我正在尝试在代码中传递给setupColor()函数的2个任意RGB值之间淡化Curses子窗口的背景颜色。
在某些情况下,代码的行为符合预期,并且可以在各种颜色之间令人满意地淡入淡出,但大多数情况下,其执行情况会很奇怪。
setupColor((0,0,0),(0,255,55))
这将淡化黑色和浅绿色之间的子窗口,并且效果很好。
但是,如果我尝试在黄色和紫色之间淡入淡出,就像这样:
setupColor((255,200,0),(200,0,200))
这将在前几个周期中在两种颜色之间循环,但是似乎失去了同步性,最终产生的颜色与传递给函数的颜色明显不同。
当我将原始代码基于Arduino LED Fade草图时,我进行了搜索,看是否有人试图用物理RGB LED做类似的事情,从而打开了该线程:c++ Fade between colors? (Arduino)。
发布在线程上的解决方案似乎很适合我的需求,但是我对C ++或JavaScript的了解不深,无法跟踪,理解并将代码移植到Python。
是否可以调整代码以使颜色正确地淡入淡出,还是值得对其进行剪贴并从头开始?
import curses,time
from curses import wrapper
def setupColor((red,green,blue),(red1,green1,blue1)):
global color1,color2 #initialise globals for use later on in the program.
global incrFloatRed,incrFloatGreen,incrFloatBlue
global minRed,minGreen,minBlue,maxRed,maxGreen,maxBlue
stepNumber = 60.00 # number of steps within each color transition.
color1 = (red,green,blue) # clone the input tuples for use later on...
color2 = (red1,green1,blue1)
differenceRed = red - red1 # subtract each channel of color1 from color2,
differenceGreen = green - green1 # this will return either a positive or negative float.
differenceBlue = blue - blue1
incrFloatRed = differenceRed / stepNumber # divide the difference between the 2 colors by the
incrFloatGreen = differenceGreen / stepNumber # step rate to obtain the color increments.
incrFloatBlue = differenceBlue / stepNumber
if red > red1: # if the red channel value of the 1st color is greater than
incrFloatRed = -incrFloatRed # that of the 2nd, invert the increment (to allow
maxRed = red # color subtraction), then set the top end of the range as
minRed = red1 # red 1st channel and the bottom as red 2nd channel.
else: # Else, perform the inverse operation.
incrFloatRed = abs(incrFloatRed)
maxRed = red1
minRed = red
if green > green1:
incrFloatGreen = -incrFloatGreen
maxGreen = green
minGreen = green1
elif green < green1:
incrFloatGreen = abs(incrFloatGreen)
maxGreen = green1
minGreen = green
if blue > blue1:
incrFloatBlue = -incrFloatBlue
maxBlue = blue
minBlue = blue1
else:
incrFloatBlue = abs(incrFloatBlue)
maxBlue = blue1
minBlue = blue
def main(stdscr):
global incrFloatRed,incrFloatGreen,incrFloatBlue
setupColor((0,0,0),(0,255,255))
red = color1[0] #red,green and blue are the variables used to control the fade.
green = color1[1] #To begin with, they is set to the colors contained in the first
blue = color1[2] #tuple that is passed to setupColor()
label = stdscr.subwin(10,50,1,4) # create a subwindow, draw a box around it, then add the string
label.box() # "Hello, World!" to the subwindow at position row 1, column 1.
label.addstr(1,1,"Hello, World!")
curses.curs_set(0) # Disable cursor visibility
while True:
red = red + incrFloatRed # color = colorValue + colorIncrement
green = green + incrFloatGreen
blue = blue + incrFloatBlue
if red <= minRed or red >= maxRed: # if color is less than the start of the color range or
incrFloatRed = -incrFloatRed # greater than end of the color range, invert the color increment
if green <= minGreen or green >= maxGreen:
incrFloatGreen = -incrFloatGreen
if blue <= minBlue or blue >= maxBlue:
incrFloatBlue = -incrFloatBlue
# curses.init_color takes a tuple of rgb values as it's argument,
cursesRed = int(int(red) / 0.255) # but uses funky 1000-point intensity values, instead of the usual
cursesGreen = int(int(green) / 0.255) # 255. e.g. rgb(1000,0,0) for full intensity red, instead of
cursesBlue = int(int(blue) / 0.255) # rgb(255,0,0).
