Cmake找不到助推器

时间:2018-08-09 09:07:19

标签: cmake

我想基于PCL 1.8.1构建程序
我安装了多功能PCl 1.8.1,其中包括Eigen,Boost等。所有需要运行该程序的
我设置了所有环境变量。

这是我的“ CMakeList.txt”文件

  

if(BOOST_INCLUDE_DIRS)#如果使用PCL进行编译,它将带来Eigen
      消息(状态“将使用BOOST”)
      include_directories($ {BOOST_INCLUDE_DIRS})
      add_definitions(-DUSE_BOOST)
  endif()

这是CMake程序enter image description here

当我配置它时,CMake找不到Boost,但是Boost文件在正确的文件夹中

enter image description here

有人知道如何解决这个问题吗?我六个小时都解决不了这个问题。

CMakeList.txt

project(ExploringSfMWithOpenCV)
cmake_minimum_required(VERSION 2.8)
cmake_policy(SET CMP0074 OLD)

find_package(PCL REQUIRED)
if(EIGEN_INCLUDE_DIRS) # if compiling with PCL, it will bring Eigen with it
    message(STATUS "will use Eigen")
    include_directories(${EIGEN_INCLUDE_DIRS})
    add_definitions( -DUSE_EIGEN )
endif()

if(BOOST_INCLUDE_DIRS) # if compiling with PCL, it will bring Eigen with it
    message(STATUS "will use BOOST")
    include_directories(${BOOST_INCLUDE_DIRS})
    add_definitions( -DUSE_BOOST )
endif()


set(SSBA_LIBRARY_DIR "${CMAKE_SOURCE_DIR}/3rdparty/SSBA-3.0/build" CACHE PATH "Directory to find SSBA libs")

set(OpenCV_FOUND 1)
find_package(OpenCV REQUIRED)
find_package(OpenMP REQUIRED)
link_directories(
    ${SSBA_LIBRARY_DIR}
    )

IF(APPLE)
    set( COCOA_LIBS ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks/Cocoa.framework )
    set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -F/usr/local/lib -L/opt/local/lib")
ENDIF(APPLE)

include_directories(${PCL_INCLUDE_DIRS})
link_directories(${PCL_LIBRARY_DIRS})
add_definitions(${PCL_DEFINITIONS})

link_directories(${SSBA_LIBRARY_DIR})
include_directories(${SSBA_LIBRARY_DIR}/../)

set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D__SFM__DEBUG__" )

# Core functions of SfM
file(GLOB SFM_LIB_SOURCES
    Distance.*
    Triangulation.*
    FindCameraMatrices.*
    MultiCameraDistance.*
    IDistance.*
    MultiCameraPnP.*
    Common.*
    IFeatureMatcher.*
    RichFeatureMatcher.*
    OFFeatureMatcher.*
    BundleAdjuster.*
    GPUSURFFeatureMatcher.*
    AbstractFeatureMatcher.*
    SfMUpdateListener.*
)

add_library( ExploringSfMLibrary ${SFM_LIB_SOURCES} )
if(MSVC)
    set_target_properties(ExploringSfMLibrary PROPERTIES COMPILE_FLAGS "/openmp")
    target_link_libraries(ExploringSfMLibrary V3D COLAMD )
endif()
if(APPLE)
    # default is to build SSBA as static libs...
    target_link_libraries(ExploringSfMLibrary
        "${SSBA_LIBRARY_DIR}/libV3D.a"
        "${SSBA_LIBRARY_DIR}/libCOLAMD.a"
        )

    set_target_properties(ExploringSfMLibrary PROPERTIES COMPILE_FLAGS "-fopenmp")
    set_target_properties(ExploringSfMLibrary PROPERTIES LINK_FLAGS "-fopenmp")
endif()


# UI part
add_executable(ExploringSfMExec
    Visualization.cpp
    Visualization.h
    main.cpp
    )


target_link_libraries(ExploringSfMExec
            ExploringSfMLibrary
            ${OpenCV_LIBS}
            ${PCL_LIBRARIES}
            V3D
            colamd
            )

0 个答案:

没有答案