Custom View onTouch不响应

时间:2018-08-02 10:34:24

标签: android canvas android-custom-view ontouchlistener ontouch

我在MainActivity上

 setContentView(R.layout.activity_main);

布局为:

<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">


 <View
     class ="com.example.doie.draw.DrawingView"
     android:layout_width="fill_parent"
     android:layout_height="fill_parent"
     android:id="@+id/drawing_area"/>



</android.support.constraint.ConstraintLayout>

和 在DrawingView类中,我已经实现了此方法

  @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                touch_up();
                invalidate();
                break;
        }
        return true;
    }

不幸的是,尽管当主类夸大视图时,DrawingView在其onCreate中进行了初始化 触摸无法识别! 我认为可能是因为DrawingView extends View类失去了焦点,所以我应该将侦听器附加到Main类,但是我不喜欢这种解决方案,因为在所有的Custom View教程中,我都看到触摸是在自定义中实现的查看类,而不是在Main上查看,所以无法理解为什么我无法在Canvas上绘画。

(编辑不是重复的,请参见下面的评论)

n.b。无论如何,我还附上了小型DrawingView类,以供进一步参考。 如果您需要:

public class DrawingView extends View {

    private final Paint mPaint;
    public int width;
    public  int height;
    private Bitmap mBitmap;
    private Canvas mCanvas;
    private Path mPath;
    private Paint mBitmapPaint;
    Context context;
    private Paint circlePaint;
    private Path circlePath;

    public DrawingView(Context c) {
        super(c);
        context=c;
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setColor(Color.GREEN);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(12);
        mPath = new Path();
        mBitmapPaint = new Paint(Paint.DITHER_FLAG);
        circlePaint = new Paint();
        circlePath = new Path();
        circlePaint.setAntiAlias(true);
        circlePaint.setColor(Color.BLUE);
        circlePaint.setStyle(Paint.Style.STROKE);
        circlePaint.setStrokeJoin(Paint.Join.MITER);
        circlePaint.setStrokeWidth(4f);

        Log.d("IVO", "DrawingView: ");
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        canvas.drawBitmap( mBitmap, 0, 0, mBitmapPaint);
        canvas.drawPath( mPath,  mPaint);
        canvas.drawPath( circlePath,  circlePaint);
    }

    private float mX, mY;
    private static final float TOUCH_TOLERANCE = 4;

    private void touch_start(float x, float y) {
        mPath.reset();
        mPath.moveTo(x, y);
        mX = x;
        mY = y;
    }

    private void touch_move(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
            mX = x;
            mY = y;

            circlePath.reset();
            circlePath.addCircle(mX, mY, 30, Path.Direction.CW);
        }
    }

    private void touch_up() {
        mPath.lineTo(mX, mY);
        circlePath.reset();
        // commit the path to our offscreen
        mCanvas.drawPath(mPath,  mPaint);
        // kill this so we don't double draw
        mPath.reset();
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                touch_up();
                invalidate();
                break;
        }
        return true;
    }
}

0 个答案:

没有答案