我正在尝试使用.map()
方法在React教程的TicTacToe示例中呈现一行。
我希望看到四行三框。但是我只看到三行。 Here is the Codepen.
https://codepen.io/anon/pen/WKygVM?editors=0011render() {
const status = 'Next player: X';
const rc = [0, 1, 2];
const rowItems = rc.map((n) => {
console.log(n);
this.renderSquare(n);
});
return (
<div>
<div className="status">{status}</div>
// I expect the below row to render the first row,
// on top of the three that are manually rendered
<div className="board-row">{this.rowItems}</div>
答案 0 :(得分:3)
两个问题:
map
需要返回每个返回的值。const rowItems = rc.map((n) => {
console.log(n);
return this.renderSquare(n);
});
// const rowItems = rc.map((n) => this.renderSquare(n)); /* with arrow functions */
rowItems
,而不是this.rowItems
,因为它只是上面定义的变量(不是在实际类中定义的方法) <div className="board-row">{rowItems}</div>
Warning: Each child in an array or iterator should have a unique "key" prop.
只希望您向正在循环的节点添加一个key
属性。
renderSquare(i) {
return <Square key={i} value={i} />;
}
class Square extends React.Component {
render() {
return (
<button className="square"
onClick={() => {
// console.log('click');
console.log('value', this.props.value);
}}>
{this.props.value}
</button>
);
}
}
class Board extends React.Component {
renderSquare(i) {
return <Square key={i} value={i} />;
}
render() {
const status = 'Next player: X';
const rc = [0, 1, 2];
const rowItems = rc.map((n) => {
console.log(n);
return this.renderSquare(n);
});
return (
<div>
<div className="status">{status}</div>
<div className="board-row">{rowItems}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
render() {
return (
<div className="game">
<div className="game-board">
<Board />
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* TODO */}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('root')
);
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
<div id="errors" style="
background: #c00;
color: #fff;
display: none;
margin: -20px -20px 20px;
padding: 20px;
white-space: pre-wrap;
"></div>
<div id="root"></div>
<script>
window.addEventListener('mousedown', function(e) {
document.body.classList.add('mouse-navigation');
document.body.classList.remove('kbd-navigation');
});
window.addEventListener('keydown', function(e) {
if (e.keyCode === 9) {
document.body.classList.add('kbd-navigation');
document.body.classList.remove('mouse-navigation');
}
});
window.addEventListener('click', function(e) {
if (e.target.tagName === 'A' && e.target.getAttribute('href') === '#') {
e.preventDefault();
}
});
window.onerror = function(message, source, line, col, error) {
var text = error ? error.stack || error : message + ' (at ' + source + ':' + line + ':' + col + ')';
errors.textContent += text + '\n';
errors.style.display = '';
};
console.error = (function(old) {
return function error() {
errors.textContent += Array.prototype.slice.call(arguments).join(' ') + '\n';
errors.style.display = '';
old.apply(this, arguments);
}
})(console.error);
</script>