UIPinchGestureRecognizer的最大/最小缩放比例 - iPhone iOS

时间:2011-03-01 04:57:43

标签: iphone ipad ios cgaffinetransform

我如何能够将UIPinchGestureRecognizer的比例限制在最小和最大水平?下面的scale属性似乎是相对于上一个已知的比例(来自上一个状态的delta),我无法弄清楚如何设置对被缩放对象的大小/高度的限制。

-(void)scale:(id)sender {

[self.view bringSubviewToFront:[(UIPinchGestureRecognizer*)sender view]];

if([(UIPinchGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
    lastScale = 1.0;
    return;
}

CGFloat pinchscale = [(UIPinchGestureRecognizer*)sender scale];
CGFloat scale = 1.0 - (lastScale - pinchscale);
CGAffineTransform currentTransform = [(UIPinchGestureRecognizer*)sender view].transform;
CGAffineTransform holderTransform = holderView.transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);
[[(UIPinchGestureRecognizer*)sender view] setTransform:newTransform];

lastScale = [(UIPinchGestureRecognizer*)sender scale];

}

10 个答案:

答案 0 :(得分:106)

这是我在使用Anomie的答案作为起点后想出的解决方案。

- (void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer {

    if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
        // Reset the last scale, necessary if there are multiple objects with different scales
        lastScale = [gestureRecognizer scale];
    }

    if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || 
        [gestureRecognizer state] == UIGestureRecognizerStateChanged) {

        CGFloat currentScale = [[[gestureRecognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];

        // Constants to adjust the max/min values of zoom
        const CGFloat kMaxScale = 2.0;
        const CGFloat kMinScale = 1.0;

        CGFloat newScale = 1 -  (lastScale - [gestureRecognizer scale]); 
        newScale = MIN(newScale, kMaxScale / currentScale);   
        newScale = MAX(newScale, kMinScale / currentScale);
        CGAffineTransform transform = CGAffineTransformScale([[gestureRecognizer view] transform], newScale, newScale);
        [gestureRecognizer view].transform = transform;

        lastScale = [gestureRecognizer scale];  // Store the previous scale factor for the next pinch gesture call  
    }
}

答案 1 :(得分:18)

无法限制UIPinchGestureRecognizer的比例。要限制代码中的高度,您应该可以执行以下操作:

CGFloat scale = 1.0 - (lastScale - pinchscale);
CGRect bounds = [(UIPinchGestureRecognizer*)sender view].bounds;
scale = MIN(scale, maximumHeight / CGRectGetHeight(bounds));
scale = MAX(scale, minimumHeight / CGRectGetHeight(bounds));

要限制宽度,请在最后两行中将“高度”更改为“宽度”。

答案 2 :(得分:4)

我从保罗·索尔特和Anoime的答案中收集了一些信息,并将其添加到我为UIViewController制作的现有类别中,以允许任何UIView可拖动,现在使用手势和变换使其变得可追踪。

注意:这会弄脏您正在进行可拖动/可追踪的视图的标记属性。因此,如果您需要其他标记,可以考虑将该值放在此技术使用的NSMutableDictionary中。这可以作为 [self dictForView:theView]

在您的项目中实施:

您可以在视图控制器“视图”中使任何子视图可拖动或可追踪(或两者) 在viewDidLoad中放置一行代码(例如:)

[self makeView:mySubView draggable:YES pinchable:YES minPinchScale:0.75 maxPinchScale:1.0];

在viewDidUnload(发布来宾和字典)中将其关闭:

[self makeView:mySubView draggable:NO pinchable:NO minPinchScale:1.0 maxPinchScale:1.0];

DragAndPinchScale.h文件

#import <UIKit/UIKit.h>

@interface UIViewController (DragAndPinchScale)

-(void) makeView:(UIView*)aView 
       draggable:(BOOL)draggable 
       pinchable:(BOOL)pinchable 
   minPinchScale:(CGFloat)minPinchScale
   maxPinchScale:(CGFloat)maxPinchScale;


-(NSMutableDictionary *) dictForView:(UIView *)theView;
-(NSMutableDictionary *) dictForViewGuestures:(UIGestureRecognizer *)guesture;