# To convert between them, divide the integer of the color value float
# by 0.255, then obtain the integer of the resulting float.
if cursesRed >=1000: # Sometimes a color value is set to greater
cursesRed = 1000 # than 1k or less than 0. When a negative value or a value greater
if cursesGreen >=1000: # than 1k is passed to curses.init_color(), it will return ERR and
cursesGreen = 999 # Curses will crash.
if cursesBlue >=1000:
cursesBlue = 999
if cursesRed <=0:
cursesRed = 0
if cursesGreen <=0:
cursesGreen = 0
if cursesBlue <=0:
cursesBlue = 0
curses.init_color(1,cursesRed,cursesGreen,cursesBlue) # reassign Curses color (1) to the RGB1K color of the current step...
curses.init_pair(1,255,1) # then create a color pair with the dynamic value (1) as
# the BG color, and white (255) as the FG.
label.bkgd(curses.color_pair(1)) # set the background of the label subwindow to the current color pair..
label.refresh() # then refresh, so that we can see the change.
time.sleep(0.02) # Take a little snooze, then do it all again.
wrapper(main)
答案 0 :(得分:0)
最后我自己弄清楚了这个问题,这是一个相对简单(但又笨拙又不雅致)的修复程序。我在程序的这一点上打印了每个颜色通道的输出(上面代码中的变量红色,绿色和蓝色):
if red <= minRed or red >= maxRed:
outFile.write("Red : " + str(int(red)) + "|Green : " + str(int(green)) + "|Blue : " + str(int(blue)) + "\n")
incrFloatRed = -incrFloatRed
这是程序的前三个周期的输出:
Red : 199|Green : 3 |Blue : 196
Red : 255|Green : 193|Blue : 0
Red : 199|Green : 9 |Blue : 196
Red : 255|Green : 186|Blue : 0
Red : 199|Green : 16 |Blue : 196
Red : 255|Green : 179|Blue : 0
如您所见,与其他通道相比,绿色通道逐渐偏离同步,并且红色和蓝色的值与传递给setupColor()函数的值略有不同。
可以通过使用if语句直接设置颜色值来解决颜色值不正确的问题:
while True:
red = red + incrFloatRed # color = colorValue + colorIncrement
green = green + incrFloatGreen
blue = blue + incrFloatBlue
##### Add the if statements after this ####
if red < minRed:
red = minRed
if red > maxRed:
red = maxRed
if blue < minBlue:
blue = minBlue
if blue > maxBlue:
blue = maxBlue
if green < minGreen:
green = minGreen
if green > maxGreen:
green = maxGreen
通过使用单个if语句更改颜色淡入方向,可以解决定时/同步问题。而不是像这样对每种颜色使用声明...
if green <= minGreen or green >= maxGreen:
incrFloatGreen = -incrFloatGreen
...像这样一次设置所有它们:
if green <= minGreen or green >=maxGreen:
incrFloatRed = -incrFloatRed
incrFloatGreen = -incrFloatGreen
incrFloatBlue = -incrFloatBlue
鹰眼可能已经发现,如果将maxGreen和minGreen都设置为0(例如rgb(230,0,100)和rgb(100,0,200)),则不会发生任何事情。如果将绿色更改为其他颜色,它将可以正常工作。
我怀疑很难添加一些逻辑来检测哪些颜色通道将起作用,但是考虑到可以简单地通过传递1而不是0来避免这种情况,所以我没有感到烦恼。
另一个不错的做法(从效率角度来看)是将所有淡入淡出值转储到数组中,然后根据该值设置颜色,而不是每次都要花费计算值的开销。