我有一个使用AVPlayer的简单视频编辑视图。我使用一个或多个AVURLAsset创建一个AVMutableComposition。一切正常,但视频总是旋转90度。即,如果源视频是以纵向模式拍摄的。 AVPlayer以横向模式显示它,反之亦然。我已经阅读了文档,并将其“go”“至死,无法找到解决方案。我在寻找错误的地方。
有人可以帮忙吗?
提前致谢;
让 - 皮埃尔答案 0 :(得分:4)
根据我的理解,你有一些方向问题,比如肖像视频处于横向模式,有时视频是颠倒的。这是由于默认的AVAsset方向。使用默认iPhone相机应用程序录制的所有电影和图像文件都将视频帧设置为横向,因此媒体以横向模式保存。 AVAsset具有包含媒体方向信息的preferredTransform属性,只要您使用“照片”应用程序或QuickTime查看媒体文件,就会将其应用于媒体文件。 您可以通过将必要的变换应用于AVAsset对象来轻松纠正此问题。但是,由于您的两个视频文件可能具有不同的方向,因此您需要使用两个单独的AVMutableCompositionTrack实例,而不是像您最初那样使用一个(假设)。 创建两个AVMutableCompositionTrack视频轨道 由于您现在有两个单独的AVMutableCompositionTrack实例,因此需要将AVMutableVideoCompositionLayerInstruction应用于每个轨道以修复方向。所以添加以下代码
// Create AVMutableVideoCompositionInstruction
AVMutableVideoCompositionInstruction *mainInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
mainInstruction.timeRange = CMTimeRangeMake(kCMTimeZero, CMTimeAdd(firstAsset.duration, secondAsset.duration));
// Create an AVMutableVideoCompositionLayerInstruction for the first track
AVMutableVideoCompositionLayerInstruction *firstlayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:firstTrack];
AVAssetTrack *firstAssetTrack = [[firstAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
UIImageOrientation firstAssetOrientation_ = UIImageOrientationUp;
BOOL isFirstAssetPortrait_ = NO;
CGAffineTransform firstTransform = firstAssetTrack.preferredTransform;
if (firstTransform.a == 0 && firstTransform.b == 1.0 && firstTransform.c == -1.0 && firstTransform.d == 0) {
firstAssetOrientation_ = UIImageOrientationRight;
isFirstAssetPortrait_ = YES;
}
if (firstTransform.a == 0 && firstTransform.b == -1.0 && firstTransform.c == 1.0 && firstTransform.d == 0) {
firstAssetOrientation_ = UIImageOrientationLeft;
isFirstAssetPortrait_ = YES;
}
if (firstTransform.a == 1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == 1.0) {
firstAssetOrientation_ = UIImageOrientationUp;
}
if (firstTransform.a == -1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == -1.0) {
firstAssetOrientation_ = UIImageOrientationDown;
}
[firstlayerInstruction setTransform:firstAsset.preferredTransform atTime:kCMTimeZero];
[firstlayerInstruction setOpacity:0.0 atTime:firstAsset.duration];
// Create an AVMutableVideoCompositionLayerInstruction for the second track
AVMutableVideoCompositionLayerInstruction *secondlayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:secondTrack];
AVAssetTrack *secondAssetTrack = [[secondAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
UIImageOrientation secondAssetOrientation_ = UIImageOrientationUp;
BOOL isSecondAssetPortrait_ = NO;
CGAffineTransform secondTransform = secondAssetTrack.preferredTransform;
if (secondTransform.a == 0 && secondTransform.b == 1.0 && secondTransform.c == -1.0 && secondTransform.d == 0) {
secondAssetOrientation_= UIImageOrientationRight;
isSecondAssetPortrait_ = YES;
}
if (secondTransform.a == 0 && secondTransform.b == -1.0 && secondTransform.c == 1.0 && secondTransform.d == 0) {
secondAssetOrientation_ = UIImageOrientationLeft;
isSecondAssetPortrait_ = YES;
}
if (secondTransform.a == 1.0 && secondTransform.b == 0 && secondTransform.c == 0 && secondTransform.d == 1.0) {
secondAssetOrientation_ = UIImageOrientationUp;
}
if (secondTransform.a == -1.0 && secondTransform.b == 0 && secondTransform.c == 0 && secondTransform.d == -1.0) {
secondAssetOrientation_ = UIImageOrientationDown;
}
[secondlayerInstruction setTransform:secondAsset.preferredTransform atTime:firstAsset.duration];
}
最后添加说明,这只是应用于第二首曲目的方向修正。
mainInstruction.layerInstructions = [NSArray arrayWithObjects:firstlayerInstruction, secondlayerInstruction,nil];
AVMutableVideoComposition *mainCompositionInst = [AVMutableVideoComposition videoComposition];
mainCompositionInst.instructions = [NSArray arrayWithObject:mainInstruction];
mainCompositionInst.frameDuration = CMTimeMake(1, 30);
CGSize naturalSizeFirst, naturalSizeSecond;
if(isFirstAssetPortrait_){
naturalSizeFirst = CGSizeMake(FirstAssetTrack.naturalSize.height, FirstAssetTrack.naturalSize.width);
} else {
naturalSizeFirst = FirstAssetTrack.naturalSize;
}
if(isSecondAssetPortrait_){
naturalSizeSecond = CGSizeMake(SecondAssetTrack.naturalSize.height, SecondAssetTrack.naturalSize.width);
} else {
naturalSizeSecond = SecondAssetTrack.naturalSize;
}
float renderWidth, renderHeight;
if(naturalSizeFirst.width > naturalSizeSecond.width) {
renderWidth = naturalSizeFirst.width;
} else {
renderWidth = naturalSizeSecond.width;
}
if(naturalSizeFirst.height > naturalSizeSecond.height) {
renderHeight = naturalSizeFirst.height;
} else {
renderHeight = naturalSizeSecond.height;
}
MainCompositionInst.renderSize = CGSizeMake(renderWidth, renderHeight);
希望这会有所帮助
答案 1 :(得分:1)
如果没有要检查的代码,很难知道发生了什么......但很可能,您的问题是由于您正在失去preferredTransform
属性的价值而引起的。
所有AVAssetTrack
个对象都有preferredTransform
属性,用于指定是否应旋转视频。如果要创建新的AVMutableAssetTrack
对象,则可能需要设置该属性的值,以使视频保持预期的方向。