@end

DragAndPinchScale.m文件

#import "DragAndPinchScale.h"

@implementation UIViewController (DragAndPinchScale)


-(NSMutableDictionary *) dictForView:(UIView *)theView{
    NSMutableDictionary *dict = (NSMutableDictionary*) (void*) theView.tag;
    if (!dict) {
        dict = [[NSMutableDictionary dictionary ] retain];
        theView.tag = (NSInteger) (void *) dict;
    }

    return dict;

}


-(NSMutableDictionary *) dictForViewGuestures:(UIGestureRecognizer *)guesture {
    return [self dictForView:guesture.view];
}


- (IBAction)fingersDidPinchInPinchableView:(UIPinchGestureRecognizer *)fingers {
    NSMutableDictionary *dict = [self dictForViewGuestures:fingers];
    UIView *viewToZoom = fingers.view;
    CGFloat lastScale;
    if([fingers state] == UIGestureRecognizerStateBegan) {
        // Reset the last scale, necessary if there are multiple objects with different scales
        lastScale = [fingers scale];
    } else {
        lastScale = [[dict objectForKey:@"lastScale"] floatValue];
    }

    if ([fingers state] == UIGestureRecognizerStateBegan || 
        [fingers state] == UIGestureRecognizerStateChanged) {

        CGFloat currentScale = [[[fingers view].layer valueForKeyPath:@"transform.scale"] floatValue];

        // limits to adjust the max/min values of zoom
        CGFloat maxScale = [[dict objectForKey:@"maxScale"] floatValue];
        CGFloat minScale = [[dict objectForKey:@"minScale"] floatValue];

        CGFloat newScale = 1 -  (lastScale - [fingers scale]); 
        newScale = MIN(newScale, maxScale / currentScale);   
        newScale = MAX(newScale, minScale / currentScale);
        CGAffineTransform transform = CGAffineTransformScale([[fingers view] transform], newScale, newScale);
        viewToZoom.transform = transform;

        lastScale = [fingers scale];  // Store the previous scale factor for the next pinch gesture call  
    }

    [dict setObject:[NSNumber numberWithFloat:lastScale] 
             forKey:@"lastScale"];

}

- (void)fingerDidMoveInDraggableView:(UIPanGestureRecognizer *)finger {
    NSMutableDictionary *dict = [self dictForViewGuestures:finger];
    UIView *viewToDrag =  finger.view;
    if (finger.state == UIGestureRecognizerStateBegan) {

        [dict setObject:[NSValue valueWithCGPoint:viewToDrag.frame.origin] 
                 forKey:@"startDragOffset"];

        [dict setObject:[NSValue valueWithCGPoint:[finger locationInView:self.view]] 
                 forKey:@"startDragLocation"];


    }
    else if (finger.state == UIGestureRecognizerStateChanged) {

        NSMutableDictionary *dict = (NSMutableDictionary*) (void*) viewToDrag.tag;

        CGPoint stopLocation = [finger locationInView:self.view];
        CGPoint startDragLocation = [[dict valueForKey:@"startDragLocation"] CGPointValue];
        CGPoint startDragOffset = [[dict valueForKey:@"startDragOffset"] CGPointValue];
        CGFloat dx = stopLocation.x - startDragLocation.x;
        CGFloat dy = stopLocation.y - startDragLocation.y;
        //   CGFloat distance = sqrt(dx*dx + dy*dy );
        CGRect dragFrame = viewToDrag.frame;


        CGSize selfViewSize = self.view.frame.size;
        if (!UIDeviceOrientationIsPortrait(self.interfaceOrientation)) {
            selfViewSize = CGSizeMake(selfViewSize.height,selfViewSize.width);
        }

        selfViewSize.width  -= dragFrame.size.width;
        selfViewSize.height -= dragFrame.size.height;

        dragFrame.origin.x = MIN(selfViewSize.width, MAX(0,startDragOffset.x+dx));
        dragFrame.origin.y = MIN(selfViewSize.height,MAX(0,startDragOffset.y+dy));

        viewToDrag.frame = dragFrame;
    }
    else if (finger.state == UIGestureRecognizerStateEnded) {

