在Firestore中,您如何检查是否存在集合和文档,如果不存在,则如何使用.NET创建具有特定ID的新集合和文档?
答案 0 :(得分:1)
对于每个this answer for a node based question,将自动创建该集合,但是即使如此,如何执行此操作也不是一件容易的事,尤其是在.NET中。如果它是树下的多个集合,则更是如此。例如,这是我们要尝试添加的文档的类:
using Google.Cloud.Firestore;
namespace FirestoreTest.Models
{
[FirestoreData]
public class ClassicGame
{
public ClassicGame()
{
}
[FirestoreProperty]
public string title { get; set; }
[FirestoreProperty]
public string publisher { get; set; }
}
}
这是一个示例函数,该函数执行以下操作:检查集合和文档是否存在于PC / Games / {publisher} / {title}中,如果不存在,则使用gameId作为文档ID进行创建。它正在使用 Google.Cloud.Firestore 和 Google.Cloud.Firestore.V1Beta1
public async Task<bool> AddPcGame(string gameTitle, string gamePublisher, string gameId)
{
string publisherCollectionPath = "PC/Games/" + gamePublisher;
//Try and get the document and check if it exists
var document = await db.Collection(publisherCollectionPath).Document(gameId).GetSnapshotAsync();
if (document.Exists)
{
//document exists, do what you want here...
return true;
}
//if it doesn't exist insert it:
//create the object to insert
ClassicGame newGame = new ClassicGame()
{
title = gameTitle,
publisher = gamePublisher
};
//Notice you have to traverse the tree, going from collection to document.
//If you try to jump too far ahead, it doesn't seem to work.
//.Document(gameId).SetAsync(newGame), is what set's the document's ID and inserts the data for the document.
CollectionReference collection = db.Collection("PC");
var document2 = await collection.Document("Games").Collection(gamePublisher).Document(gameId).SetAsync(newGame);
return true;
}