我目前正在制作Canvas,供用户使用Vue.js进行绘制,这与此处的示例非常相似:https://codepen.io/Lewitje/full/MVommB。
我尝试在网上寻找兼容性的详细说明,但找不到任何东西,我的问题是,绘图方面完全无法在iPad上运行,光标拾取了一个位置,但是手势没有开始绘图。
任何帮助都会很棒。预先感谢。
这是JS:
var app = new Vue({
el: '#draw',
data: {
history: [],
color: '#13c5f7',
popups: {
showColor: false,
showSize: false,
showWelcome: true,
showSave: false,
showOptions: false
},
options: {
restrictY: false,
restrictX: false
},
save: {
name: '',
saveItems: []
},
size: 12,
colors: [
'#d4f713',
'#13f7ab',
'#13f3f7',
'#13c5f7',
'#138cf7',
'#1353f7',
'#2d13f7',
'#7513f7',
'#a713f7',
'#d413f7',
'#f713e0',
'#f71397',
'#f7135b',
'#f71313',
'#f76213',
'#f79413',
'#f7e013'],
sizes: [6, 12, 24, 48],
weights: [ 2, 4, 6 ]
},
methods: {
removeHistoryItem: ()=>{
app.history.splice(app.history.length-2, 1);
draw.redraw();
},
removeAllHistory: ()=>{
app.history = [];
draw.redraw();
},
simplify: ()=>{
var simpleHistory = [];
app.history.forEach((item, i)=>{
if(i % 6 !== 1 || item.isDummy){
simpleHistory.push(item);
}
});
app.history = simpleHistory;
draw.redraw();
},
jumble: ()=>{
var simpleHistory = [];
app.history.forEach((item, i)=>{
item.r += Math.sin(i * 20) * 5;
});
app.history = app.shuffle(app.history);
draw.redraw();
},
shuffle: (a)=>{
var b = [];
a.forEach((item, i)=>{
if(!item.isDummy){
var l = b.length;
var r = Math.floor(l * Math.random());
b.splice(r, 0, item);
}
});
for(var i = 0; i < b.length; i++){
if(i % 20 === 1){
b.push(draw.getDummyItem());
}
}
return b;
},
saveItem: ()=>{
if(app.save.name.length > 2){
var historyItem = {
history: app.history.slice(),
name: app.save.name
};
app.save.saveItems.push(historyItem);
app.save.name = "";
}
},
loadSave: (item)=>{
app.history = item.history.slice();
draw.redraw();
}
}
});
class Draw {
constructor(){
this.c = document.getElementById('canvas');
this.ctx = this.c.getContext('2d');
this.mouseDown = false;
this.mouseX = 0;
this.mouseY = 0;
this.tempHistory = [];
this.setSize();
this.listen();
this.redraw();
}
listen(){
this.c.addEventListener('mousedown', (e)=>{
this.mouseDown = true;
this.mouseX = e.offsetX;
this.mouseY = e.offsetY;
this.setDummyPoint();
});
this.c.addEventListener('mouseup', ()=>{
if(this.mouseDown){
this.setDummyPoint();
}
this.mouseDown = false;
});
this.c.addEventListener('mouseleave', ()=>{
if(this.mouseDown){
this.setDummyPoint();
}
this.mouseDown = false;
});
this.c.addEventListener('mousemove', (e)=>{
this.moveMouse(e);
if(this.mouseDown){
this.mouseX = this.mouseX;
this.mouseY = this.mouseY;
if(!app.options.restrictX){
this.mouseX = e.offsetX;
}
if(!app.options.restrictY){
this.mouseY = e.offsetY;
}
var item = {
isDummy: false,
x: this.mouseX,
y: this.mouseY,
c: app.color,
r: app.size
};
app.history.push(item);
this.draw(item, app.history.length);
}
});
window.addEventListener('resize', ()=>{
this.setSize();
this.redraw();
});
}
setSize(){
this.c.width = window.innerWidth;
this.c.height = window.innerHeight - 60;
}
moveMouse(e){
let x = e.offsetX;
let y = e.offsetY;
var cursor = document.getElementById('cursor');
cursor.style.transform = `translate(${x - 10}px, ${y - 10}px)`;
}
getDummyItem(){
var lastPoint = app.history[app.history.length-1];
return {
isDummy: true,
x: lastPoint.x,
y: lastPoint.y,
c: null,
r: null
};
}
setDummyPoint(){
var item = this.getDummyItem();
app.history.push(item);
this.draw(item, app.history.length);
}
redraw(){
this.ctx.clearRect(0, 0, this.c.width, this.c.height);
this.drawBgDots();
if(!app.history.length){
return true;
}
app.history.forEach((item, i)=>{
this.draw(item, i);
});
}
drawBgDots(){
var gridSize = 50;
this.ctx.fillStyle = 'rgba(0, 0, 0, .2)';
for(var i = 0; i*gridSize < this.c.width; i++){
for(var j = 0; j*gridSize < this.c.height; j++){
if(i > 0 && j > 0){
this.ctx.beginPath();
this.ctx.rect(i * gridSize, j * gridSize, 2, 2);
this.ctx.fill();
this.ctx.closePath();
}
}
}
}
draw(item, i){
this.ctx.lineCap = 'round';
this.ctx.lineJoin="round";
var prevItem = app.history[i-2];
if(i < 2){
return false;
}
if(!item.isDummy && !app.history[i-1].isDummy && !prevItem.isDummy){
this.ctx.strokeStyle = item.c;
this.ctx.lineWidth = item.r;
this.ctx.beginPath();
this.ctx.moveTo(prevItem.x, prevItem.y);
this.ctx.lineTo(item.x, item.y);
this.ctx.stroke();
this.ctx.closePath();
} else if (!item.isDummy) {
this.ctx.strokeStyle = item.c;
this.ctx.lineWidth = item.r;
this.ctx.beginPath();
this.ctx.moveTo(item.x, item.y);
this.ctx.lineTo(item.x, item.y);
this.ctx.stroke();
this.ctx.closePath();
}
}
}
var draw = new Draw();
答案 0 :(得分:0)
我不确定这个问题与Vue JS本身有关,甚至与代码中的错误有关。
您的绘图类使用某些事件处理程序,例如mousemove
和mouseleave
。触摸设备有时可能需要使用特定于触摸的事件。
例如el.addEventListener("touchmove", handleMove, false)
您可能还需要重构draw()
类以容纳这些事件。
请参阅此处: https://developer.mozilla.org/en-US/docs/Web/API/Touch_events