        [dict removeObjectForKey:@"startDragLocation"];
        [dict removeObjectForKey:@"startDragOffset"];
    }
}

-(void) makeView:(UIView*)aView 
       draggable:(BOOL)draggable 
       pinchable:(BOOL)pinchable 
   minPinchScale:(CGFloat)minPinchScale
   maxPinchScale:(CGFloat)maxPinchScale{
    NSMutableDictionary *dict = (NSMutableDictionary*) (void*) aView.tag;

    if (!(pinchable || draggable)) {

        if (dict){ 
            [dict release];
            aView.tag = 0;
        }
        return;
    }

    if (dict) {

        UIPanGestureRecognizer *pan =[dict objectForKey:@"UIPanGestureRecognizer"];
        if(pan){
            if ([aView.gestureRecognizers indexOfObject:pan]!=NSNotFound) {
                [aView removeGestureRecognizer:pan];
            }
            [dict removeObjectForKey:@"UIPanGestureRecognizer"];
        }

        UIPinchGestureRecognizer *pinch =[dict objectForKey:@"UIPinchGestureRecognizer"];
        if(pinch){
            if ([aView.gestureRecognizers indexOfObject:pinch]!=NSNotFound) {
                [aView removeGestureRecognizer:pinch];
            }
            [dict removeObjectForKey:@"UIPinchGestureRecognizer"];
        }

        [dict removeObjectForKey:@"startDragLocation"];
        [dict removeObjectForKey:@"startDragOffset"];
        [dict removeObjectForKey:@"lastScale"];
        [dict removeObjectForKey:@"minScale"];
        [dict removeObjectForKey:@"maxScale"];
    }


    if (draggable) {

        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(fingerDidMoveInDraggableView:)];
        pan.minimumNumberOfTouches = 1;  
        pan.maximumNumberOfTouches = 1;  
        [aView addGestureRecognizer:pan];
        [pan release];

        dict = [self dictForViewGuestures:pan];
        [dict setObject:pan forKey:@"UIPanGestureRecognizer"];

    }

    if (pinchable) {


        CGAffineTransform initialTramsform = CGAffineTransformMakeScale(1.0, 1.0);
        aView.transform = initialTramsform;


        UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(fingersDidPinchInPinchableView:)];
        [aView addGestureRecognizer:pinch];
        [pinch release];
        dict = [self dictForViewGuestures:pinch];
        [dict setObject:pinch forKey:@"UIPinchGestureRecognizer"];
        [dict setObject:[NSNumber numberWithFloat:minPinchScale] forKey:@"minScale"];
        [dict setObject:[NSNumber numberWithFloat:maxPinchScale] forKey:@"maxScale"];


    }

}

@end

答案 3 :(得分:3)

大多数其他答案的问题在于他们试图将比例作为线性值处理,而实际上由于UIPinchGestureRecognizer基于触摸计算其比例属性的方式它是非线性的距离。如果不考虑这一点,用户必须使用更多或更少的夹点距离来“撤消”前一个捏合手势所应用的缩放。

考虑:假设transform.scale = 1.0我将手指放在屏幕上6厘米处,然后向内捏3厘米 - 结果gestureRecognizer.scale0.50.5-1.0-0.5,因此transform.scale将成为1.0+(-0.5) = 0.5。现在,我举起手指,将它们放下3厘米,然后向外捏到6厘米。生成的gestureRecognizer.scale将为2.02.0-1.01.0,因此transform.scale将成为0.5+1.0 = 1.5。不是我想要发生的事情。

修复方法是将delta夹点比例计算为其先前值的比例。我将手指向下移动6厘米,并向内捏3厘米,因此gestureRecognizer.scale0.50.5/1.00.5,因此我的新transform.scale1.0*0.5 = 0.5。接下来,我将手指放下3厘米,向外捏到6厘米。 gestureRecognizer.scale2.02.0/1.02.0,因此我的新transform.scale0.5*2.0 = 1.0,这正是我想要发生什么。

这是代码:

