*我是pygame的新手,必须为课程项目创建一个主菜单。我目前仅实现了按钮交互功能,该按钮更改了按钮的颜色,现在我试图进入到单击按钮将在屏幕上绘制新页面的阶段。我隐约地理解了鼠标单击和MOUSEBUTTONDOWN
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
HOVER_COLOR = (50, 70, 90)
#Background Music
pygame.mixer.music.load('game.ogg')
pygame.mixer.music.set_endevent(pygame.constants.USEREVENT)
pygame.mixer.music.play()
pygame.display.update()
clock.tick(15)
#Background
bg = pygame.image.load("greybackground.png")
#Fonts
FONT = pygame.font.SysFont ("Times New Norman", 60)
text1 = FONT.render("START", True, WHITE)
text2 = FONT.render("OPTIONS", True, WHITE)
text3 = FONT.render("ABOUT", True, WHITE)
#Buttons
rect1 = pygame.Rect(300,300,205,80)
rect2 = pygame.Rect(300,400,205,80)
rect3 = pygame.Rect(300,500,205,80)
buttons = [
[text1, rect1, BLACK],
[text2, rect2, BLACK],
[text3, rect3, BLACK],
]
def game_intro():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.MOUSEMOTION:
for button in buttons:
if button[1].collidepoint(event.pos):
button[2] = HOVER_COLOR
else:
button[2] = BLACK
screen.blit(bg, (0, 0))
for text, rect, color in buttons:
pygame.draw.rect(screen, color, rect)
screen.blit(text, rect)
pygame.display.flip()
clock.tick(15)
def loop():
clock = pygame.time.Clock()
number = 0
# The button is just a rect.
button = pygame.Rect(300,300,205,80)
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# This block is executed once for each MOUSEBUTTONDOWN event.
elif event.type == pygame.MOUSEBUTTONDOWN:
# 1 is the left mouse button, 2 is middle, 3 is right.
if event.button == 1:
# `event.pos` is the mouse position.
if button.collidepoint(event.pos):
# Incremt the number.
number += 1
game_intro()
loop()
pygame.quit()