我正在做一个项目,并且遇到ARCore问题。我在项目中使用了ARCore Location,并使用经度和纬度设置了对象的位置。但是当我在设备上看到它时,对象位置在AR中会有所不同。
CompletableFuture<ViewRenderable> exampleLayout = ViewRenderable.builder()
.setView(this, R.layout.example_layout)
.build();
// When you build a Renderable, Sceneform loads its resources in the background while returning
// a CompletableFuture. Call thenAccept(), handle(), or check isDone() before calling get().
CompletableFuture<ModelRenderable> andy = ModelRenderable.builder()
.setSource(this, R.raw.andy)
.build();
CompletableFuture.allOf(
exampleLayout,
andy)
.handle(
(notUsed, throwable) -> {
// When you build a Renderable, Sceneform loads its resources in the background while
// returning a CompletableFuture. Call handle(), thenAccept(), or check isDone()
// before calling get().
if (throwable != null) {
DemoUtils.displayError(this, "Unable to load renderables", throwable);
return null;
}
try {
exampleLayoutRenderable = exampleLayout.get();
andyRenderable = andy.get();
hasFinishedLoading = true;
} catch (InterruptedException | ExecutionException ex) {
DemoUtils.displayError(this, "Unable to load renderables", ex);
}
return null;
});
// Set an update listener on the Scene that will hide the loading message once a Plane is
// detected.
arSceneView
.getScene()
.setOnUpdateListener(
frameTime -> {
if (!hasFinishedLoading) {
return;
}
if (locationScene == null) {
// If our locationScene object hasn't been setup yet, this is a good time to do it
// We know that here, the AR components have been initiated.
locationScene = new LocationScene(this, this, arSceneView);
// Now lets create our location markers.
// First, a layout
LocationMarker layoutLocationMarker = new LocationMarker(
77.398151,
28.540926,
getExampleView()
);
// An example "onRender" event, called every frame
// Updates the layout with the markers distance
layoutLocationMarker.setRenderEvent(new LocationNodeRender() {
@SuppressLint("SetTextI18n")
@Override
public void render(LocationNode node) {
View eView = exampleLayoutRenderable.getView();
TextView distanceTextView = eView.findViewById(R.id.textView2);
distanceTextView.setText(node.getDistance() + "M");
}
});
// Adding the marker
locationScene.mLocationMarkers.add(layoutLocationMarker);
// Adding a simple location marker of a 3D model
locationScene.mLocationMarkers.add(
new LocationMarker(
77.398151,
28.540926,
getAndy()));
}
Frame frame = arSceneView.getArFrame();
if (frame == null) {
return;
}
if (frame.getCamera().getTrackingState() != TrackingState.TRACKING) {
return;
}
if (locationScene != null) {
locationScene.processFrame(frame);
}
if (loadingMessageSnackbar != null) {
for (Plane plane : frame.getUpdatedTrackables(Plane.class)) {
if (plane.getTrackingState() == TrackingState.TRACKING) {
hideLoadingMessage();
}
}
}
});
// Lastly request CAMERA & fine location permission which is required by ARCore-Location.
ARLocationPermissionHelper.requestPermission(this);
其中的主要问题是,它会据此检测表面并放置图像,如果有可能禁用表面检测,则它会完美工作。
答案 0 :(得分:1)
使用EnablePlaneFinding = false修改会话配置,然后禁用并重新启用ARCoreSession。这将禁用飞机搜索功能,但将保持现有飞机的当前状态。
如果您不想禁用会话,则可以在不禁用会话的情况下强制对其进行OnEnable()调用:
var session = GameObject.Find("ARCore Device").GetComponent<ARCoreSession>();
session.SessionConfig.EnablePlaneFinding = false; session.OnEnable();