-(void)viewDidLoad中的

self.zoomGestureCurrentZoom = 1.0f;
-(void)onZoomGesture:(UIPinchGestureRecognizer*)gestureRecognizer中的

if ( gestureRecognizer.state == UIGestureRecognizerStateBegan )
{
    self.zoomGestureLastScale = gestureRecognizer.scale;
}
else if ( gestureRecognizer.state == UIGestureRecognizerStateChanged )
{
    // we have to jump through some hoops to clamp the scale in a way that makes the UX intuitive
    float scaleDeltaFactor = gestureRecognizer.scale/self.zoomGestureLastScale;
    float currentZoom = self.zoomGestureCurrentZoom;
    float newZoom = currentZoom * scaleDeltaFactor;
    // clamp
    float kMaxZoom = 4.0f;
    float kMinZoom = 0.5f;
    newZoom = MAX(kMinZoom,MIN(newZoom,kMaxZoom));    
    self.view.transform = CGAffineTransformScale([[gestureRecognizer view] transform], newZoom, newZoom);

    // store for next time
    self.zoomGestureCurrentZoom = newZoom;
    self.zoomGestureLastScale = gestureRecognizer.scale;
}

答案 4 :(得分:2)

非常感谢,非常有用的代码片段,可以达到最小和最大范围。

我发现当我首先使用:

翻转视图时
CGAffineTransformScale(gestureRecognizer.view.transform, -1.0, 1.0); 

缩放视图时会导致闪烁。

让我知道你的想法,但我的解决方案是更新上面的代码示例,如果视图已被翻转(通过属性设置标志),则反转比例值:

if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer     state] == UIGestureRecognizerStateChanged)
{
    CGFloat currentScale = [[[gestureRecognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];

    if(self.isFlipped) // (inverting)
    {
        currentScale *= -1;
    }

    CGFloat newScale = 1 -  (self.lastScale - [gestureRecognizer scale]);

    newScale = MIN(newScale, self.maximumScaleFactor / currentScale);
    newScale = MAX(newScale, self.minimumScaleFactor / currentScale);

    CGAffineTransform transform = CGAffineTransformScale([[gestureRecognizer view] transform], newScale, newScale);
    gestureRecognizer.view.transform = transform;

    self.lastScale = [gestureRecognizer scale];  // Store the previous scale factor for the next pinch gesture call

答案 5 :(得分:1)

这里提到的其他方法对我来说不起作用,但是从先前的答案和(在我看来)简化事情中得到一些东西,我已经让它为我工作了。 effectiveScaleviewDidLoad中设置为1.0的ivar。

-(void)zoomScale:(UIPinchGestureRecognizer *)recognizer
{
    if([recognizer state] == UIGestureRecognizerStateEnded) {
        // Reset last scale
        lastScale = 1.0;
        return;
    }

    if ([recognizer state] == UIGestureRecognizerStateBegan ||
    [recognizer state] == UIGestureRecognizerStateChanged) {

        CGFloat pinchscale = [recognizer scale];
        CGFloat scaleDiff = pinchscale - lastScale;

        if (scaleDiff < 0)
            scaleDiff *= 2; // speed up zoom-out
        else
            scaleDiff *= 0.7; // slow down zoom-in

        effectiveScale += scaleDiff;
        // Limit scale between 1 and 2
        effectiveScale = effectiveScale < 1 ? 1 : effectiveScale;
        effectiveScale = effectiveScale > 2 ? 2 : effectiveScale;

        // Handle transform in separate method using new effectiveScale    
        [self makeAndApplyAffineTransform];
        lastScale = pinchscale;
    }
}

答案 6 :(得分:1)

- (void)handlePinch:(UIPinchGestureRecognizer *)recognizer{

    //recognizer.scale=1;

    CGFloat pinchScale = recognizer.scale;
    pinchScale = round(pinchScale * 1000) / 1000.0;
    NSLog(@"%lf",pinchScale);

if (pinchScale < 1)

 {

 currentLabel.font = [UIFont fontWithName:currentLabel.font.fontName size:

(currentLabel.font.pointSize - pinchScale)];

   recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);

 [currentLabel sizeToFit];

  recognizer.scale=1;
    }
  else
    {
        currentLabel.font = [UIFont fontWithName:currentLabel.font.fontName size:(currentLabel.font.pointSize + pinchScale)];

         recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);

