我试图使用ARCore在不点击屏幕的情况下显示对象。在Google提供的ARCore Sceneform的基本示例中,您需要在检测到表面后点击屏幕。
我想实现这一点,AR无需点击屏幕即可显示对象。
Anchor newAnchor;
for (Plane plane : mSession.getAllTrackables(Plane.class)) {
if (plane.getType() == Plane.Type.HORIZONTAL_UPWARD_FACING
&& plane.getTrackingState() == TrackingState.TRACKING)
{
newAnchor = plane.createAnchor(plane.getCenterPose());
break;
}
}
我尝试了这种显示方式,而无需点击屏幕。
如果有人知道该怎么做,请帮助我。在此先感谢
答案 0 :(得分:7)
尽管我建议您在用户点击&在屏幕上点击他/他的位置时放置对象,但是您可以这样实现您的要求。 (此示例在Kotlin中)
在开始放置对象之前,需要创建一个ModelRenderable
。全局声明一个@Nullable
。
private var modelRenderable: ModelRenderable? = null
//Create the football renderable
ModelRenderable.builder()
//get the context of the ARFragment and pass the name of your .sfb file
.setSource(fragment.context, Uri.parse("FootBall.sfb"))
.build()
//I accepted the CompletableFuture using Async since I created my model on creation of the activity. You could simply use .thenAccept too.
//Use the returned modelRenderable and save it to a global variable of the same name
.thenAcceptAsync { modelRenderable -> this@MainActivity.modelRenderable = modelRenderable }
编程的主要部分必须在框架的onUpdate
方法上完成。因此,您可以像这样为框架更新附加一个侦听器
fragment.arSceneView.scene.addOnUpdateListener(this@MainActivity) //You can do this anywhere. I do it on activity creation post inflating the fragment
现在您可以在侦听器上添加对象了。
override fun onUpdate(frameTime: FrameTime?) {
//get the frame from the scene for shorthand
val frame = fragment.arSceneView.arFrame
if (frame != null) {
//get the trackables to ensure planes are detected
val var3 = frame.getUpdatedTrackables(Plane::class.java).iterator()
while(var3.hasNext()) {
val plane = var3.next() as Plane
//If a plane has been detected & is being tracked by ARCore
if (plane.trackingState == TrackingState.TRACKING) {
//Hide the plane discovery helper animation
fragment.planeDiscoveryController.hide()
//Get all added anchors to the frame
val iterableAnchor = frame.updatedAnchors.iterator()
//place the first object only if no previous anchors were added
if(!iterableAnchor.hasNext()) {
//Perform a hit test at the center of the screen to place an object without tapping
val hitTest = frame.hitTest(frame.screenCenter().x, frame.screenCenter().y)
//iterate through all hits
val hitTestIterator = hitTest.iterator()
while(hitTestIterator.hasNext()) {
val hitResult = hitTestIterator.next()
//Create an anchor at the plane hit
val modelAnchor = plane.createAnchor(hitResult.hitPose)
//Attach a node to this anchor with the scene as the parent
val anchorNode = AnchorNode(modelAnchor)
anchorNode.setParent(fragment.arSceneView.scene)
//create a new TranformableNode that will carry our object
val transformableNode = TransformableNode(fragment.transformationSystem)
transformableNode.setParent(anchorNode)
transformableNode.renderable = this@MainActivity.modelRenderable
//Alter the real world position to ensure object renders on the table top. Not somewhere inside.
transformableNode.worldPosition = Vector3(modelAnchor.pose.tx(),
modelAnchor.pose.compose(Pose.makeTranslation(0f, 0.05f, 0f)).ty(),
modelAnchor.pose.tz())
}
}
}
}
}
}
我使用了一种扩展方法
//A method to find the screen center. This is used while placing objects in the scene
private fun Frame.screenCenter(): Vector3 {
val vw = findViewById<View>(android.R.id.content)
return Vector3(vw.width / 2f, vw.height / 2f, 0f)
}
答案 1 :(得分:0)
如果您不想使用hit-testing
或button's action
方法将对象放置在真实环境中,则可以使用相机的Pose进行自动放置(请记住,必须在ARCamera的前面(即沿ARAnchor
的方向添加一个Node
,其对应的Renderable
和一个-Z
):
if (this.anchorNode == null) {
Session session = arFragment.getArSceneView().getSession();
float[] position = { 0, 0, -0.75 }; // 75 cm away from camera
float[] rotation = { 0, 0, 0, 1 };
Anchor anchor = session.createAnchor(new Pose(position, rotation));
anchorNode = new AnchorNode(anchor);
anchorNode.setRenderable(yourModelRenderable);
anchorNode.setParent(arFragment.getArSceneView().getScene());
}
希望这会有所帮助。
答案 2 :(得分:0)
如果只想放置一个对象,则为以下代码段。.谢谢@clinkz
override fun onUpdate(frameTime: FrameTime?) {
arFragment?.let { fragment ->
fragment.arSceneView?.let { sceneView ->
sceneView.arFrame?.let { frame ->
if (!placed) {
val trackable = frame.getUpdatedTrackables(Plane::class.java).iterator()
if (trackable.hasNext()) {
val plane = trackable.next() as Plane
if (plane.trackingState == TrackingState.TRACKING) {
fragment.planeDiscoveryController?.hide()
val hitTest =
frame.hitTest(frame.screenCenter().x, frame.screenCenter().y)
val hitTestIterator = hitTest.iterator()
if (hitTestIterator.hasNext()) {
val hitResult = hitTestIterator.next()
val modelAnchor = plane.createAnchor(hitResult.hitPose)
val anchorNode = AnchorNode(modelAnchor)
anchorNode.setParent(sceneView.scene)
val transformableNode =
TransformableNode(fragment.transformationSystem)
transformableNode.setParent(anchorNode)
transformableNode.renderable = this@ARActivity.modelRenderable
transformableNode.worldPosition = Vector3(
modelAnchor.pose.tx(),
modelAnchor.pose.compose(
Pose.makeTranslation(
0f,
0.05f,
0f
)
).ty(),
modelAnchor.pose.tz()
)
placed = true
}
}
}
}
}
}
}
}
private fun Frame.screenCenter(): Vector3 {
val vw = findViewById<View>(android.R.id.content)
return Vector3(vw.width / 2f, vw.height / 2f, 0f)
}