我目前正在使用统一坦克游戏教程,并且一直在进行改进,并且正在尝试随机产生坦克。它的工作方式是为坦克1选择一个随机的生成点,然后为坦克2添加一个到生成器以选择下一个生成点,这样就消除了两个坦克都具有相同的生成点的机会,但两个坦克偶尔会得到相同的生成点。所以我想知道如何解决这个问题并使坦克在随机的地方产卵,而不是在同一个位置产卵
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public int m_NumRoundsToWin = 5;
public float m_StartDelay = 3f;
public float m_EndDelay = 3f;
public CameraControl m_CameraControl;
public Text m_MessageText;
public GameObject m_TankPrefab;
public TankManager[] m_Tanks;
public Transform[] m_SpawnPoints;
private int m_RoundNumber;
private WaitForSeconds m_StartWait;
private WaitForSeconds m_EndWait;
private TankManager m_RoundWinner;
private TankManager m_GameWinner;
private void SpawnAllTanks()
{
int spawn = Random.Range(0, 666);
for (int i = 0; i < m_Tanks.Length; i++)
{
m_Tanks[i].m_SpawnPoint.rotation) as GameObject;
m_Tanks[i].m_Instance =
Instantiate(m_TankPrefab, m_SpawnPoints[(spawn + i) % 6].position, m_Tanks[i].m_SpawnPoint.rotation) as GameObject;
print("Choosing Spawn"+(spawn + i) % 6);
m_Tanks[i].m_PlayerNumber = i + 1;
m_Tanks[i].m_SpawnPoint.position =m_SpawnPoints[(spawn + i) % 6].position;
m_Tanks[i].Setup();
}
}