         [currentLabel sizeToFit];

        recognizer.scale=1;
    }
    //currentLabel.adjustsFontSizeToFitWidth = YES;

   // [currentLabel sizeToFit];
    NSLog(@"Font :%@",label.font);
}

答案 7 :(得分:1)

方法1

gestureRecognizer.scale 在捏的开始处以1.0开始(gestureRecognizer.state == .began),而处于更高状态(.changed或.end)的gestureRecognizer.scale为始终以此为依据,例如,如果在缩放开始时视图大小为view_size(可能与原始大小orig_view_size不同),则gestureRecognizer.scale总是以1.0开始,如果以后变成2.0,则其大小将为2 * view_size,因此缩放总是基于缩放开始时的缩放。

我们可以在捏紧开始时获得标度(gestureRecognizer.state == .begin) lastScale = self.imageView.frame.width/self.imageView.bounds.size.width,因此现在原始图像的标度应为{{1} }

  • lastScale * gestureRecognizer.scale:上一轮Pinch的缩放比例,一轮Pinch是从state.start到state.end,并且缩放比例基于原始视图的大小。

    < / li>
  • lastScale:当前比例,基于上一撮Pinch后的视图大小。

  • gestureRecognizer.scale:当前比例,基于原始视图的大小。

  • currentScale:基于原始视图尺寸的新比例。 newScale,您可以通过将限制与newScale = lastScale * gestureRecognizer.scale进行比较来限制视图的比例。

```

newScale

```

方法2

var lastScale:CGFloat = 1.0 @objc func handlePinch(_ gestureRecognizer: UIPinchGestureRecognizer) { var newScale = gestureRecognizer.scale if gestureRecognizer.state == .began { lastScale = self.imageView.frame.width/self.imageView.bounds.size.width } newScale = newScale * lastScale if newScale < minScale { newScale = minScale } else if newScale > maxScale { newScale = maxScale } let currentScale = self.imageView.frame.width/self.imageView.bounds.size.width self.imageView.transform = CGAffineTransform(scaleX: newScale, y: newScale) print("last Scale: \(lastScale), current scale: \(currentScale), new scale: \(newScale), gestureRecognizer.scale: \(gestureRecognizer.scale)") } 在每个Pinch通知中以1.0开头,这要求您在每个通知处理程序末尾的代码中重置gestureRecognizer.scale,因此现在gestureRecognizer.scale = 1是基于上一次“捏”通知的视图大小,不是基于捏捏开始时的视图大小。这是方法1最重要的区别。由于我们不依赖上一轮的规模,因此不再需要gestureRecognizer.scale

  • lastScale:当前比例,基于原始视图的大小。

  • currentScale:新的缩放比例,基于上一捏(而非最后一轮)的视图尺寸,基于原始视图尺寸的缩放比例值为{{ 1}}

我们现在使用gestureRecognizer.scale,它使用的缩放比例基于上一撮(不是上一轮)的视图大小

```

currentScale * gestureRecognizer.scale

```

答案 8 :(得分:0)

我采用了@Paul Solt 解决方案 - 顺便说一句,这很棒,并将其改编为 Swift,对于那些感兴趣的人

@objc func pinchUpdated(recognizer: UIPinchGestureRecognizer) {
        
        if recognizer.state == .began {
            // Reset the last scale, necessary if there are multiple objects with different scales
            lastScale = recognizer.scale
        }

        if recognizer.state == .began || recognizer.state == .changed {

            let currentScale = recognizer.view!.layer.value(forKeyPath: "transform.scale") as! CGFloat

            // Constants to adjust the max/min values of zoom
            let maxScale: CGFloat = 4.0
            let ninScale: CGFloat = 0.9

            var newScale: CGFloat = 1 -  (lastScale - recognizer.scale)
            newScale = min(newScale, maxScale / currentScale)
            newScale = max(newScale, ninScale / currentScale)
            recognizer.view!.transform = recognizer.view!.transform.scaledBy(x: newScale, y: newScale)

            lastScale = recognizer.scale // Store the previous scale factor for the next pinch gesture call
        }
    }

答案 9 :(得分:-1)

您可以使用滚动视图吗?然后你可以使用scrollView.minimumZoomScale和scrollView.maximumZoomScale