所以我试图在pygame中制作一个无限的类似跑步者的游戏。我希望角色具有的唯一功能是跳转(很明显,我希望角色的两个Sprite图像在彼此之间同时更改。我如何使动画跳转?对不起,我不太擅长解释如何我的情况,这是我的代码:
import pygame
screen_width = 800
screen_height = 800
white = (255,255,255)
black = (0,0,0)
class Player(pygame.sprite.Sprite):
def __init__(self,image,image2,x,y):
super().__init__()
self.image = pygame.image.load('dog1.png')
self.image2 = pygame.image.load('dog3.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.jumping = False
def jump(self):
pass
class Platform(pygame.sprite.Sprite):
def __init__(self,color,x,y,height,width):
super().__init__()
self.image = pygame.Surface([width,height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
#init game
pygame.init()
#set screen
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption("Dino the Russell")
#set clock
clock = pygame.time.Clock()
#load dog image sprites
dog1 = pygame.image.load('dog1.png')
dog2 = pygame.image.load('dog3.png')
#create sprite list
all_sprites_list = pygame.sprite.Group()
player = Player(dog1,dog2,250,415)
platform = Platform(black,0,500,15,800)
all_sprites_list.add(platform)
#create a variable that determines which sprite is active
dogCurrentImage = 1
gameLoop = True
while gameLoop:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameLoop = False
screen.fill((white))
#current sprite image
if (dogCurrentImage == 1):
screen.blit(dog1, (250,415))
if (dogCurrentImage == 2):
screen.blit(dog2,(250,415))
if (dogCurrentImage==1):
dogCurrentImage = 2
else:
dogCurrentImage = 1
#key handling:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
all_sprites_list.draw(screen)
pygame.display.update()
clock.tick(5)
pygame.quit()