我是Unity新手,我从中创建了一个Post请求,我想返回Authentication-Token标头和授权标头,其中一些必需的json数据是我的代码
private IEnumerator BasketId()
{
string url = "http://hololens5.northeurope.cloudapp.azure.com/INTERSHOP/rest/WFS/inSPIRED-inTRONICS-Site/-/baskets/";
using (UnityWebRequest request = UnityWebRequest.Post(url, "Hello"))
{
yield return request.SendWebRequest();
string token = request.GetResponseHeader("Authentication-token");
if (request.isNetworkError || request.isHttpError)
{
Debug.Log(request.error);
}
else
{
string jsonResut = System.Text.Encoding.UTF8.GetString(request.downloadHandler.data);
obj = JsonConvert.DeserializeObject<BasketId>(jsonResut);
Debug.Log(obj.Uri);
Debug.Log("Authentication-Token: " + token);
yield return obj.Title;
yield return token;
}
}
}
所以我可以返回值。请帮助我。
答案 0 :(得分:1)
因为协程不是立即(阻止)的,所以您将无法直接返回响应。您需要做的是拥有一个事件或回调,当您的请求完成时将被调用。
这是通过将回调作为参数传递来实现的方法:
private IEnumerator GetBasketId(System.Action<string, BasketId> callback)
{
string url = "http://hololens5.northeurope.cloudapp.azure.com/INTERSHOP/rest/WFS/inSPIRED-inTRONICS-Site/-/baskets/";
using (UnityWebRequest request = UnityWebRequest.Post(url, "Hello"))
{
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
{
Debug.Log(request.error);
if (callback != null)
{
callback(null, null);
}
// callback?.Invoke(null, null); // for short
}
else
{
if (callback != null)
{
string token = request.GetResponseHeader("Authentication-token");
string jsonResut = System.Text.Encoding.UTF8.GetString(request.downloadHandler.data);
obj = JsonConvert.DeserializeObject<BasketId>(jsonResut);
if (callback != null)
{
callback(token, obj);
}
// callback?.Invoke(token, obj); // for short
}
}
}
}
因此,当您要启动请求时,只需调用以下内容:
StartCoroutine(GetBasketId((token, basketId) =>
{
if (string.IsNullOrEmpty(token))
{
// Handle error
}
else
{
// Handle success
Debug.Log("Token: " + token);
Debug.Log(basketId.Title);
}
});