我想从QML中的C ++ QObject类接收信号,我已经阅读了以下指南:
https://doc.qt.io/archives/qt-4.8/qtbinding.html#receiving-signals
但是我在获取结果时遇到了麻烦,这是我的示例代码:
myclass.h
public class AnimatedLine extends View {
private final Paint mPaint;
public Canvas mCanvas;
AnimationListener animationListener;
Path path;
private static long animSpeedInMs = 2000;
private static final long animMsBetweenStrokes = 100;
private long animLastUpdate;
private boolean animRunning = true;
private int animCurrentCountour;
private float animCurrentPos;
private Path animPath;
private PathMeasure animPathMeasure;
float pathLength;
float distance = 0;
float[] pos;
float[] tan;
Matrix matrix;
Bitmap bm;
public AnimatedLine(Context context) {
this(context, null);
mCanvas = new Canvas();
}
public AnimatedLine(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(15);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setColor(context.getResources().getColor(R.color.materialcolorpicker__red));
if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.KITKAT) {
setLayerType(LAYER_TYPE_SOFTWARE, mPaint);
}
bm = BitmapFactory.decodeResource(getResources(), R.drawable.hand1);
bm = Bitmap.createScaledBitmap(bm, 20,20, false);
distance = 0;
pos = new float[2];
tan = new float[2];
matrix = new Matrix();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mCanvas = canvas;
if (path != null) {
if (animRunning) {
drawAnimation(mCanvas);
} else {
drawStatic(mCanvas);
}
}
}
/**
* draw Path With Animation
*
* @param time in milliseconds
*/
public void drawWithAnimation(ArrayList<PointF> points, long time,AnimationListener animationListener) {
animRunning = true;
animPathMeasure = null;
animSpeedInMs = time;
setPath(points);
setAnimationListener(animationListener);
invalidate();
}
public void setPath(ArrayList<PointF> points) {
if (points.size() < 2) {
throw new IllegalStateException("Pass atleast two points.");
}
path = new Path();
path.moveTo(points.get(0).x, points.get(0).y);
path.lineTo(points.get(1).x, points.get(1).y);
}
private void drawAnimation(Canvas canvas) {
if (animPathMeasure == null) {
// Start of animation. Set it up.
animationListener.onAnimationStarted();
animPathMeasure = new PathMeasure(path, false);
animPathMeasure.nextContour();
animPath = new Path();
animLastUpdate = System.currentTimeMillis();
animCurrentCountour = 0;
animCurrentPos = 0.0f;
pathLength = animPathMeasure.getLength();
} else {
// Get time since last frame
long now = System.currentTimeMillis();
long timeSinceLast = now - animLastUpdate;
if (animCurrentPos == 0.0f) {
timeSinceLast -= animMsBetweenStrokes;
}
if (timeSinceLast > 0) {
// Get next segment of path
float newPos = (float) (timeSinceLast) / (animSpeedInMs / pathLength) + animCurrentPos;
boolean moveTo = (animCurrentPos == 0.0f);
animPathMeasure.getSegment(animCurrentPos, newPos, animPath, moveTo);
animCurrentPos = newPos;
animLastUpdate = now;
//start draw bitmap along path
animPathMeasure.getPosTan(newPos, pos, tan);
matrix.reset();
matrix.postTranslate(pos[0], pos[1]);
canvas.drawBitmap(bm, matrix, null);
//end drawing bitmap
//take current position
animationListener.onAnimationUpdate(pos);
// If this stroke is done, move on to next
if (newPos > pathLength) {
animCurrentPos = 0.0f;
animCurrentCountour++;
boolean more = animPathMeasure.nextContour();
// Check if finished
if (!more) {
animationListener.onAnimationEnd();
animRunning = false;
}
}
}
// Draw path
canvas.drawPath(animPath, mPaint);
}
invalidate();
}
private void drawStatic(Canvas canvas) {
canvas.drawPath(path, mPaint);
canvas.drawBitmap(bm, matrix, null);
}
public void setAnimationListener(AnimationListener animationListener) {
this.animationListener = animationListener;
}
public interface AnimationListener {
void onAnimationStarted();
void onAnimationEnd();
void onAnimationUpdate(float[] pos);
}
}
main.cpp
class myClass : public QObject
{
Q_OBJECT
public:
explicit myClass(QObject *parent = nullptr);
Q_INVOKABLE void incrementNumber(){
number++;
qDebug()<<number;
emit numberChanged(number);
}
signals:
Q_INVOKABLE int numberChanged(int &number);
public slots:
private:
int number = 0;
};
QML
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QScopedPointer<myClass> myclass (new myClass);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
engine.rootContext()->setContextProperty("myclass",myclass.data());
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
我在声明QML时出错
错误:无法将[undefined]分配给QString”
所以我猜我在做错误的连接。
答案 0 :(得分:0)
您遇到以下错误:
根据docs信号:它们永远不能具有返回类型(即使用void)。另一方面,它是Q_INVOKABLE
毫无意义,最后您必须传递整数值,而不是引用。
在加载QML之前必须导出QObject。
*。h
signals:
void numberChanged(int number);
main.cpp
...
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("myclass", myclass.data());
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
...