX;
mouse_y = e.clientY;
document.getElementById('click1').value = mouse_x;
document.getElementById('click2').value = mouse_y;
}
function draw(){
context.strokeStyle = strokeColor;;
context.fillStyle = color;
context.beginPath();
context.lineWidth = 3;
context.rect(x,y,w,h);
context.fill();
context.stroke();
}
function animate(){
context.clearRect(0,0,width,height);
context.save();
draw();
context.restore();
requestAnimationFrame(animate);
}
animate();
};
</script>
</body>
</html>
答案 0 :(得分:0)
这应该很容易做到,让我们先谈谈我们需要的逻辑。
制作这个简单的小提琴只是为了向您展示其背后的想法,
let context = $("canvas")[0].getContext("2d");
let elements = [
new element(20, 20, 20, 20, "green"),
new element(45, 30, 30, 30, "red"),
new element(80, 40, 50, 50, "blue"),
];
let mousePosition = {
x: 0,
y: 0,
};
let selected;
function element(x, y, height, width, color) {
this.x = x;
this.y = y;
this.height = height;
this.width = width;
this.color = color;
this.selected = false;
this.draw = function(context) {
context.strokeStyle = (this.selected ? "black" : "white");
context.fillStyle = this.color;
context.beginPath();
context.lineWidth = 2;
context.rect(this.x, this.y, this.height, this.width);
context.fill();
context.stroke();
}
this.move = function(x, y) {
this.x = x;
this.y = y;
}
}
//Select Function
function get_select(x, y) {
let found;
$.each(elements, (i, element) => {
if(x > element.x
&& x < element.x + element.width
&& y > element.y
&& y < element.y + element.height) {
found = element;
}
});
return (found);
}
// Handle selection & Movement.
$("canvas").click(function() {
let found = get_select(mousePosition.x, mousePosition.y);
Clear();
// Toggle Selection
if (found && !selected) {
found.selected = true;
selected = found;
} else if (found === selected) {
found.selected = false;
selected = null;
}
// Move
if (!found && selected) {
selected.move(mousePosition.x, mousePosition.y);
}
Draw();
});
// Record mouse position.
$("canvas").mousemove((event) => {
mousePosition.x = event.pageX;
mousePosition.y = event.pageY;
});
//Draw ALL elements.
function Draw() {
$.each(elements, (i, element) => {
element.draw(context);
});
}
function Clear() {
context.clearRect(0, 0, $("canvas")[0].width, $("canvas")[0].height);
}
// Start.
$(document).ready(() => {
Draw();
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<html>
<body>
<canvas></canvas>
</body>
</html>
希望它可以帮助您!