您可以在此图片上看到
有一个我正在控制的矩形(红色)和一个我未控制的绿色矩形。我希望这些绿色矩形不断地从左向右移动(每秒钟都向相反的方向移动)。我尝试这样做,但我只设法让他们走到一侧,然后停下来。我不知道如何让他们回到另一边,然后不断地这样做。这是if
语句结束后的外观。
import pygame
pygame.init()
win = pygame.display.set_mode((1200, 600))
clock = pygame.time.Clock()
BLACK = (0, 0, 0)
WHITE = (255,255,255)
RED = (255, 0, 0)
GREEN = (13, 255, 0)
player = pygame.Rect(40, 45, 30, 30)
vel = 4
walls = [
pygame.Rect(0, 0, 1200, 20), pygame.Rect(0, 0, 20, 600),
pygame.Rect(0, 580, 1200, 20), pygame.Rect(1180, 0, 20, 600),
pygame.Rect(300, 0, 20, 530), pygame.Rect(20, 100, 230, 20),
pygame.Rect(70, 200, 230, 20), pygame.Rect(20, 300, 230, 20),
pygame.Rect(70, 400, 230, 20), pygame.Rect(600, 100, 20, 500),
]
movingobjectsleft = [
pygame.Rect(320, 120, 30, 30),
pygame.Rect(320, 240, 30, 30),
pygame.Rect(320, 360, 30, 30),
]
movingobjectsright = [
pygame.Rect(570, 180, 30, 30),
pygame.Rect(570, 300, 30, 30),
pygame.Rect(570, 420, 30, 30)
]
run = True
while run:
# Handle the events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
# Update the player coordinates.
if keys[pygame.K_LEFT] and player.x > 0:
player.x -= vel
if keys[pygame.K_RIGHT] and player.x < 1200 - player.width:
player.x += vel
if keys[pygame.K_UP] and player.y > 0:
player.y -= vel
if keys[pygame.K_DOWN] and player.y < 600 - player.height:
player.y += vel
# Game logic for walls and moving objects
for wall in walls:
# Check if the player rect collides with a wall rect.
if player.colliderect(wall):
print("Game over")
for object in movingobjectsleft:
if player.colliderect(object):
print("Game over")
if object.x < 570:
object.x += vel
for object in movingobjectsright:
if player.colliderect(object):
print("Game over")
if object.x > 320:
object.x -= vel
# Draw everything.
win.fill(WHITE)
pygame.draw.rect(win, RED, player)
# Drawing walls and moving objects
for wall in walls:
pygame.draw.rect(win, BLACK, wall)
for object in movingobjectsright:
pygame.draw.rect(win, GREEN, object)
for object in movingobjectsleft:
pygame.draw.rect(win, GREEN, object)
pygame.display.update()
clock.tick(60)
pygame.quit()
我认为这里需要做些事情
for object in movingobjectsleft:
if player.colliderect(object):
print("Game over")
if object.x < 570:
object.x += vel
for object in movingobjectsright:
if player.colliderect(object):
print("Game over")
if object.x > 320:
object.x -= vel
答案 0 :(得分:1)
您可以使用额外的pygame.Rect
属性和vel
方法创建一个update
子类,在其中您可以移动rect并进行边界检查(或创建一个具有{ {1}}和一个rect
属性):
vel
在while循环中:
class MovingRect(pygame.Rect):
def __init__(self, x, y, w, h, vel):
# Call the __init__ method of the parent class.
super().__init__(x, y, w, h)
self.vel = vel
def update(self):
self.x += self.vel # Move.
if self.right > 600 or self.left < 320: # If it's not in this area.
self.vel = -self.vel # Invert the direction.
vel_left = 4
vel_right = -4
movingrects = [
MovingRect(320, 120, 30, 30, vel_left),
MovingRect(320, 240, 30, 30, vel_left),
MovingRect(320, 360, 30, 30, vel_left),
MovingRect(570, 180, 30, 30, vel_right),
MovingRect(570, 300, 30, 30, vel_right),
MovingRect(570, 420, 30, 30, vel_right),
]
如果您需要计时器,请查看以下答案:Countdown timer in Pygame
如果您还不知道类如何工作,则可以定义一个布尔标志(for movingrect in movingrects:
movingrect.update() # Movement and bounds checking.
if player.colliderect(movingrect):
print("Game over")
# Draw everything.
# ...
for movingrect in movingrects:
pygame.draw.rect(win, GREEN, movingrect)
),并在其中一个rect离开指定区域时将其设置为invert_direction
。如果是True
循环后的True
,请反转for
/ vel_left
变量。
vel_right