Pygame蛇自食

时间:2018-08-03 15:13:47

标签: python python-3.x pygame

我最近开始使用pygame,并且正在关注TheNewBostons的youtube教程。这是我的主要游戏循环:

def game_loop():
    global direction
    global tdirection

    lead_x=display_width/2
    lead_y=display_height/2

    block_size=10
    change_x=10
    change_y=0

    game_exit=False
    GameOver=False
    main_menu=False


    snakelist=[]
    snakelength=1

    applethickness=20

    RandAppleX=round(random.randrange(0, display_width-applethickness )/10.0)*10.0
    RandAppleY=round(random.randrange(0, display_height-applethickness )/10.0)*10.0



    while not game_exit:


        while GameOver==True:
            game_display.fill(white)
            message_screen('You lost, Press Q to quit or C to retry.', red)
            pygame.display.update()
            for event in pygame.event.get():
                if event.type==pygame.KEYDOWN:
                    if event.key==pygame.K_q:
                        loss.play()
                        game_exit=True
                        GameOver= False


                    elif event.key==pygame.K_c:
                        direction='right'
                        game_loop()


                if event.type==pygame.QUIT:
                    game_exit=True
                    GameOver= False




        for event in pygame.event.get():


            if event.type==pygame.QUIT:
                game_exit=True

            if event.type==pygame.KEYDOWN:
                if event.key==pygame.K_a:

                    change_x=-block_size
                    direction='left'

                    change_x=-block_size                        
                    change_y=0
                elif event.key==pygame.K_d:
                    direction='right'

                    change_x=block_size
                    change_y=0  
                elif event.key==pygame.K_w:
                    direction='up'

                    change_y=-block_size
                    change_x=0
                elif event.key==pygame.K_s:
                    direction='down'

                    change_y=block_size
                    change_x=0

                elif event.key==pygame.K_ESCAPE:
                    pause()





        if lead_x>=display_width or lead_x<0 or lead_y>=display_height or lead_y<0:
            loss.play()
            GameOver=True



        lead_x+=change_x
        lead_y+=change_y




        clock.tick(FPS)





        snakehead=[]

        snakehead.append(lead_x)
        snakehead.append(lead_y)

        snakelist.append(snakehead)


        if len(snakelist)>snakelength:
            del snakelist[0]

        for segment in snakelist[:-1]:
            if segment==snakehead:
                loss.play()
                GameOver=True






        game_display.fill(white)
        game_display.blit(aimg, (RandAppleX, RandAppleY))   

        snake(snakelist, block_size)
        score(snakelength-1)




        if lead_x>= RandAppleX and lead_x<= RandAppleX+applethickness and lead_y<= RandAppleY+applethickness and lead_y>= RandAppleY:


            RandAppleX=round(random.randrange(0, display_width-applethickness )/10.0)*10.0
            RandAppleY=round(random.randrange(0, display_height-applethickness )/10.0)*10.0
            snakelength+=1
            effect.play()





        pygame.display.update()




    pygame.quit()
    quit()

现在,当蛇向某个方向移动时,我需要防止它自己进食。例如,然后将其向右移动,按键盘上的A按钮将立即使其自动进食,如果向上移动,请按S按钮将执行相同的操作。有办法防止这种情况发生吗?

2 个答案:

答案 0 :(得分:2)

一个简单的解决方案可能是通过检查蛇的移动方向是否与请求的方向相反来防止其退回。这将涉及一些额外的检查。像这样:

        if event.type==pygame.KEYDOWN:
            if event.key==pygame.K_a and direction != 'right':

                change_x=-block_size
                direction='left'

                change_x=-block_size                        
                change_y=0
            elif event.key==pygame.K_d and direction != 'left':
                direction='right'

                change_x=block_size
                change_y=0  
            elif event.key==pygame.K_w and direction != 'down':
                direction='up'

                change_y=-block_size
                change_x=0
            elif event.key==pygame.K_s and direction != 'right':
                direction='down'

                change_y=block_size
                change_x=0

答案 1 :(得分:0)

在更改方向时,您只需检查方向是否与当前方向相反,如果是这样,则不设置新方向。这样可以解决问题。